The headline is omitting a vital part of the article, namely the “one ingredient”. You have to read the artivke to finish the title, which can be a definition of clickbait.
For me, it didn’t trigger my clickbait alarm. Yes there’s a hook there but I’m already interested in Kowloon City, Minecraft and 3D design so I was happy to read it.
Maybe if the title had put “: people”, at the end then it would have been completely above board, but it’s still a far cry from something like “The New Minecraft Map That Recreates a A Demolished 90’s Era Enclave Has One Super Important Thing Missing!”, followed by pages of ads.
We’re just used to it by now, but the title is phrased in a way to make you curious what the author meant by “what’s important in 3D level design”. I wouldn’t call this clickbait, but it’s definitely written in a way that intentionally omits the central conclusion. A better article title would say “Its lack of residents show how important this is for 3D level design”.
I read the article. It appears to deliver on the promise of the headline pretty completely. What is promised is a little bit too nuanced and complex to be neatly encapsulated in the headline any other way. The headline also isn’t sensationalized or misrepresentative of the content. And, honestly, the reason I think most people are clicking is for the Kowloon part, not the level design part. Are you just upset because it sounds a little bit like a LinkedIn status in its construction?
I’d orefer a title to summarize the article so that I know whether it’s worth my time investment to actually read it at all. Now, I’m put if by the blayant cliff hanger at the end of the title.
It’s a very good summary of the article. The things the author reconsidered were pretty nuanced, and trying to describe them in a headline without making the headline even longer than it is.
Would you have liked this better?
“This Minecraft map that recreates Kowloon Walled City, one of history’s most notorious slums, made me realize that 3D level design isn’t just about the complexity or the environmental challenge, but about the internal lives of the people who live there and the way that the game implies a greater reality that exists beyond the confines of the camera’s field of view”
“This, it should be stated, was not the objective of Sluda’s build. But it nonetheless made me think about what I deem important in virtual architecture and level design more broadly. My favourite games are always those that give me a complex, natty 3D space to unpick, like Dishonored 2’s Stilton Manor, Hitman’s Sapienza, and Thief: Deadly Shadows’ Shalebridge Cradle. But playing Sluda’s map made me realise these levels are more than just environmentally challenging sequences of rooms and corridors. They say something about the people who lived in those spaces, exuding their virtual history from their grimy walls, spooky attics, and beautifully recreated gelato shops.”
Yeah, but…
Minecraft will never achieve the writer’s design requirement; immersive sim level design philosophy is where he is aiming, where highly environmental detail for storytelling and possibly some competent AI, both hostile and friendly, to support the immersion.
MC is just a block-by-block construction, competent with building form, and it offers some simple decoration, and no more; I can’t see how it is a fair comparison.
No, Minecraft cannot deliver that kind of experience.
Go check out the video of The Golem city in Mankind Divided if you want to know what the writer is seeking, which is also inspired by Kowloon Walled City.
Secondly, the interior details of Kowloon Walled City have always been pretty sparse on the internet, Sluda has to imagine all of them, that is not the objective of the build.
That’s rough. I tend to cycle in and out of games (particularly ARPGs).
Paid DLC content acts as a deterrent to me going back to a game that I only play fairly casually. Not saying that I won’t do it, but it does raise the bar on my expectations.
Paid DLC that is simply less content and more texture pack is just bullshit. Paid DLC like Grim Dawn xpacs are content I’m more than happy to pay for. So it’s all relative but this for me is dookie
I would love the Machine as a case for PCs. I’m not sure how feasible it is (knowing PCs probably not) but i’ve already got a gaming PC that’s far more powerful in terms of GPU and RAM. I’d love to be able to shove it in there and have the best of both. That light on the front has me especially interested despite just being a light
Well, basically, I wrote out a whole brainstorming session, but it boils down to this:
The Steam Machine case is way too small to be a general PC case.
Its smaller and more compact than even most small form factor, ITX, homebuilt or custom built PCs, that have actual inbuilt, like fullsize desktop GPU graphics capability.
But!
If Valve, or somebody, reworked the internal MoBo to have more of a pure CPU type onboard chip, with SODIMM sys RAM, not an APU with LPDDR RAMlike what we see here… and then also gave it a Thunderbolt port, or hell, maybe just a second SSD slot, which you could then use an OcuLink with…
Well, now you have roughly a system box, that shunts off the GPU part into an eGPU box, sitting next to it.
That would/could allow you to basically plug in any fullsize desktop GPU you want, down to a a less expensive, laptop grade or whatever.
So thats basically a laptop + eGPU setup, and would allow you to, within the main system, upgrade RAM and storage mem as you please, and that should, theoretically, be able to fit into the Steam Machine case, or something very close to it.
Then you just have a second box next to it with a second power supply, that seats some kind of GPU, and connects via thunder bolt or oculink, which can do data transfer at speeds/bandwidths that you’d normally only see within/on the motherboard itself.
Ah, didn’t see it, I went with pcgamer, not gamespot, on mobile, it didn’t auto tell me ‘somebody already posted that url, dummy!’
Oh well, all my cross posts to every other gaming community I can see are blowing up, I guess beehaw is the only place quicker on the trigger on this one than everywhere else.
yeahhhh and I mean, there’s no rule about it so it’s not like you’re in trouble or anything, this is just a thing I care about. I like to see big threads with lots of comments and lively discussion! If this was reddit it wouldn’t matter, the upvotes would sort it out or both threads would just coexist and it would be fine. In this smaller community, two people posting the same story from diff sources at the same time can lead to both comment threads being relatively dead. I will call this out in comments bc of my own personal goal of seeing consolidated threads. My hope is folks will double-check before posting in the future. In this case, I think the other post blew up before you posted, so it just means that this comment section will be sorta dead. Glad you cross-posted to the other gaming communities!
Yeah, I’m not trying to like, karma farm… I usually do this kind of strat with like, some kind of serious world/us/political/financial news.
I’m trying to maximize visibility, but… yeah, a side effect of that is diffuse comment sections… both within one community/lemmy, and across diffent communities/lemmys.
I dunno.
Who is or isn’t federated with who?
I dunno.
???
If I see an already existing huge thread about the same thing, or very similsr thing, I try to join in there, but, I did not see that this time, I missed it.
There something like double or triple as many fairly large (10k + members) gaming comms… as major news comms, at least from what I see.
I mean I know “Alleged” has to be there for legal purposes, but what are the chances Rockstar ISNT guilty of union busting?
I’ve watched UNION’s union bust when their staff unionizes, no way a for profit capitalist nightmare like rockstar isn’t busting as hard as they can, especially with the NLRB currently muzzled by a felonious rapist who steals from children with cancer.
I hope there’s a giant archive of these guides we can download, should anything happen to that site. Any older games you might be stuck on, this is about the only place to go for help.
And I’ll tell you now, old games can be obscure as shit. They didn’t care if you finished them or not.
I remember finding online guides for the first time back in the days of dial up. It was incredible. So many games I had places where I was stuck and you just accepted that you have to figure it out or you just don’t continue the game.
I vaguly remember playing some version (I think a demo) of this in the 90’s. Crazy to see it’s still going. It’s on Steam. I should probably check it out again sometime.
pcgamer.com
Ważne