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Seraph, do games w The official Lord of the Rings special effects studio is making a cozy hobbit game
@Seraph@kbin.social avatar

Really curious what the gameplay will be like.

TheGreenGolem,

Very cozy.

Bilbo, do games w The official Lord of the Rings special effects studio is making a cozy hobbit game

I initially assumed “cozy” meant it would be a casual phone game which obviously would suck. But it’s a Steam and console game, so I’m excited!

DaDaDrood, do games w The official Lord of the Rings special effects studio is making a cozy hobbit game

Interesting. Since Unity acquired Weta we haven’t seen any Unity game stuff using that technology.

owenfromcanada, do games w The official Lord of the Rings special effects studio is making a cozy hobbit game
@owenfromcanada@lemmy.world avatar

I’m gonna try for third breakfast.

Killer_Tree, do games w The official Lord of the Rings special effects studio is making a cozy hobbit game

Look at me - I’m the farmer Maggot now!

Caligvla, do gaming w Microsoft would buy Valve 'if opportunity arises,' said Phil Spencer in leaked email
@Caligvla@lemmy.dbzer0.com avatar

Considering Gabe is ex-microsoft and wants to distance himself as much as possible from them, I highly doubt that’d work, he’d go down fighting at the very least.

ampersandrew,
@ampersandrew@kbin.social avatar

No need to go down fighting. Valve is a private company. They can just say no.

50MYT,

The problem is when he goes down.

Gabe won’t live forever.

Rayspekt,

Or will he?

We need to fund some altered carbon stuff right now

echodot,

If the technology likenthat is even remotely possible then it’s already being funded you can guarantee it.

ampersandrew,
@ampersandrew@kbin.social avatar

Valve is more than Gabe.

50MYT,

Yes.

But gabe owns it.

Itty53,
@Itty53@kbin.social avatar

Does he want to distance himself? Gabe said he learned more in his short months-long tenure at MS than he did in the rest of his academic career. He dropped out of Harvard, mind you.

He modeled his entire company off of MS. He even adopted their primary strategy, buy, polish and package. It's literally just embrace, extend, extinguish all over. Balmer taught him very well.

I really don't get why people think he's all that different from any other billionaire. He got there by buying out competition, and if they wouldn't sell, theft and litigation.

Caligvla,
@Caligvla@lemmy.dbzer0.com avatar

Not saying he’s different from other rich people, but Valve developing both SteamOS and Proton is a clear message they don’t want to rely on Microsoft and their software.

Itty53,
@Itty53@kbin.social avatar

Microsoft doesn't want to rely on licensed software every time they install their programs either. Again, Valve taking a queue from MS. And that's fine BTW, the whole industry follows MS.

Moreover the real issue, the difference in computing cost between running Win10 with all the unnecessary boost vs Linux is massive. Had they used Windows it would've costed more to be able to run less.

As to being reliant on Windows, that's been their standard most of their history. Steam was Windows based. If Windows were to go ahead with making a stripped down Windows OS that was specific to gaming, such as the one demoed in a code jam earlier this year, you can bet steam would be selling that version of Windows direct from their store, and likely have a easy tool ready to use to install it to your deck. They would probably offer it as an installation option too. Why not? There's no good reason they shouldn't. The whole verified question goes out the window. That's huge. But again, MS controls that situation, not Valve. They're still reliant on MS in major ways.

Clangbang, do gaming w Microsoft would buy Valve 'if opportunity arises,' said Phil Spencer in leaked email

It’s a bummer that the government wasn’t able to stop the recent acquisition of activision, but hopefully that cooled Microsoft’s eagerness a little.

Whirlybird,

It’s not done yet, definitely still a good chance it’s blocked. I don’t think it should be, but it very well could be.

TheDankHold,

Why do you think corporate consolidation should happen? Every time it does it benefits the corporations and never the consumer. Anti-trust is incredibly important to keep business from taking control of aspects of our culture and socialization.

Whirlybird,

This corporate consolidation helps more people than it hurts.

Corporate consolidation isn’t just always a bad thing. This would be a good thing for basically everyone that’s not exclusively a PlayStation-only player.

TheDankHold,

No corporate consolidation is how you end up with companies like Sony to begin with. And even then, they’re funding the creation of new pop culture while this is Microsoft wanting to grab up existing culture so they can profit from it. One is an example of something being created and the other is something being hoarded.

Any short term benefit a consumer sees from consolidation is simply a cost the corporation pays to achieve a scenario where they no longer have to provide those benefits. Microsoft is already very well know for the Embrace, Envelop, Extinguish strategy so assuming good will on their part is painfully naïve.

Corporations are not your friend and don’t care about your well-being, they just want your money.

Potatos_are_not_friends, do games w The official Lord of the Rings special effects studio is making a cozy hobbit game

And not a game where I play as Smeagol?

MrGerrit, do games w The official Lord of the Rings special effects studio is making a cozy hobbit game

“Samwise has won the argument!”

TeaHands, do games w The official Lord of the Rings special effects studio is making a cozy hobbit game
@TeaHands@lemmy.world avatar

Shut up, as they say, and take my money.

cooljacob204, do gaming w Counter-Strike 2 probably releases next week

I'm have been over CS:GO for a while and I don't plan to return ever unless they let users disable agent skins.

echodot, do gaming w Microsoft would buy Valve 'if opportunity arises,' said Phil Spencer in leaked email

Well yeah.

How is this news?

YuzuDrink,

Thank you. Obviously “we would buy them if we could” is given; but just as obviously, this was just wishful thinking out loud.

Jaeger86, do games w How Cyberpunk 2077 clawed its way back from disaster to complete one of the greatest redemption arcs in gaming history

Redemption? They still lied to the consumer and have done what exactly to get any trust back?

damnson, do games w How Cyberpunk 2077 clawed its way back from disaster to complete one of the greatest redemption arcs in gaming history

Was fine in the beginning, nerds just love to complain

echo64,

I don’t even have to post gifs of how damn broken it was at launch, you already know them, you can see them playing in your brain space right now.

Primarily0617, (edited )

skyrim also had funny bugs at launch but people only care about the majority of bugs when they've already decided game bad

TigrisMorte,

It was only broken on console. PC was never broken. The issues PC had were all minor and were mostly addressed very quickly.

dan1101, (edited )

It’s weird how much people’s experience varied. There are enough people saying it was very broken and enough that say it was fine that I believe both groups. Hopefully someone figures out what it is about people’s machines, play styles, or something else that gave such different experiences.

I waited until early this year to play and it was an awesome experience.

FabioTheNewOrder,

To me for example was always fine. I got it on launch day and with my PC I experienced very minor issues and almost no crash (maybe one if I remember correctly) and, even if it wasn’t the game CD Project Red marketing department had led us to believe, it was a nice and enjoyable experience for me.

I mount an i9-9900k with an Asus motherboard and a 3070 dual fan, I don’t recall the precise model right now; not a fancy build as I use a very old case and air cooling, but it gets the job done for a 1440 experience at circa 45 FPS.

Now I’m curious to test this 2.0 patch, I’m watching my brother playing on his PC right now and, with a 1070, he’s still getting good performances and the game mechanics look nice! The skill trees are really interesting, I can’t wait to try it out myself!

echo64,

It was so broken that sony had to remove it from sale. This isn’t a “we don’t know the situation” thing. This is well documented.

Chozo,

Yeah, it really depended on what platform you played it on. I played on Stadia, and while it was buggy, it was at least stable. No crashing, but a lot of broken quest lines and T-posing NPCs. But PS4/Xbox One players had a lot of issues because the hardware just couldn't handle the game.

Poor decision-making from CDPR's execs on that one. They should've just cancelled the older-gen versions of the game, but instead they wanted to rush it out the door to take advantage of the new Covid market, and because a lot of people were still having trouble getting their hands on PS5s/Xbox Series systems. So they got absolutely shafted, unfortunately.

stopthatgirl7,
!deleted7120 avatar
InEnduringGrowStrong, do games w I've tested Nvidia's latest ray tracing magic in Cyberpunk 2077 and it's a no-brainer: at worst it's just better-looking, at best it's that and a whole lot more performance
@InEnduringGrowStrong@sh.itjust.works avatar

Did they ever add player reflections?
It’s so annoying waking around all these shiny surfaces, every light bouncing just right, yet be a complete ghost.

McScience,

Yeah, anything with Ray tracing will have player reflections. You usually don’t see them because they’re faking ray tracing by baking the light bounces when the scene first loads

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

Yeah, anything with Ray tracing will have player reflections.

Cyberpunk doesn’t/didn’t by default though.
Last I checked you could kind of enable them in a config file, but the model used doesn’t have a head so your reflections are that of a headless V.

Unless they fixed it, you were either a ghost/vampire or a headless chicken.
Pretty jank when you carry a corpse and the dead guy you carry has this perfect reflection in glass panes and puddles or whatnot but you’re just inexistant.

Buddahriffic,

You can have missing objects with real ray tracing. Like the player object itself generally doesn’t need to be rendered so it might not even be added to the scene. Unless the player is looking down. If their arms are holding a gun or reloading, it might just be disembodied arms if you could move the camera to see it from another angle.

Or, different game, but in GT7, the ray tracing doesn’t include vehicles’ self reflections. Which is probably an optimization because every reflection ray trivially intersects with the object it is reflecting from, so it makes sense to skip the reflecting object, but then you miss cases where it should be reflecting another part of itself.

Whirlybird,

Yeah, anything with Ray tracing will have player reflections.

Not true, ray tracing isn’t a “everything all the time” thing.

Edgelord_Of_Tomorrow,

It’s because there’s no player model to reflect.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

Yea I know but it’s still a bit lame.
You can enable an option to add the first person player model to Ray tracing, but it doesn’t have a head (on purpose so it didn’t clip in the first person camera), so you have decapitated reflections.
Same reason the player shadows are janky, first person models are often like that. You gotta adjust it so it looks good in first person but then it’s all weird in third person.
There’s technically a third person model, but it’s probably not animated, so… yea maybe some day.

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