They're targeting known hardware. They can optimise right down to the specific card in use. They don't need to consider hardware that doesn't support these optimisations.
Beta tested it on android and played the snot out of it for a few months before i got tired of how much they had to limit the graphics (despite still being beautiful) in order to get it running reasonably well on mobile. Super super excited for the steam release, will definitely play more then
Still waiting for the “to be announced” steam release date. I’ve tried getting into it on mobile twice, but it’s not really the type of game I’m looking for on that platform.
Build on that. Boot to that os or emulator when you start up PC. Basically stop running anything else while gaming. Doesn’t seem to difficult to do on the future.
Especially when Xbox runs an emulator to run old games.
Honestly it’s probably the best idea going forward. Once you build a game for a single os or emulator. Then you can just port the emulator over in to everything. Hopefully means optimisation would be far better. Don’t need to run 4 or 5 different things. Just one and make it run on Nintendo Microsoft PC and PlayStation
An emulator has a performance overhead. Even a simple translation layer like valve’s proton has an overhead. The fact that most games are simply unoptimized and windows is so bloated means that the additional overhead of proton is not a performance bottleneck. But if one has a good hardware and a good dedicated OS, emulator is not really necessary, which is good for performances
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