They're targeting known hardware. They can optimise right down to the specific card in use. They don't need to consider hardware that doesn't support these optimisations.
I not a dev or anything. But my understanding is that it all comes down to leveraging all the capabilities of 1 single hardware configuration. You can tune and optimize your code to extract every bit of performance out of the consoles hardware because the hardware (and software too I guess) doesn’t change. PC games are much MUCH harder to optimize. Users can have a near limitless variety of hardware, driver, and OS combinations that prevent such a high level of optimization.
I think this is the main bit of it. Just look at the Baldur’s Gate drama on the Xbox because there are two configurations and one of them is less capable.
They only have to target a single hardware configuration, the os has much less overhead than a typical desktop os, a graphics api that runs closer to the metal (also why the ps5 outperforms the more powerful series x) and some good development tools all go a long way to boosting the performance of the hardware.
I have an r5 3600 with an rtx 2070 and would not be surprised if the ps5 performs better with multiplatform titles.
midwest.social
Aktywne