Beta tested it on android and played the snot out of it for a few months before i got tired of how much they had to limit the graphics (despite still being beautiful) in order to get it running reasonably well on mobile. Super super excited for the steam release, will definitely play more then
Still waiting for the “to be announced” steam release date. I’ve tried getting into it on mobile twice, but it’s not really the type of game I’m looking for on that platform.
I'm not a big fan but my SO is really into it. They have the audio/visual presentation down but I feel like there isn't enough depth to the gameplay to keep my attention. Plus I don't like microtransaction games; it makes me feel like I'm playing a game that keeps reminding me it's actually a storefront. All the customization options I want but don't have keep turning out to be paywalled or require excessive grinding.
Playing multiplayer makes it more enjoyable though. Having a partner who is super into it helps me have fun by proxy.
For me it’s about exploring new realms, and discovering new spirits and doing missions given by said spirits. Collecting items such as clothes and accessories is fun as well. I guess it’s not as intense as other games, but I like that you can do stuff your own pace - there’s no pressure or stress, just lots of beautiful visuals and wonderful soundtrack. Befriending fellow players and doing missions together is a plus as well.
This is the core of all their games. The guy who founded the company wrote his senior thesis on flow in gaming and every game they’ve made has been about helping you achieve flow while playing. The (very) short version is that the mechanics of the game let you intuitively set your own challenge level, which enables everyone to naturally reach a flow state no matter their skill level.
I am a really big fan of thatgamecompany. I didn’t really like Sky though.
No, but I’ve now heard it recommended enough times that I think I’ll check it out. It looks like it’s a free download for the Switch. Are there micro transactions, or subscriptions, or some such thing?
There are purchases within the app - such as buying more candles (the game currency), or a “Season Pass” that gives you exclusive stuff whenever a new season in the game begins. You absolutely don’t need to pay for anything to enjoy the game, there are no limitations as far as in-game interactions go.
Well as someone who has played the PC version, I can immediately tell that this game is probably running on Medium or possibly even Low. There’s fewer confetti particles, the explosion is less detailed, the fur doesn’t look as real and the lighting isn’t as good. Not to mention that it’s running non-native resolution/no DLSS cause you can clearly see the ailiasing. That said, it looks great for a $500 machine. My PC was over $4K cause I just had to have a 4090 (after I saw how disappointing the rest of the RTX 4000 lineup was. I usually only buy midrange GPUs).
Tbf, the PS5 version of the game has two modes; performance and graphics. You can have it look really good and get raytracing features but play at 30fps or reduce some of those settings and play at 60+ (I think this one goes to 120 if you have a capable display).
But even on Performance, it has been the best looking game I have ever played, and I tend to keep up with the latest and greatest.
Yeah that’s what I’m saying. Furthermore, if you want a high framerate (120+ FPS) and no-compromise ray tracing, you’re going to have to spend way more than $500. The PS5 is an extremely good value for what you get.
Build on that. Boot to that os or emulator when you start up PC. Basically stop running anything else while gaming. Doesn’t seem to difficult to do on the future.
Especially when Xbox runs an emulator to run old games.
Honestly it’s probably the best idea going forward. Once you build a game for a single os or emulator. Then you can just port the emulator over in to everything. Hopefully means optimisation would be far better. Don’t need to run 4 or 5 different things. Just one and make it run on Nintendo Microsoft PC and PlayStation
An emulator has a performance overhead. Even a simple translation layer like valve’s proton has an overhead. The fact that most games are simply unoptimized and windows is so bloated means that the additional overhead of proton is not a performance bottleneck. But if one has a good hardware and a good dedicated OS, emulator is not really necessary, which is good for performances
To answer everyone: haveing a single piece of hardware to develop does help, absolutely. But the answer is simply… money.
Sony pays to have have games like R&C or Uncharted made. These games wouldn’t be profitable for the studio to make, with the level of detail and polish, but they get $60 million (example number, definitely varies) from Sonyand now the studio is in the green.
That’s it’s. Console hardware is more PC than ever, having x86 AMD CPUs that aren’t that different from ones other OEM could just order. These is no secret sauce, they aren’t some crazy in-house developed flop or some weird also-ran processor like PS3 and 360.
I don't think they're necessarily wrong but I'd love a nice ELI5 answer that's not just "there's one kind of hardware and the developers try really hard to make it run good"
They're targeting known hardware. They can optimise right down to the specific card in use. They don't need to consider hardware that doesn't support these optimisations.
They only have to target a single hardware configuration, the os has much less overhead than a typical desktop os, a graphics api that runs closer to the metal (also why the ps5 outperforms the more powerful series x) and some good development tools all go a long way to boosting the performance of the hardware.
I have an r5 3600 with an rtx 2070 and would not be surprised if the ps5 performs better with multiplatform titles.
midwest.social
Gorące