Inventory management wasn’t really much of a concern for me in the ones where the key items/puzzle solution items aren’t held in the same container. I could have sworn 4 had that tho. Maybe it’s just the remake that changed it? 🤔 I’m currently playing the remake and it’s been putting key items in their own inventory space.
That's probably 150 aborted campaigns totaling 900 hours and two completed 25 hour each campaigns. Source: I'm at around 1500 hours, maybe 2000. A lot of it predates steam, so I don't know exactly.
I've only completed one campaign ever. At some point you know you've won and you're just steamrolling. So why bother.
God, seeing screencaps of Minecraft with terrible hotbars, or anyone else's Destiny inventory (seriously, delete shit, it's only your fault that your postmaster is full by the end of a strike)
Destiny players are the worst... "We need more vault space!" No, you need to learn to let go. Why do you "need" 14 different kinetic Scout Rifles. Pro-tip - YOU DON'T. I'll make an exception for elemental weapons, it makes sense to have one for each element. But other than that? Nope!
Exotics too, if it's not an Exotic you use often, you can make due with a collections roll. It's cheap to MW if you're at the point where you have multiple builds, and weapons are just weapons, if there's no high kill tracker, you don't need to worry about pulling (Hawkmoon, DMT, and the craftables non-withstanding).
Shit purples drop like candy too, so infusion fodder's not an issue.
Probs cause they randomly buff/nerf stuff, so they keep them incase. Bungies own fault for having no idea what to do with the game changing systems constantly, so there's no easy way to get an exact item back once its dropped.
I remember that I did a little bit (not too much) of research before getting DA2 back in the day. When I realized that one of the love interests was an ELF and a cutesy wootsy uwu blood mage, I was DETERMINED to HATE her.
And then I played the game, got to her, and she opened her mouth, and suddenly I realized she was pure and precious and needed to be protected at ALL COSTS
Alright, I’ve never even played this game, but all of this gushing over Merrill made me look up some clips of her… I think I’m onboard the Merrill fan train as well, now.
Closest I’ve ever gotten to the Jones one was playing Xenonauts 2.
On the Geoscape stoned late at night and the alien activity updated right when the music hit, Terry Davis manifested in my 8th cranial nerve and told me to “run them over”.
New Vegas is a better game. And I mean that in the sense that you can go more places and interact with the story and setting in more ways in New Vegas. Also, what do they eat? Fallout 3? unknown. New Vegas? you see corn fields and such all over the place.
In Fallout 3, the NPCs have no existence beyond their part in the highly scripted story. You choices in game don't matter at all in the way the story ends.
New Vegas has little bits and pieces of setting and backstory for random NPCs that you might never meet, and the story can be completed in different ways, your choices matter.
Evidence of farming, or any food source for the NPCs shows that the makers of the game were actually thinking about the world as a livable space.
Fallout 3 devs were just thinking about a world where the story happens, nothing more. And it often shows. You run into little immersion breaking moments, especially if you go too far off the rails. Stay on the rails and it was a solid game.
New Vegas had devs who really paid attention to the details of the world, and if you went off the rails, it became an amazing game.
The capitol wasteland is in much worse shape than the Mohave. From what we see in Fallout 3, people generally eat squirrels, iguanas and pre-war food.
The capitol wasteland pretty much works on the basis of scavenging and trading with the occasional herd of brahmin or small farm here and there.
Fallout 3 also has a big emphasis on water, Megaton has a water purifier that is about to give out while other settlements just drink irradiated water or trade with merchants.
The main story in Fallout 3 is terrible but the world building is pretty solid overall.
The main issue with the pre-war food is that it's been 250+ years. Sure, you might find a cache or two, but overall, it will have been scavenged already.
The honest truth is, food and water sources for anyone in the capital wastes was never seen as important to the writers of the story, So it was cut. Well, it was cut if it was ever written at all in the first place.
The story of Fallout 3 is very linear. Which means that it can be tightened up and polished, and it was. But if you go even a little bit off the rails, it starts showing cracks that are immersion breaking.
New Vegas didn't have that fully polished main story. Instead, it had a polished game world. One that felt alive and vibrant.
It's the reason why people have x amount of time playing Fallout 3, and three or four times that amount playing New Vegas.
Fallout 3 takes place 200 years after the war and, like I said, the main story is terrible but most of the game has nothing to do with it.
New Vegas’ world is mostly empty and static, the writing and RPG mechanics like reputation are what make the game as good as it is.
The thing about New Vegas vs Fallout 3 is that they have different target audiences, Fallout 3 is a game about exploring and immersion while New Vegas is an old school rpg with big decisions central hubs.
I really don't think you played New Vegas much if you think it wasn't about exploring and finding new shit all over the place.
Fallout 3 had the quest hubs. Also, the fact that water was super important to the story, but aside from one beggar, no one seemed to care about it much.
But New Vegas, well, everyone wanted power from that dam.
It comes down to, what do they eat? Fallout 3, nothing. NPCs don't eat, so there's no need to actually put that into the game, and since that part isn't in the game, a lot of other shit likely isn't.
New Vegas, they have farms and ecology and all sorts of other shit, and it's all over the place.
I remember playing Alien Isolation on the original Xbox one(?) with the spy camera thing. Anyway, you could activate the mic on it and the Alien would react to sounds in your (physical) room. So tense when I’d be hiding from the Alien and my toddler kids would come in making noise and I’d be ripped to shreds. Good times.
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