m.youtube.com

mlody, do musiczka w MACKLEMORE - fucked up (official video) [rap]

Przesłuchałem i brakuje mi takiego rapu, zajebiste. Szkoda, że za cenzurą Youtuba i bez wysłania dowodziku nie można posłuchać. Na szczęście mam na Spotify

harcesz,
!deleted269 avatar

Mi generalnie brakuje społecznie zaangażowanego mainstremu. Za dzieciaka na MTV czy VIVA2 trafiałem na teledyski wzywające do oporu i gloryfikujące walkę przeciw władzy. Nawet jeśli traktować je jako naiwne czy oportunistyczne to jednak jakiś pozytywny efekt to miało, a teraz tego praktycznie nie ma…

freamon, do gaming w The end of Stop Killing Games
@freamon@preferred.social avatar

Your link is broken.

It's probably not worth editing (vs. deleting), 'cos the video is also linked to in !games, !gaming and again in this community too (a minute after you).

the16bitgamer,
@the16bitgamer@programming.dev avatar

lol, thanks for letting me know :)

Eldritch, do games w They're killing OUR games! - James Lee

Gotta love James. Super creative, and he's joined the movement to de enshitifying peoples lives picking up Linux and working to switch his workflow to open source alternatives.

QubaXR,
@QubaXR@lemmy.world avatar

Perhaps just “deshitifying”?

Eldritch,
@Eldritch@piefed.world avatar

Cleaning up?

neon_nova, do games w Resident Evil Requiem may be the continuation for ALL Resi fans | Developer Interview

Tl:dr?

kurushimi,

Used the Gemini summary feature:

In this interview, Koshi Nakanishi (Director) and Masato Kumazawa (Producer) discuss Resident Evil Requiem, detailing its protagonist, setting, and gameplay (0:16).

Here’s a breakdown of the key information:

• Protagonist and Story Start (0:42): The game introduces Grace, a new, vulnerable protagonist who is kidnapped and finds herself pursued by a monstrous creature. The initial demo at Gamescom emphasizes a strong horror focus. Grace starts helpless but will grow more capable and find weapons as the game progresses (4:19).

• Setting - Return to Raccoon City (2:12): While not directly continuing from Resident Evil Village, Requiem returns to the mainline story and Raccoon City. The developers reimagined the city in ruins, aiming for believability in its devastation while keeping iconic locations recognizable, such as the RPD gate, to evoke a sense of tragedy (2:52).

• Gameplay Evolution and Horror Focus (6:00):

• Requiem shifts back to a more “old-school” Resident Evil style, similar to Resident Evil 7 and the Resident Evil 2 remake, focusing on exploration, backtracking, combat, puzzle-solving, and resource management (6:12).

• The game features a dynamic pacing curve between tense horror sequences and moments of release (6:57). A new system aims to make the “wavelength” between tension and release bigger than ever, creating a rollercoaster experience (7:16).

• First-Person and Third-Person Perspectives (7:42):

• A significant new feature is the ability to switch between first-person and third-person perspectives. This decision was made to cater to a wider variety of players who prefer different viewpoints from recent Resident Evil titles (7:53).

• The developers acknowledged that first-person in Resident Evil 7 might have been “too scary” for some players, and the third-person option in Requiem offers a slightly less immersive, and therefore potentially easier to handle, horror experience (8:25).

• Implementing both perspectives presented design challenges, requiring specific tweaks and animations for each to ensure an optimal experience and convey emotions effectively (9:15).

• Release Information (10:26): Resident Evil Requiem is set to release on February 27, 2026, for PlayStation 5, Xbox Series X|S, and Steam.

neon_nova,

That’s pretty cool, is that built into YouTube?

kurushimi,

Check this section out:

https://sh.itjust.works/pictrs/image/9e2e7835-b657-4c56-be5c-0b9ec238642b.png

I’m not sure if it’s widely available or not though. I do have YouTube Premium but no other Google subscriptions.

neon_nova,

Thanks! I don’t have that, but I access YouTube through a web browser on the iPhone with a plugin to give Picture in Picture without premium.

RightHandOfIkaros, do games w Resident Evil Requiem may be the continuation for ALL Resi fans | Developer Interview

Not for me though, since it doesn’t have an option for fixed camera gameplay, and I will assume it still tries to be an action movie like RE has been since RE2.

DoucheBagMcSwag, do games w This is not it my dude...

…and neither is that title which you chose to post as

ampersandrew,
@ampersandrew@lemmy.world avatar

They kept the original title from the video, which is typically ediquette. The long and short of it is: from the perspective of someone who wants access to all of these games on modern platforms in an official capacity, especially for online play, it’s not a good package. There’s a lot of input delay, and the online experience is missing a lot of crucial features, not to mention some audio issues as a result of the emulation methods.

At the very least, this is the case on PlayStation. This same company put out the Street Fighter 30th Anniversary collection, and it had a lot of the same problems on consoles. The input lag in particular was less of a problem on PC. To my eyes/ears/hands, the input lag isn’t a problem in SF 30th on PC, but I haven’t measured it scientifically, nor am I so familiar with those old games that I’d notice something is off; on PC though, it passes the sniff test. It’s possible the same is the case for this collection on PC, which would still suck for console players, but it would at least mean that one of these versions is still good. Also, in the years after SF 30th, Digital Eclipse has focused on the documentary aspect of their work, and Max Dood doesn’t really mention this or care much about it at all, but it is a major factor in the appeal of DE’s collections.

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