I remember in Paper Mario: TTYD one of the late game tattle entries on a X-naut enemy clarifies that its pronounced "cross"-nauts. This game had me mispronouncing the villain team's name the entire time until the end.
“Stray Gods” is an incredibly beautiful game. I was turned off by the playstyle at first, but then I embraced it and got really invested in the characters and the story. I recommend it to anyone who enjoys Greek mythology and/or fantastic stories about interpersonal drama and enjoys games with tough dialogue choices.
The soundtrack also!!! It’s a musical game and the songs are all SO BEAUTIFUL. I teared up a few times.
Yep! I believe console preload started yesterday or the day before. Steam just went live. So stoked we can all have it ready to go right at the release time.
Looks like it borrows heavily from some of the best of the open world action/arpg genre - The Witcher, RDR2, Assassin’s Creed, Elden Ring, and BOTW, even a touch of Shadow of the Colossus in there. If it’s as polished as any of its inspirations, it’ll be a banger.
I apparently wasn’t ever paying attention bc I had never heard of gamescom before now, and now it’s been a flood of trailers coming out from there. Is gamescom the successor to E3? That was traditionally where I remember new releases coming out way back when before it dissolved/died/whatever.
Geoff Keighly has been trying to replace E3 with his Summer Games Fest. That’s where a lot of announcements come out. Iirc, Keighly said that this Gamescom wouldn’t be reveals for new games, but updates on ones we know are coming.
I’d say neither are really replacements for E3, since E3 had showcases from PS/Xbox/Nintendo. Nowadays all the major publishers and console makers have their own reveals.
For players of Black Desert, how much does Crimson Desert seem to be inheriting from it? I’ve seen some calling the trailer bullshit but I’ve heard that BD is also quite mechanically broad.
I think I’ve realized some of my favorite games recently have involved a lot of walking up to objects and holding the E key to fill a meter.
That sounds like a terribly bad-modern style of game, but of course the context of decisionmaking and effects to those actions can be very important. Going to a terminal that takes 10 seconds to hack may mean 10 seconds you’re very vulnerable to attacks, and that a success means you successfully distracted, or trapped out, any adversaries that may not want you to hold E.
And then of course, it’s also fun sometimes for singleplayer games when you don’t want the tension of outsmarting opponents, just rewards for good positional decisionmaking.
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