That mission was one of the best in all of Halo. Where you really feel how dire and ruined everything is. Mixed with running around actual civilian places contrasted to the numerous forerunner built, bunkers, or nature locations or the other games and it really hits home.
(Outskirts and New Mom asa got close, but with the graphics of the time and mostly being outside it didn’t quite hit the same)
These are Gaussian Splats; you take a bunch of photos of a scene from different angles, recording position and orientation (usually in the metadata), and an algorithm tries to match pixels across these independent images to build a 3D virtual scene of pixel density clouds that you can traverse through.
There are even plans to make it 4D, by making the scenes change with time, by constructing a scene from independent videos of the same object.
The reason I find this next-gen tech, is that when you navigate these scenes yourself and rotate to angles that were never truly captured the scene begins to “shard” apart and it’s like reality itself falls apart, almost like our own reality is this fleeting illusion that we cannot see past.
I can imagine highly immersive videogames being built like this, whilst always being just one dexter angle away from these sharding artefacts.
Zone of the Enders the Second Runner drops you into the midpoint of a fairly generic mecha anime plot, but as overseen by Hideo Kojima. It has a lot of “Dynasty Warriors” style “tear through hundreds of fodder with ease” gameplay, but also a very fast paced “attack/dodge/parry” system for fights against beefier enemies that ends up as this fast paced sort of rock paper scissors as you have to adapt to use the right technique to counter the enemy. You fly and can manuever very fast, attacks can come from any angle, and it’s just flat out fun to control. There is a PC port/remaster of questionable quality (and no steam deck support), and a xbox 360 port of good quality, but it’s mostly just uprezzed graphics that you’ll get by emulation anyway.
Seems like I should give Junk-Store another shot I had installed it back when I was on beta branch and it was… funky. It had me sign in to Epic and then the frame / overlay wouldn’t go away, I had to force restart my Deck just to make it usable again.
I tried a few times here and there and ran into the same issue, so it’s just been sitting installed as a spooky button.
It’s definitely more polished and complete now! The dev also works hard, especially if a user has any little issues, they have a Discord and Git page all where help and previous issues are detailed and worked out step-by-step on a fix. There’s also a huge list on games which work via Legendary, and any tweaks users have reported to make games work are listed there on the Discord, too.
I’d be curious how you find it, after so much time has passed between the beta and now! Do update how you go! (I’ve shared that people have written comments here about Junk-Store, with Eben the dev (hi Eben), so I know he’ll be lurking here)
Hahaha you were correct we are lurking. Eben told me you posted on here so I thought I’d check it out. Your posts have always been amazing! We both thank you for the shout out and I must say I have missed you!
Hey sorry you had issues early on. This sounds like these issues could be flatpak related instead of Junk Store related. But yes back then it was in beta so there would have been issues. If you’re willing, give it another go as it’s pretty solid these days. If you have any issues you can find us here or on discord.
I meant that I was on the beta branch for SteamOS / Decky Loader, thoygh perhaps Junk Store too. I figured it was likely a conflict with another plugin (probably something in CSS Loader) but hadn’t bothered to diagnose which.
I’ll totally be giving it another shot since it seems awesome :)
Just throwing out a fun game from my childhood, Lego Racers 2. I’ll have to read through later for ideas because I’m in a similar boat in having never really been in console circles and never owned a PS2
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