lemmy.world

SidewaysHighways, do games w Emulating PS2 for my Steam Deck, would love any recommendations!

summoner

Colosseum: Road to Freedom

Hideakikarate, do games w Emulating PS2 for my Steam Deck, would love any recommendations!

I don’t know how “must add” they are, but the Shadow Hearts series was fun for me. I really liked that it was a turn based RPG where skill mattered a little more than others. It had a wheel that spun, and depending on the move, items, etc, your attack would be stronger or weaker depending on where in that wheel you stopped the pointer.

Cruxifux, do games w Emulating PS2 for my Steam Deck, would love any recommendations!
@Cruxifux@feddit.nl avatar

Monster Rancher 3. The monster rancher games were favourites of mine as a kid.

onlinepersona, do gaming w "We decided to measure how angry we could get it."

Looks at tech companies building robots and abusing them We’re in danger…

Anti Commercial-AI license

Odo, do games w Assassin’s Creed Shadows Story Will Continue In Multiple Future Entries, Dev Reveals

The article that OP was trying to link to: pkinsight.com/assassins-creed-shadows-story/

RememberTheApollo_, do gaming w Those were the days...
@RememberTheApollo_@lemmy.world avatar

Yep. Nothing like firing up the game service on your one free hour to relax and seeing a 1.8GB update waiting to be downloaded before playing.

MY_ANUS_IS_BLEEDING, do gaming w Games with good pixel art are my weakness

Disagree strongly. Pixel art almost always sucks. I play something like Stardew Valley and the whole time I’m thinking “This is a good game, but I wish it didn’t look like shitty blocky garbage”

Factorio is another. I used to love the Minecraft tech mods, loved Satisfactory etc, so I’m a fan of the genre, but when I try Factorio I lose interest within an hour because the whole game is an ugly brown pixelated mess. It’s so bad that it’s actually a barrier stopping me from enjoying the game.

callouscomic, do gaming w Did not take long

Here’s how the game story goes:

“… fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck …”

That’s pretty much the whole game.

urda, do games w Invariant (AKA Indie Half-Life/Black-Mesa)
@urda@lebowski.social avatar

You mean Half-Life: Full Life Consequences

MITM0, do games w Supreme Commander HelpLine
@MITM0@lemmy.world avatar

BUILD ORDERS & ADVICE

1st thing I’m gonna explain is the maps, depending on the map will determine the build order.<br> If the map has close spawns it would make sense to go for a land factory as the land factory is the least expensive in terms of unit cost.<br> If the map has quite a bit of distance between the spawns it doesn’t hurt to go Air Factory first as you wouldn’t have to worry about being outnumbered and contained early on.<br>

The map will depend on the strategy, the amount of mass, the chokes, even reclaimable objects come into play for build orders. Survey the map and see whats most acceptable.<br> If you aren’t sure you can play it safe and build Land Factory first

  1. Land Factory = Mass focused
  2. Air Factory = Power Focused
  3. Naval Factory = Mass+Power Focused

No matter the map always build a factory first, never build power or extractors first in forged alliance, you lose time and will fall behind. Land Factory is the most common first structure; it takes 2 power generators and 2 mass extractors to have the land factory self sustain. In most cases I will Build with my commander:-

  • Land Factory
  • 2 Power Generators
  • 2 Mass Extractors

Thats a basic startup, as soon as the Factory finishes queue up some engineers and start capturing more extractors and building more power generators<br> If there is a Hydrocarbon near your spawn, order an engineer to start building it, after the commander finishes doing the startup build tell him to assist in constructing the Hydrocarbon generator, as soon as he starts helping, order your engineer to do something else.<br> Once the Hydrocarbon generator is complete, having support for an Air Factory is easier (since its power focused the hydrocarbon will compensate for the lack of T1 Power Generators)

Adjacency bonus is also something to keep in mind in the early game as it can help reduce costs of unit production (building a power generator beside an Air Factory for example would reduce the cost of its power)

You can learn more about Adjacency bonus

rumschlumpel, do gaming w Those were the days...

At least Steam has an offline mode. Fucks with achievements, though …

pigup, do games w Supreme Commander HelpLine
ILikeBoobies, do gaming w I'm still traumatized

Hated this, never got past it

Replayed A Way Out a few times

Cirelo, do gaming w I'm still traumatized

Me and the wife were just talking about this last week. wild part of the game

Zoomboingding, do gaming w Any other guilty parties?
@Zoomboingding@lemmy.world avatar

Say what you want, but Mavuika is fun as hell to play in overworld

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • FromSilesiaToPolesia
  • test1
  • slask
  • krakow
  • rowery
  • esport
  • fediversum
  • nauka
  • Gaming
  • sport
  • muzyka
  • NomadOffgrid
  • Technologia
  • niusy
  • Psychologia
  • antywykop
  • Spoleczenstwo
  • Blogi
  • lieratura
  • informasi
  • retro
  • motoryzacja
  • giereczkowo
  • MiddleEast
  • Pozytywnie
  • tech
  • shophiajons
  • warnersteve
  • Wszystkie magazyny