Disagree strongly. Pixel art almost always sucks. I play something like Stardew Valley and the whole time I’m thinking “This is a good game, but I wish it didn’t look like shitty blocky garbage”
Factorio is another. I used to love the Minecraft tech mods, loved Satisfactory etc, so I’m a fan of the genre, but when I try Factorio I lose interest within an hour because the whole game is an ugly brown pixelated mess. It’s so bad that it’s actually a barrier stopping me from enjoying the game.
1st thing I’m gonna explain is the maps, depending on the map will determine the build order.<br> If the map has close spawns it would make sense to go for a land factory as the land factory is the least expensive in terms of unit cost.<br> If the map has quite a bit of distance between the spawns it doesn’t hurt to go Air Factory first as you wouldn’t have to worry about being outnumbered and contained early on.<br>
The map will depend on the strategy, the amount of mass, the chokes, even reclaimable objects come into play for build orders. Survey the map and see whats most acceptable.<br> If you aren’t sure you can play it safe and build Land Factory first
Land Factory = Mass focused
Air Factory = Power Focused
Naval Factory = Mass+Power Focused
No matter the map always build a factory first, never build power or extractors first in forged alliance, you lose time and will fall behind. Land Factory is the most common first structure; it takes 2 power generators and 2 mass extractors to have the land factory self sustain. In most cases I will Build with my commander:-
Land Factory
2 Power Generators
2 Mass Extractors
Thats a basic startup, as soon as the Factory finishes queue up some engineers and start capturing more extractors and building more power generators<br> If there is a Hydrocarbon near your spawn, order an engineer to start building it, after the commander finishes doing the startup build tell him to assist in constructing the Hydrocarbon generator, as soon as he starts helping, order your engineer to do something else.<br> Once the Hydrocarbon generator is complete, having support for an Air Factory is easier (since its power focused the hydrocarbon will compensate for the lack of T1 Power Generators)
Adjacency bonus is also something to keep in mind in the early game as it can help reduce costs of unit production (building a power generator beside an Air Factory for example would reduce the cost of its power)
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