I’d start with Bioshock. It’s definitely worth playing, but probably a bit dated feeling now. I really like HZD, it’s excellent, but God of War is by far my favorite. Combat is incredible, story is an awesome “not revisionist history” of mythology, and Chris Judge as Kratos is just 👌
I’m loving it. It’s honestly just better in every way than the first. I know a lot of people had performance issues when the game first came out, but I’m about halfway through it right now and haven’t had a single problem. So I personally would highly recommend.
Payday 3(when matchmaking actually works lol) and Lies of P. Payday FOR SURE needs some work put in it. If I didn’t have gamepass I would’ve refunded the game by now. Still having fun, but it’s so barebones compared to Payday 2. Obviously it’s not gonna have a decade of content available on launch, but I’m definitely worried about the monetization of DLC going forward. Wait for a bundle to get released eventually and stick with game pass if you want to play.
I vote for GoW, but if you are looking to snowball it, play TF2 first since the campaign is short but awesome! Then GoW. It’s decently long, but mostly linear. Then after that, probably Bioshock for similar reasons. Finish it off with Horizon, which can be as wide open as you want it to be, but you can also mainline the main quests to get a more streamlined story experience.
Also, I’m the lead mod over on !playstation so come join us over there if you haven’t already!
Bioshock aged poorly. Controversial take I know. Bioshock 2 has pretty slick combat still but aside from that narratively they aged like milk and BS1 combat is only fun if you do ice wrench build lol
Just finished Sea of Stars on PS5, true ending. Loved the way they improved on most aspects of SNES era RPGs , I just wish the story had been as impactful as the awesome gameplay, but I compare everything to Nier Automata so the bar is high.
Picked up Star Ocean First Departure R, and almost immediately regretted it, especially in comparison to Sea of Stars. Wandering aimlessly trying to trigger the next event , talking to every NPC in the village trying to move the plot along with barely a clue on where to go, that old design may have worked in 1996 but it’s just not worth the time anymore.
I think I’ll drop it and maybe try Starfield on the PC, or I’ve got final fantasy stranger of paradise sitting in my unplayed collection.
I didn’t realize Star Ocean was out already. I really liked what I saw from the announcement in the NDirect. Shame to hear it doesn’t fix some of the outdated design of early RPGs. Guess I’ll check out some more reviews.
I recently played Phantasy Star on the Master System (the original from 1987) and I really loved the game in general, story was fun and the characters (as little as you see from them) were cool. But I have two issues with the game
The huge, multi level first person dungeons without a map and without any landmarks to navigate by.
Hardly any information on what to do next or where to go, just walking over the map until you find, by chance, the correct place or NPC to get further.
Both points made me drop the game about 2/3th in. I don’t have the time for that kind of gameplay, I am not 12 anymore.
So yes, those old game mechanics are problematic. And it’s in so many old JRPGs, Star Ocean, Phantasy Star, the early Final Fantasy games. Really sad.
Against the Storm. I can pick it up whenever I have a free minute, and pause it or save and quit when I need to be doing something else. It’s just enough of a challenge to be immersive when I’m playing, but the stakes are low enough that it’s not stressful. And the music/ambient noise is lovely.
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