I can see it looking like that, but I’m pretty sure it’s because BD-1, the little mini droid you run around with, is up on his shoulder obscuring part of the arm/hand area.
I made an FPS that runs on 1980s hardware and you can get onto any surface you can see over. You just walk. Halo 4 or whatever introduced “mantling” and it was like, oh, why didn’t everybody think of this? Its absence now highlights any game with unimpressive obstacles. Even the Half-Life machinema series Freeman’s Mind highlights how Gordon should be able to chin-up over some ledges and skip whole chapters.
Another example specific to Half-Life: the PS2 version’s long-jump module is a double jump. You just jump in midair and it fires off. No wonky crouch-then-jump command. Movement isn’t any less deep or complex. It’s just simplified to the point you can do it by pushing a button twice instead of playing piano.
need a panel with TFW PC gaming in the 80s-early 90s and you come across a game breaking bug and nothing you can do about it and there’s no google to look it up
I’m really enjoying it quite a lot- I first played around a20, and then I picked it up again recently.
It isn’t a perfect game, but it’s a pretty decent experience that’s very unique.
I don’t think it’s worth $45. That seems a bit excessive. $20 or maybe even $30? Sure.
With that said, I haven’t followed the game’s development at all really. I could see a bunch of broken promises causing some completely understandable frustration with the devs.
According to chael sonnen, some brazilian mma fighters tried to feed a bus a carrot
I was in Las Vegas when the Nogueira brothers first touched down in America.There was a bus, this is a true story. There was a bus that pulled up to a red light, and Little Nog tried to feed it a carrot, while Big Nog was petting it. He thought it was a horse.
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