The good thing was that games were complete and they didn‘t try to suck ever last penny out of you post-launch. Also, no updates meant they actually couldn‘t just ship them broken and fix later…
I can literally only think of a handful of games that had serious bugs.
There was that ninja turtles game for nes with the impossible jump, there was enter the matrix for PS2/xbox that was completely not done. There were a few games that were poorly conceived in the first place like ET for Atari…
There was plenty of terrible, buggy games you just didn’t see because stores would drop them. PC had it far worse than console did back in the day. I think it’s also that games are just way fucking cheaper now, adjusted for inflation a SNES game was around 120 bucks and a PS2 game was around 75 bucks.
I just don’t see how games that don’t meet QA requirements and subsequently aren’t shelved are in any way comparable to every game on the market today…
I mean I never had to encounter those bugs, games that weren’t shelved didn’t exist in any meaningful way because nobody spent money on them. But nearly every probably half of the games I buy and play today have serious bugs on day 1 (and many still have them on day 300). That feels like a different paradigm to me.
Well the new Tekken games launch with more and more characters, besides 7 which did launch with less than 6, and if you consider that the price of games has gotten cheaper due to inflation since the first Tekken it starts to make sense that they’re trying to make more money off them. Games have been costing more to make while costing less to buy for decades now and the industry is reaching a point where that’s become unsustainable but people just won’t accept a larger sticker price and longer development cycles so studios are finding new ways to make money. Personally I think selling characters as they come out for a few bucks is actually not a bad thing in fighting games, it keeps the games alive and interesting for much longer so long as it’s done well.
Yeah it’s just like looking up a food recipe anymore. A lot of times, the guide isn’t even correct. Google has encouraged the internet to just pump out hot garbage.
I used gamefaqs for the latest Square HD2D games like Triangle Strategy. It’s actually awesome because it really completes the nostalgia and the games are kinda perfectly created for the type of guides, like the “Golden route” in that game. It’s so cool people still make these guides
I once wrote such a guide for a BBS game. Must’ve been 30 years ago. Man, I wish I could find that again. But I just saw you can play the game online: legendreddragon.net
I remember printing these out, too. They were usually hundreds of pages. And we still had a printer that used paper with the holes on the side. Shit took forever. Just grrrntchchgrrrntchchgrrrntchchgrrrntchch (printer sounds) all day.
Eh, there’s a huge number of shovelware for every console generation, plus less than stellar titles. The thing is that, due to all the years piling up, the amount of good stuff just increases.
True, but back then games were made to stand on their own instead of being a poorly thought out monetization machine.
I mean Big Rigs: Over The Road Racing was shit, but at least they only expected you to pay for it once… and you can still play it, you don’t have to wait for a lobby to fill up before it lets you into the game, a lobby that will never fill up because no one’s playing Big Rigs: Over The Fucking Road Racing
The developers who made Big Rigs probably wouldn’t have the budget to make an AAA game nowadays. A better comparison would be indie games, and there’s more of them (or it feels like it) due to easier development & distribution. (Which does involve shovelware). Even excluding Indies, AA games without subscription models are plentiful too.
Edit: (AAA games are a better example of being worse, I haven’t played them but comparing Assasin’s Creed or Metal Gear back in the day to now is better to show the bad practices. Thankfully, like I said, there’s just a ton more games and you don’t need to play the crappy ones)
The people who published Big Rigs are still out there publishing terrible mainstream license games such as the new Kong game and the new Avatar: TLA game (yes, really). They’re called “Game Mill”, and they are exactly what their name is, and their games are some of the worst on shelves. They don’t keep any employees very long and they have them work on games before they even get an order so they can slap the license into the game last-minute.
Still one of the best SNES games to be made. I finally broke down and used a game genie on it for max rep that never went down. Was like playing on god mode.
I remember I used to print these guides out on Epson inkjet printers in the early 2000s and wondered why I never had any ink left to print my homework out
Version Last - Everything complete…all endings revealed, lists and bestiary are up. Also a format change that’s easier to read. (11/23/00)
Minor Update - Luca’s mother bit was finally revised…after all these years of neglect from it. Numerous readers added this…sorry I couldn’t get to it sooner. (10/06/01)
A small vps should cost no more than $10/mo, and should be enough to run a text-based site (with compression) reasonably well. Obviously the gotcha will be bandwidth, but you could subsidize that with donations.
lemmy.world
Aktywne