'How hard is it, how does it feel, what’s surprising about it, what are the motivations behind it?'
Producing an audio book - from story to publishing onto a platform/YouTube - takes as much time as it does to write it. For example, The Rocket took me about 40 hours to write, re-write ... it took me another 40 hours to produce into an audio book, not counting whatever time Jeremiah spent on audio work.
How does it feel - It feels great, even if it's tiring, to make something cool. I want to focus on how the book will make readers feel, so I try to keep thinking about them as much as possible.
What's surprising about it - I think the thing I'm most surprised about is how anti-climactic the end state is. You make something, poured your blood, sweat and tears into it, and then ... yeah. That's it. People listen to it, some respond. Then it's onto the next thing. I won't think too much about the project after I'm done with it, but then I'll go back and listen to it again. Gives me a sense of pride and joy to be able to see something I still believe in, months or years down the road.
what are the motivations behind it? - My original motivation to tell stories is something I've talked about on the blog, so I'll assume you're asking about 'motivation to make audio books.' TL;DR - I like to make movies, too. Turning audio books into mini radio dramas with pictures is something that scratches a fun little itch for me. It's this close to making movies, and so it brings me a lot of joy to cut video/audio/SFX together in Premiere.
Posting the same link to 3 magazines is enough IMO. Your /kbin account can be followed via Mastodon and similar services, and Mastodon interprets crossposting as completely different posts.
They both federate and they both look the same I think.
However, Mastodon search works by tags iirc. And kbin/lemmy users tend to not use tags. So discoverability is low.
The Microblog section is supposed to add the magazine's tags to your posts there, though I don't know if it currently does. I remember reading issues about it not being the case, but those were rather old, so not sure about the current status.
Has anyone actually been accepted as a moderator? I requested to help moderate /science a while ago - just because it was full of spam - and I've heard nothing - not even a rejection. Still happy to kill spam.
Since @ernest is the owner for that magazine, I think moderator requests have to go through him. Unfortunately, he was dealing with a slight fever awhile ago, and has been dealing with financial planning and project formalities awhile back as well. Hopefully things haven't gotten worse. For what it's worth, I think it's great you're eager to contribute. There have definitely been some spam issues recently. I hope a solution can be found soon. Maybe even something like posts which have a <10% upvote-to-downvote ratio over a day/week can be temporarily quarantined until an admin approves of it. Anyways, best of luck with modship.
I tried the first one when someone told me it was like Dark Souls with better coop. Felt more like Monster Hunter than Dark Souls tho. While not bad, it wasn’t what I was looking for.
I bought dragon’s dogma: dark arisen for the switch a year or two ago. It’s pretty fun and the pawn system is a good innovation over npc party members in other games. I liked the voice lines they’d rattle off every so often… “goblins ill like fire!”
I’m currently working my way through Elden ring on PC, which is a lot more punishing combat-wise, but definitely has superior level design. I’ll come back to DD to finish the story at some point.
I always thought of the repetitive dialogue was kind of a part of the pawn existence, they’re… not really people, so them acting wooden and repetitive fits well.
kbin.social
Gorące