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bleuy007, do gaming w Starfield Is the Biggest Game for Xbox Since Halo 5 - IGN

What are all of your general expectations for Starfield? I feel like in my corner of the internet, people are generally being very skeptical and pessimistic. I think this is fair, based on the last few years of Bethesda.

conciselyverbose,

I didn't love fallout, but mostly because of the dinky crafted weapons and their handling and the fact that you almost had to use VATS to make it work. They're damn good at making giant worlds worth exploring, and the gunplay looks a lot more fluid than fallout. I like the premise of highly customizable shipbuilding a lot more than fallout's settlements, too. It's far from guaranteed to be great, but "sci-fi Skyrim with enough engine improvements for guns to feel OK" is extremely promising to me. There's a reason Skyrim is still selling copies a decade later when the mechanics are super limited by age, and if they're able to bring the same world building to space exploration I'm all for it.

technologicalcaveman,

I'm not going to get it. I just don't like the bethesda style for their recent stuff. I didn't like fallout 4 at all. My favorite bethesda game is tied between daggerfall and morrowind.

ArtZuron, do gaming w Call of Duty Bans More Than 14,000 Modern Warfare 2 and Warzone Cheaters in One Day - IGN
@ArtZuron@beehaw.org avatar

Wow! They banned 1% of them! That’s huge! /s

Madsuperninja, do gaming w Now Diablo 4 Is Out in the Wild, the True Horror of Its Costly Microtransactions Has Revealed Itself - IGN

I’m a lifelong Diablo fan, so I’ll probably pick this up next week. One thing that bugs me is that folks keeps saying “it’s just cosmetics”. To me, this ignores the fact that, since Diablo 3, your character’s look is part of the fun. That cool armor you just found looks cool too. Now I worry that the gear is going to look boring so that you’re subtly nudged in the direction of buying cosmetics.

Basically, I still want to be able to play dress-up.

Mac, do games w Borderlands 4 Dev Gearbox Asks PC Gamers to Wait 15 Minutes for Shaders to Compile in the Background While Playing After Reports Indicate Recent Update Causes Stuttering - IGN

I’ve already written BL4 off. You don’t need to convince me any further. lol

Lembot_0004, do games w Nintendo Customer Support Concern Following Outsourcing Decision Ahead of Switch 2's First Holiday Season - IGN

Can’t Nintendo just sue the customers who claim their dissatisfaction with Nintendo merchandise? Support-shmooport…

chicken, do games w 'My Advice to Users Is to Accept Reality and Tune, or to Not Play' — Randy Pitchford Is at the 'Get a Refund From Steam' Stage of the Borderlands 4 PC Performance Backlash

I played the first one but after that the formula felt pretty samey and I was bored of it. Would a fourth Borderlands game even be good if it wasn’t laggy?

sness,

Don’t let the name fool you, it’s the sixth game.

Binturong, do games w Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks

If you’re not able to commit to learning new strategies and using game mechanics to adapt to a game’s difficulty, and experience it as the developers intended, maybe it’s not for you. You can always watch a lore video or let’s play by other gamers to get the story if that’s the goal. This is Dark Souls 2 all over again, and I will personally say as someone who initially hated it, then gave it another chance; When you persist and triumph through grit, the game leaves a lasting impression and sense of accomplishment that you cheat yourself out of with a difficulty slider. That’s my favorite game in the series now, which is a deeply unpopular opinion, unsurprisingly.

This debate pops up every now and then and my opinion remains the same, there are plenty of games that aren’t meant to be a challenge to choose from. Part of games that are built to be a challenge is being able to reflect on how far you grew in the process, and people hate to hear it but ‘git gud’ is a real thing for those who believe things worth doing are hard.

MrFinnbean, do games w Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks

The game screams passion and devs spend seven years making it the way they like it. It is also a dirt cheap.

Critisism is fair and everybody has right for opininion. My opinion is that people who are bitching about the boss runs can shove it up to theirs.

EarlGrey, do games w Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks

Runbacks are a lame attempt at artificially increasing difficulty. I’ll happily die on that hill. I love difficult games, but there is a fine line between frustration and difficult.

Elden Ring (at least all the bits I played through) and Sekiro absolutely nailed it. None of the run backs were particularly egregious, and it let me really focus on experimenting and learning to feel out the difficult fights. Celeste is another good example. I have dropped hours on some of the later levels trying to master them, but never once got frustrated.

Hollow Knight I never finished because I got stuck on a boss and the runback was just way too long and annoying. I loved everything else about the game and want to finish it eventually.

Edit: I think they have their place as “mods” that you could enable to increase difficulty, and i’d actually probably enjoy it that way. Just designing the game around them is where i draw the line.

Cybersteel,
@Cybersteel@lemmy.world avatar

To be fair, From has like many games to learn from that while Cherry only has HK. I’ll never forget the sheer pain of the Frigid Outskirts from Dark Souls 2.

Kinokoloko,

At least that’s an optional area. Now, the run back from pre-SotFS No Man’s Wharf? That was a pain.

Underwaterbob,

The run to Blue Smelter nearly gave me a coronary.

ZombiFrancis,

Although DS2 gave us a reprieve with despawning enemies eventually, making runbacks feel rather poignant when you’re walking an empty world.

Underwaterbob,

Yeah, I remember a few sad runbacks with populations looking pretty sparse…

Nikls94,

Unpopular opinion but I like boss runbacks.

To me it feels like “if you don’t survive the journey, you’re too weak for the boss itself” it brings me down and makes me calmer until I reach the boss.

syreus,

I like them because it forces you to try to salvage a fight instead of just conceding after a bad start. The time spent getting to the boss is investment you don’t want to waste.

I think this is really just an issue of the tools and abilities not being inherently linked to the related bosses.

FYI quickhop attacking is faster than ground combos and you can weave in the trio dagger throws when you are dodging away from close attacks. Also your attack will negate enemy attacks weapon hitbox(but you still have to dodge bodily contact). The poison tool upgrade is overbalanced and makes a lot of fights a joke.

mavu, do games w Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks

Every game should have difficulty settings, the more, the better.
That goes for indi darlings too.

davad, (edited )

And all music should be under three minutes long. Every book should have page numbers. Photographers should have familiar subjects. Paintings should have a full explanation by the artist telling you exactly what they meant to communicate. /s

If the game isn’t for you, just move along. There are tons of games out there.

mavu,

are you aware of the meaning of the word “setting” in this context?
Just in case I can explain:
It means you can switch something from one behaviour or effect to another, basically giving you a choice of how something should work. So, adding a difficulty setting changes nothing about your experience of the game.

do you need more words to explain this simple thing?

I can try to use simple language and shorter sentences if you require it?

Siethron, do games w Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks

I think it’s a great game for veterans who like challenges like myself.

But I have to call out team Cherry for their interviews: They said they wanted anyone to be able to pick up this as their first Hollow Knight game and just start playing… Sorry, but, bullshit. the difficulty ramp is too quick, double damage comes out to early and the boss fights get more challenging quickly. See the weaver for instance, a fight I’d place around the difficulty of Grimm, but there’s double damage and you probably only have 5 health.

Also they mentioned part of the game’s difficulty was due to Hornet’s competence and utility… Ghost is canonically a better fighter than Hornet, so by that logic they should have made the game easier (yes I’m being silly about this part).

noxypaws, do games w Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks
@noxypaws@pawb.social avatar

is nobody going to define what “runbacks” are?

I’m guessing it’s something like when you lose to a boss you have to travel a senselessly difficult and long way back to the boss to try again?

That does sound annoying and I hate when I even have to sit through a cutscene on each retry of a boss…

simple,
@simple@piefed.social avatar

I'm guessing it's something like when you lose to a boss you have to travel a senselessly difficult and long way back to the boss to try again?

That's exactly it. The runbacks aren't too long in this game despite all the complaints, but some of them are tricky and can get annoying if you keep dying 10 seconds into a fight.

socsa,
@socsa@piefed.social avatar

So it's basically the standard platformer formula going back three or more decades?

Famko,

More like the Dark Souls formula of having to trek through heaps of enemies and traps to get back to the boss. Including the whole “lose all of your money on death” thing.

Armok_the_bunny,

I mean, there are some really bad runbacks, but yeah most of them are fine.

okamiueru,

How is it compared to HK?

This is the only thing I wanted to know from reviews, for whether or not to bother with Silksong. I love difficult boss fights, but cannot be arsed to spend more than half a minute doing a tedious chore in order to actually redo boss fights.

faint_marble_noise,

It is slightly worse then HK.

mic_check_one_two,

I’m guessing it’s something like when you lose to a boss you have to travel a senselessly difficult and long way back to the boss to try again?

Exactly. Lots of bosses don’t have convenient save points nearby, so you’re forced to walk back from the save point every time. And many of the treks are either long or just outright annoying (cheesy enemies, obstacle courses, etc). It’s like the 5 Minute Long Unskippable Cutscene’s more annoying older brother, because this unskippable cutscene requires actual gameplay and focus.

curiousaur,

Hot take here, but I don’t mind them. Exactly because they take focus. They tell me when it’s time for a break. If I’m not up for the runback, then I’m not up for aother attempt at the boss.

Pyr_Pressure,
@Pyr_Pressure@lemmy.ca avatar

Eh, make it optional. On hard difficulty make it a thing, medium difficulty allow it to be skipped.

curiousaur,

Why? If you can’t get through that, you aren’t going to beat the boss.

Pyr_Pressure,
@Pyr_Pressure@lemmy.ca avatar

I haven’t played silksong, but I’m just going off other games in the past for my experience.

If you make it through the hallway of meaningless denizens that just waste time and get to the boss, then die to the boss… Why waste time going through the meaningless denizens again to challenge the boss?

I can see it on higher difficulties when you need to make sure you get through the meaningless denizens perfectly in order to preserve your health and resources to have a better chance of defeating the boss.

But when you just want to experience the story on lower difficulty why make the denizens less powerful to make the boss easier when you can instead just put the save point in front of the boss in instead of the denizens? You’ve already made it through the denizens, it’s not like you’re skipping content.

curiousaur,

Because if you can’t make it through the denizens, you can’t make it through the boss. It’s a filter.

Pyr_Pressure,
@Pyr_Pressure@lemmy.ca avatar

It’s not that you can’t make it through the denizens, making it through the denizens is usually easy. It’s just a waste of time for the most part.

But_my_mom_says_im_cool, do games w Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks

Why are these side scrollers premium price?? Seems like such a cash grab. That’s why franchises are going backwards into side scrollers, easy money, i avoid them

SonOfAntenora, do games w Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks

We have this debate monthly since the last decade. I don’t particularly like the way hollow knight handles saves, not the difficulty itself. It’s time consuming, not inherently hard…

Time consuming does not equal difficulty, remember this.

TipRing, do games w Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks

We should definitely talk about how levying criticism, especially thoughtful criticism, is treated as a personal attack by other people playing the same game. It’s a bizarre form of tribalism.

XM34,

We should also talk about how “Difficulty is part of the game and if you find it too difficult then this game is not for you” is not a personal attack, but a perfectly valid response to said criticism.

TipRing,

If the criticism is limited to “It’s too hard.” then I would agree. But that’s not a valid response to criticisms about specific design elements like “these power ups feel like they do nothing”, even if it’s a perception issue at hand you need to address the actual observation and not jump on with ‘git gud’.

I was learning a game a few months ago and struggling with understanding a specific character, so I went to the official discord and asked for advice, not complaining it was too hard, just asking for what kinds of strategies work and I was met with endless ‘try harder, scrub’ responses and literally no actual advice. I quit playing the game because the community was so up it’s own asshole.

And for sake of clarity. I don’t play HK, it’s not my preferred genre and my favorite game (that I can replay) is Noita so I am familiar with reviews that complain about difficulty. It’s fine for games to be hard and it’s also fine for people who find the games too hard to leave a review saying they found it too hard. That is part of informing buyers so people can only pick it up if they desire that kind of challenge.

It’s just a trend that is all too common in gaming. People like a game or a developer and become incapable of seeing an opinion that they disagree without taking it as a personal slight. It’s weird.

Katana314,

This excuse stopped working the day I opened a tough-as-nails game like Furi, saw it had a difficulty menu, said “That’s nice”, and went back to challenging myself against the bosses on default settings.

It’s such a huge cop-out of self control, and especially falls to acknowledge that the forms of difficulty in a game are often varied - and someone might suck at only one of them.

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