they hired some of the devs, they didn't take over hytale (and wouldn't want to, from what i've read - they are happy with vintage story and working on it)
It’s the right choice in my opinion. Rather than spend another few years working on the new engine and possibly going into development hell again, they’re going to move back to the old engine and release the game straight into early access to gain some momentum and progress
Unless it can do something impossible to do with mods in Minecraft Java edition then IDC about it anymore. Especially if its not an announcement of the full release.
Except we already know that he's willing to sell, so if MS came knocking, i bet it'd be just a question of how much. If it can get off its feet of course.
I’m sure they’ll continue development, considering that they are planning to use any improvements to existing systems that the Fantasy Mode devs will make.
Most people hope that the combat system will improve, but time will tell.
I’m not surprised, the opportunity that Hytale devs were given had been squandered thoughtlessly. I believe the game’s fate would’ve been different with a playable EA version. One that generated sales while building hype with major patches. With a game that has good bones, this style of development works rather well.
Yeah, I agree, this is purely due to poor project management decisions. They’re scope seemed to grow into an unmanageable thing, this is likely a first time project… So this team didn’t have the knowledge to make a solid plan of action.
As for Project Zomboid, as a person who paid for an early access version when it first landed…That game wouldn’t be where its at without early and steady funding.
Indie Stone did have a rough start, but, I do feel they are doing quite well. Despite the many setbacks, they’ve created a great game. I don’t play a lot of it, due to the desire to play a 1.0…However, I appreciate the small slices that I allow myself.
hytale.com
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