Most of the handheld benchmarks have been 3% or 4% higher compared to the Steamdeck at 15 watts, which often is a 1 to 4 FPS difference. This would explain why Valve isn’t in a hurry for a Steamdeck 2. If you plan of playing on battery, then that is what you’ll probably running around that if you plan on playing a while. The main advantage of these newer chips is when used plugged in.
The Steam Deck is already a couple of years old, so it’s not that hard to do. This thing has better specs across the board, with even the base model having twice the cores and threads as the Deck.
Exactly. That's what nearly all of the competitors fail at. Sure, they might have more performance, are slimmer, have this feature or that advantage, but when it comes to actually getting games to work with them and the user experience, none are as good as Valve's handheld.
Avoid the OLED model (due to the danger of burn-in) and get it. It's a great device for portable gaming, both for games running directly on it and emulation up to and including Switch. It's fantastic for rediscovering games in your library. Just be aware that the slick user interface gets replaced by bog-standard (and extremely unpleasant to use on the small display) Linux clunkiness the moment you need to tweak anything outside of Steam and games.
This is terrible advice. The OLED model is better across the board. The risk of burn-in is also wildly overstated.
The only reason to get the original model would be price.
Don’t get me wrong, I have an original and it’s great. I don’t consider the OLED model enough of an upgrade to justify the extra cost but I wouldn’t think twice if I was getting my first.
Steamdeck performance is still pretty good though, imo the most important factor in the handheld pc market is battery life. If games take a 5% hit to performance for an extra 40 minutes of battery life, the tradeoff becomes obvious to me.
Taking lessons from Nintendo. At least it’s not backwards/downwards firing, but doing this kind of shit requires a manufacturer to be as daft as Dell. That’s not an easy feat to achieve
They are touchpads thankfully “Equipped with a Dual Intelligent Touchpad, immerse yourself in seamless gaming with precise touch points and intuitive swipe gestures. Enhance your gaming precision and immersion with native mouse simulation and gyroscope support.”
Because FSR3 is really new, released Sep 2023. Even the games that actually can patch in FSR3 didn’t get to do it properly until Avatar nailed it and just earlier this month released another update to push it further. In short, AMD is working with devs to improve their plugin integration to various engine devs, and I don’t think 3.1 is the “end goal”.
FSR 3’s result really depends on how developer understand and work with the proposed render pipeline compare to DLSS(which basically runs AI kernal to guess what pixel values to fill). Especially with games that features pip scope(fake UI scopes with on the fly fov changes are fine) or some translucent elements where it can not do the velocity buffer properly. (basically most of the fringeness on edge or flickering/swimming are mostly from precision, and ghosting are from wrong velocity when you see the old FSR artifacts).
This is great to hear, I only exclusively played arms in csgo and was so sad when they forced everyone to cs2 and didn’t include arms race , I walked away from the game completely but now I have a reason to come back
the only reason why i think they do is because they had recently shut down the source 2 tf2 port project, but kept other fan projects like portal 2 prequel and oked it. makes it seem like they have something in store for team fortress, albeit the port job was illegally moving assets into a different development ground.
I think that it’s just on life support, which is fine. Many companies would have completely abandoned TF2, so Valve putting in some effort to keep it alive is nice.
A proper sequel would be very cool, but I don’t think we can have such nice things.
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Aktywne