GTA 6 is really set up for failure. There’s so many expectations from gamers after all these years with no new installment. Nevertheless, I hope to be wrong about this. GTA games are always a fun sandbox to me, and hopefully GTA 6 manages to get that part right once again.
I think everyone will be fine with a slightly improved GTA V set in Florida / Miama. One of the protagonists is also a thirst trap latina and the gameplay mechanics in the leak seemed nice. Like with read dead but improved.
It will be the most expensive game in history, with a reputed development budget of around $2 billion. Anyone can do the math and realize that it would have to sell in ridiculous numbers to make that up. If it doesn't capture the magic of past GTA releases, it will be a massive money loser.
I’m expecting they will introduce some online service like GTA Online along with a slew of micro transactions to make up the budget. I can’t really say why but I’m getting the feeling this will be a always-online game
That's grossing $2 billion. But they'll still lose money at that point. They will have to net $2 billion, which won't happen until they sell like $4 billion or more.
Assuming that their revenue only came from boxed sales and not the behemoth that is GTA Online, they gross $2B with under 30M copies sold. GTA V has, to date, sold a little shy of 200M copies. GTA VI will be fine. In fact, GTA V made so much money that if they pissed away $2B on GTA VI and it sold zero copies, the company would still be fine. They've been making half a billion in profit per year for a long time now.
No, it actually doesn't, and I outlined why in the comment you replied to. In fact, I just checked what GTA V did sales-wise, and that 30M copies sold was passed in its first six weeks. It brought in $2B in its first six months. Of course GTA VI is going to do that again, regardless of what it does in subsequent years. And this is still not factoring in the revenue that GTA Online brings in. It doesn't have to be anywhere close to being as successful as GTA V in order to make back the $2B they spent making it.
Not everything sold at full price. By six month, it was probably closer to 50M. GTA Online has a much higher cost basis. It is not a magic trick to generate free cash. Again, they need to NET $2 billion, not gross $2 billion.
Again, GTA6 really has to match the success of GTA5 or else it will lose money. You don't know if it can.
The first evidence I can find of a sale for GTA V was in 2015, over a year after launch, and the first price cut appears to be in mid-2018, five years after launch, meaning that they could continue to sell copies at that $60 for five straight years without much extra motivation for consumers. Whatever you think you the cost basis is for GTA Online, it is still a pittance compared to what they'll bring in.
You don't know if it can.
Funny then that you seem to know that this is some enormous risk instead of probably the safest investment a video game company has ever made.
Hey, feel free to put some money on the line and call me a fortune teller when this game comes out profitable. Nothing is guaranteed, but a new GTA game, especially after GTA V, is about the closest thing to guaranteed success you'll see in this industry.
I mean, personally I don’t care about the story or anything. If I can just mess around in a big fancy sandbox like all the other GTA games then it’d good for me. But GTA 6 has big expectations to contend with, so they’re gonna aim high. There’s the chance that they mess that up, either with scummy monetization or DRM, or by releasing a trainwreck of a game. Or they fck it up by releasing a soulless game like Saints Row did
It doesn't even really have to go anywhere except having new characters in a new city. There aren't a ton of crime story settings in video games these days, let alone GTA's brand of it.
Fiscal year goes up to march 2025. It’s easier to write “before the end of the next fiscal year” than “next year after March or in the first three months of the year after next”
Press X to doubt. Didn't Google try this sort of thing with Stadia already? Why is Netflix spending money on becoming a video game company? Are they trying to justify the price increases?
They are trying to diversify since streaming is not a sustainable business on its own. What they are trying is more similar to something like Apple Arcade than Stadia.
No, I meant streaming of movies and tv shows in the current market. Someone has to fold eventually when the current strikes are over.
Edit: Streaming services are paying to much to generate content in a battle for customers. Actors and writers are not getting paid enough. By diversifying Netflix has a better chance at competing.
Strikes not withstanding, I don't see how that business is unsustainable. Film and television companies integrated and consolidated until there's at least 4 or 5 major players in that space for healthy competition, and the back of the napkin math makes plenty of sense.
It’s unsustainable because everything is being splintered into different streaming services, forcing the consumer to spend more to watch the one or two decent offerings on each platform. This is causing people to return to the days of mass pirating.
That's not unsustainable...that's a healthy, competitive market, and a great deal better for the consumer than the television model it replaced. You also don't need to stay subscribed to a streaming service after you've watched the show you wanted to watch, and even if you stay subscribed to only the ones with shows you like, it's far cheaper than cable.
Funny you mention it, I just finished the 4th and final weekly for Origins this morning. Though after 110 hours to 100% it, not sure I'll be moving on to Odyssey too soon.
Yea, my cities' bottleneck was always getting the traffic to be able to have the hearses do their job. Somehow that's what causes a city to stop growing, compared to other factors like the economy.
What do you mean? I thought the first one was one of the most "grounded" city builders ever made. Do you mean specific mechanics or maybe visual styles?
They've got that this time, and it is modeled, at least a little bit, off of real world things like people deciding to go somewhere based on parking availability and such.
irl when you make an apartment building the ground floor is used for commercial purposes (you can have banks, restaurants, clothes stores, butchers, surpermarkets, whatever...) as you can see in the photos I linked.
Even more, you can buy (or rent) an appartment and make it an office for your business, so, appart from industrial zones, everything is mixed irl
The developer is European idk why the game focuses only in american style city planning that are highly inefficient and car-centric. You barelly need a car when you have access to all kind of services at 10 or 15 minutes walking
The ingame "High density residential zones" should include some type of commercial activity in the city to be more realistic
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