PC/Console games take massive amounts of man hours to make and as I see it the point of Early Access is to give smaller Indie Developers the funds to hire more people and get the entire game made in an achievable time frame (though some of these things still take almost a decade to get there).
It’s a bit like Kickstart, but for Early Access there needs to be enough of a product to appeal to gamers (and hence quite some time invested into creating it up to that point, plus a decent idea and an actual game play which is deep enough and has at least a good enough basis of gameplay design that it’s actually fun to play), which also means scams are far less likely because just getting the game all the way to a level that qualifies it for Early Access is already quite the investment in time and possibly money plus worse comes to worse and the developer stops development immediately after caching in with Early Access, buyers still got themselves immediatelly a small game at a cheap price, though not the “dream” full game they were promised they would eventually get.
This game doesn’t look terrible going off screenshots, but I’ll wait until an actual announcement. I’m hoping this may lead into them making more games in the future though.
It’s remarkable how well this game looks, plays, and performs. The game was somehow made by a single guy, yet it puts just about every other medieval city builder that’s come before it to shame. Only real issue with the game is a lack of content due to being early access, but everything that’s there is incredible.
Most recent update took away buddy features on my and my son’s phones. Between that, the lack of content, and no real reason to progress, I think I’ll be giving it up.
I’m not a huge gamer anymore, at least not of newer games… aren’t microtransactions a bigger problem in multiplayer games because it gives player willing to spend money an unfair advantage over skilled players?
Sure, not necessarily… but in practice? Again, this is not something I have personal experience, but based on what I’ve read about it, it generally is about giving someone an advantage, isn’t it?
Some of the older COD games had guns you could only get with real money, and they were overpowered. Nowadays it seems even free to play games have mostly cosmetic micro transactions.
Why do people react so negatively to cloud options? (Emphasis on that last word)
It’s dumb for a lot of cases, but there’s plenty of niche occasions it’s very cool. I had an extended period of time I was away from my gaming PC, and sad that I couldn’t play my home games - but GFN let me do so easily.
Nobody working on this tech (with any sense) is claiming ALL games will come from the cloud in 10-20 years. Nobody will accept that level of lost control. But having it as an extra way to access games, in a situation where you’d be reliant on the internet more than hardware anyway, is very useful. It was even how I recommended people play Cyberpunk on release if they had a mediocre PC.
I get that there’s constant worries about how close we are to the EA-managed dystopian control of their library, I just don’t see the logical sequence of events there when it’s an option on a generally open and consumer-friendly store.
You talked about console hardware, but then mentioned distribution. I’m going to guess you mostly mean servers - as these days people don’t really need any special local hardware aside from any controller.
The major cities generally already have those servers distributed and working. It’s true certain edges of the world don’t have a good experience, but that sort of just fits in the 70% of scenarios where you wouldn’t want a cloud game.
There’s still this weird expectation it would replace your home den where you have lots of space and disposable income for multiple consoles - it doesn’t. It’s really more for the convenience of getting your games from a web browser.
It’s really more for the convenience of getting your games from a web browser.
Exactly, it’s a niche service that only appeals to a fraction of the folks who play games, but it also requires the operator to purchase servers with graphics cards and set them up in datacenters near everyone who has an account in order to minimize latency. It’s not viable for people who have slow internet or live in a rural area, especially when so much of their income goes to licensing game titles for use in the service.
They already fixed most of the bugs in the first major patch. Are you talking about the lost audio log near the entrance to the elevator on Level 8? They fixed that problem.
Audiologs are a pain in the ass. Everytime they patch it something else breaks.
I played the game in January, there is more logs that the first patches, but it seems the minimum you can get is still the same (had to load an early version of the game to fix that, with steam shenanigans). The “defeat shodan” achievement doesn’t work either, as in is bugged, no one has it.
So no, they didn’t fix shit. That log in L8 is still inside the fucking wall.
I suppose this just means that piracy of the Pizza Emulators themselves is going to pick up, unless there are better GB/GBA emulators for android out currently.
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