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DarkAri, do gaming w Five years from launch the PS5 is a roaring success, so why doesn't it feel like it? [Eurogamer]

I don’t think there is really any games and also mod support is basically nonexistent on consoles.

DdCno1,

There are games, but few exclusives (just 18 the last time I checked). If you want to play modern games and don’t want a PC, it’s fine for that, without really being special in any way. It is a difficult value proposition for owners of the previous gen, since the jump in visual fidelity is much smaller than between prior generations (an inevitability that isn’t Sony’s fault) and since the previous generation is still being at least partially supported and was strongly supported for a very long time. However, over time, most have clearly made the jump and with the release of GTA VI (timed exclusive for PS), the system will see another significant boost.

Mods are not really a factor on consoles. Very few console gamers care about them. Xbox has slightly better support with fewer restrictions, but there are only a handful of games with support (mainly Bethesda RPGs). It clearly hasn’t helped the competition from Redmond.

dditty, do gaming w Five years from launch the PS5 is a roaring success, so why doesn't it feel like it? [Eurogamer]

I got a PS5 shortly after launch which was a chore; I subscribed to a discord group to get notified about new store drops so I could find one at MSRP to avoid scalpers. The only exclusive I played through was the Demon Souls remaster. Ive played other games on it too but they are all cross-platform and I could’ve played them on my gaming PC.

imetators, do gaming w Five years from launch the PS5 is a roaring success, so why doesn't it feel like it? [Eurogamer]

Nice style, fast lodaing screens, 4k and good graphics. But to me, it is just an upgraded ps4. Graphics didnt leap as far as 8bit-16bit-ps1-ps2-ps3. Big focus on improving visuals lead us to have great visuals barely changing overtime, but gameplay didnt evolve.

tmyakal,

gameplay didn’t evolve

Massive understatement. The PS5’s biggest titles were remakes and direct sequels. Coupling it with the “upgraded” versions of PS4 games like Ghost of Tsushima, Last of Us Part 2, and GTA5, even the marketing seemed to boil down to “This is just a really nice PS4.”

frezik, do gaming w Five years from launch the PS5 is a roaring success, so why doesn't it feel like it? [Eurogamer]

It’s because of this:

vgchartz.com/…/ps5-vs-ps4-sales-comparison-june-2…

Align PS4 and PS5 sales to their launch date, and you’ll see that the PS5 has been lagging behind. Not by a lot, but it’s noticeable. This is despite the fact that The Xbox Series X/S is doing a bit worse than the Xbox One, and the One did a lot worse than the 360. Nintendo, of course, is in another room doing its own thing.

Sony expected every generation to sell better than the last. The market has clearly hit a saturation point, so that expectation is no longer valid. Combine that with the fact that Moore’s Law (originally defined as the price per integrated component dropping) is completely dead. That means you can no longer expect better hardware to get cheaper. You might be able to find fabs that can give you more performance, but it’ll cost you.

This is why the GabeCube is a good idea from a business persepctive. It will likely have better performance than the Xbox Series X/S, but not as good as the PS5. What it can do is be affordable with good enough hardware. The specs appear to be a bit Frankenstein, which is what you’d expect if Valve grabbed whatever deals on things they could find to put something together.

Cevilia, do gaming w Five years from launch the PS5 is a roaring success, so why doesn't it feel like it? [Eurogamer]

It… does feel like a success, though?

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