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FrankLaskey, do games w Elden Ring – Patch Notes Version 1.12.3

Been having fun and happy to see a gameplay balance patch so soon. That said, the technical side of this game is what really needs work and according to everything I’ve been seeing from Digital Foundry and others there’s some serious low hanging fruit that could improve the frame rate and pacing that is still pretty poor on all systems. Hopefully they bring some attention to that side of things soon. Game is certainly playable in the current state in my opinion but would be much more enjoyable if it actually stuck to something close to 60 FPS in most situations on XSX/PS5.

Kyle_The_G, do games w Elden Ring – Patch Notes Version 1.12.3

I hadn’t played elden ring in like a year since I beat it and boy was I upset when I found out they nerfed the 10 second infinite FP kame-kame-ha strategy. Its SO situational like just give me this one thing, is that too much to ask?!

Neato, do games w Elden Ring – Patch Notes Version 1.12.3
@Neato@ttrpg.network avatar

Is the first Rolling Sparks change just removing that bug where you free aim it at the ground to cause it to deal all it’s damage at once?

Also unsure what the second Sparks change is about.

RIP bloodfiend’s. Heard it was really good.

simple,

Is the first Rolling Sparks change just removing that bug where you free aim it at the ground to cause it to deal all it’s damage at once?

Yup. They also apparently nerfed how it works, so even aiming in a straight line won’t deal much damage to large enemies.

Neato,
@Neato@ttrpg.network avatar

Lame. Sounds like they made it useless. Maybe it’ll be ok for weak enemies but so is everything.

micka190,

Probably wanted to bring it in line with the other perfumes. Rolling Sparks was completely busted lmao

RusAD,

People say that Bloodfiend nerf isn’t significant, like 220 -> 195 bleed buildup or somewhere along those lines. So it’s probably still viable

Neato,
@Neato@ttrpg.network avatar

Excellent. Was looking forward to trying that.

Mcduckdeluxe, do games w Elden Ring – Patch Notes Version 1.12.3

I’d barely heard it mentioned before now, but the magic infused smithscript axe was doing CRAZY damage for me and a friend. Like 1.5 the amount of the Darkmoon great sword at 80 int, I think the number was ~950 ar between phys and magic damage. I’ll have to hop in again and see how bad it is now.

Dlolor, do games w Elden Ring – Patch Notes Version 1.12.3

PvP-exclusive balance adjustments


<span style="color:#323232;">- Decreased the damage and damage animation of the shearing vacuum effect of the “Swift Slash” Skill.
</span>

General balance adjustments


<span style="color:#323232;">- Increased the Intelligence scaling of the Carian Sorcery Sword and slightly decreased the base damage.
</span><span style="color:#323232;">- Extended the throwing attacks range for the following weapons:
</span><span style="color:#323232;">- Smithscript Dagger / Smithscript Cirque
</span><span style="color:#323232;">- Changed the placement of the bosses in the re-fight against the Golden Hippopotamus and Commander Gaius bosses to be in the same position as in the first fight.
</span>

Bug Fixes


<span style="color:#323232;">- Fixed a bug that caused the Rolling Sparks Skill to deal more damage than expected.
</span><span style="color:#323232;">- Fixed a bug that caused the Rolling Sparks and Wall of Sparks Skills to deal no damage while some special effects were applied to the player.
</span><span style="color:#323232;">- Fixed a bug where some special effects of a right-handed weapon would also be applied to the following Weapon Skills when cast with the left hand:
</span><span style="color:#323232;">    Feeble Lord's Frenzied Flame
</span><span style="color:#323232;">    Discus Hurl
</span><span style="color:#323232;">- Fixed a bug where successfully guarding while attacking using the Thrusting Shield weapon type would consume less stamina than intended.
</span><span style="color:#323232;">- Fixed a bug that prevented players from cancelling the attack recovery of two-handed strong attacks by rolling for certain weapons of the Backhand Blades weapon type.
</span><span style="color:#323232;">- Fixed a bug that caused the Lightning Perfume Bottle and Frenzyflame Perfume Bottle weapons to deal double damage under certain circumstances.
</span><span style="color:#323232;">- Fixed a bug where the Arcane scaling of the Bloodfiend's Arm weapon was higher than intended when setting an affinity. The status buildup of the heavy attack was also reduced.
</span><span style="color:#323232;">- Fixed a bug where the Faith scaling of the Gazing Finger weapon was not being applied correctly.
</span><span style="color:#323232;">- Fixed a bug where the damage animation of some attacks of the Fire Knight's Greatsword against players was different than expected.
</span><span style="color:#323232;">- Fixed a bug where the attack affinity of some attacks of the Fire Knight's Greatsword were different than expected.
</span><span style="color:#323232;">- Fixed a bug that caused some affinities for the following weapons to be higher than intended:
</span><span style="color:#323232;">    Smithscript Dagger
</span><span style="color:#323232;">    Smithscript Cirque
</span><span style="color:#323232;">    Smithscript Axe
</span><span style="color:#323232;">    Smithscript Greathammer
</span><span style="color:#323232;">    Smithscript Spear
</span><span style="color:#323232;">    Golem Fist
</span><span style="color:#323232;">    Smithscript Shield
</span><span style="color:#323232;">- Fixed a bug that caused enemies to heal when the Maximum HP reduction gradual HP reduction effect  applied by Black Knife Tiche wore off.
</span><span style="color:#323232;">- Fixed a bug that caused summoned NPCs to behave differently than expected under certain circumstances.
</span><span style="color:#323232;">- Fixed a bug that where the unblockable bite attack of the Golden Hippopotamus boss would connect with players more easily than intended.
</span><span style="color:#323232;">- Fixed a bug that caused text to display differently than expected.
</span><span style="color:#323232;">- Several other performance improvements and bug fixes.
</span>

Possible unstable performance fixes


<span style="color:#323232;">- For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode.
</span><span style="color:#323232;">- In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics Settings" > "Raytracing Quality" from the title screen or in-game menu.
</span><span style="color:#323232;">- In the PC Version, the message "Inappropriate activity detected" may appear without cheating. To fix this issue, please verify the integrity of the game's files before restarting the game.
</span><span style="color:#323232;">- In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.
</span>
Kolanaki, do games w ELDEN RING - Update 1.12.2 (Rebalanced Scadutree Blessings)
!deleted6508 avatar

Maybe I can finally kill the last dude. Fucker always nukes me with his arena filling divine light bullshit like 30 seconds into the second phase because it kills me in one shot. Literally only dude in the game at this point who has been able to.

I used to think this guy was cool, but fuck him.

simple,

Yeah the final boss is seriously overturned. I wouldn’t be surprised if the next patch nerfs that second phase, or at least makes it easier to see.

Broken_Monitor, do games w ELDEN RING - Update 1.12.2 (Rebalanced Scadutree Blessings)

Fuckin laaaaaaaaaaaame. I want a roll back option on this. If your gonna rebalance it for everyone crying just give them the “Im afraid to die mode”

simple,

Lol. If you really want a challenge, play without blessings.

LolcatXTREME,

Me when the optional system is optional

Broken_Monitor,

I likely will run my RL1 guy through it at some point. Man I really hit a nerve with the participation trophies for everyone crowd here, didn’t I?

HubertManne,

I mean I see his point in that you don't have to take the blessings. Granted I have not had an issue so far but I have just gotten to the end of the castel that lost its p and teleported out to do some minor dungeons so im basically the type that gathers up all the buffs and such I can before hitting a particular thing. That mausaleem guy is still kicking my ass but I only tried 3 or 4 times but heck I can come back to him when I have completed if I want.

Broken_Monitor,

I don’t, they are right, I can create my own challenge. It’s not really what I’m annoyed about either, its the whole design by a committee of vocal internet people which results in the same bland shit over and over. Part of what made these games cool is the things that are unique, and often times the most memorable moments are also the most difficult. Seeing From pivot because a bunch of people whined about it is just disappointing really. There was a time where the tag line for Dark Souls was “Prepare to Die”, but come down the line to Elden Ring and you can really feel how they’ve softened that edge up. The DLC feels like they sharpened the blade for its final outing, and people want it dulled immediately. To me that’s boring. Embrace the challenge and what you will remember and be satisfied by is overcoming it.

HubertManne,

Yeah I get it. To be honest hearing about how hard it was I started playing perfectly expecting to stop as it became insurmountable but its surprisingly surmountable if you accept that dieing is just part of it. In some ways it reminds me of shadowbane which was a pvp nightmare and I totally thought I would stop playing but once I just viewed the gankers and such as just hard npc monsters I found enjoyment in it. I have not thought about that came in awhile but playing it was a lot like elden ring. run run run run.

RusAD,

They increased players’ attack and defence a little, probably by 10% or something. They didn’t remove any bosses or even bosses’ attacks, they didn’t replace standard dodge with Bloodhound step or do anything drastic. I don’t understand what you are so mad about

Revonult,

Not to start a war about hardest boss and haven’t beaten DLC yet but Elden Ring has what alot of people would say is the hardest boss in the franchise. Like Elden Ring did open things up to more people with the open world making it easier to go around or bypass walls, but it isn’t easier.

Like there isn’t a single boss in DS1 or 2 that comes anywhere close to fighting Melania. IMO Bloodborne and DS3 have contenders but if you are 100%ing the game Elden Ring is just as hard as any other souls game. Although the horse and teleporting does make some of the zones easier to explore, there are still difficult dungeons.

I think alot of people remember DS1 being much harder because we were also learning the system, how it plays, how to win.

Broken_Monitor,

Yeah that’s a potentially endless discussion right there. I actually think Sekiro was the hardest, even if it’s technically not a souls game. Part of what makes Elden Ring so easy is the number of tools and abilities to use, the summoning ashes, OP spells, and nearly always being able to summon two helper players for tough fights. Melania is so much like fighting Isshin, I think he’s way harder than her, and especially because you have to nail the timing with him. There’s no respeccing, using cheesy spells, or summoning help with that guy. Don’t get me wrong, Elden Ring is a great game, but most of the difficulty is easily overcome by just trying out the other stuff you can use.

Revonult,

Don’t use the tools then. On my mage I specifically don’t use Comet or Mimic Tear because I think they are too strong. From software didn’t remove any tools from the game that let’s you make it challenging.

All the other games had OP shit too. DS1 had BKH and Chaos zweihander. So easy to get super strong wepons. DS2 had some crazy dark magic BS. DS3 also had crazy dark magic BS with greater soul dredge. I killed nameless king with like 5 casts in NG+.

They didn’t sacrifice anything in Elden Ring, they made a great series more available to everyone.

JamesTBagg,

There was a time where the tag line for Dark Souls was “Prepare to Die”

That’s a neat fun fact, but I didn’t buy Dark Souls, known for its difficulty, I bought Elden Ring, notable for its beautiful open world and complex meandering story.
Beating Malenia’s ducky dance or chasing the Elden Beast around the arena for half an hour is not as interesting as all the questions created by the multiple stories and characters in the world. Or how Marika has betrayed or been betrayed. How Godfrey was cast aside only to be recalled when The Order needed protecting. Or how Godwyn pollutes the world above his carcass.
No part of the story will be diminished if the player is given a slight edge in combat. The combat often isn’t even that fuckin good, it’s just pattern memorization.
Some of you try hards are just, ugh, go back and sit down on your shit bucket. The rest of us are trying to have fun with our video games.

CommanderCloon,

I’m extrapolating so I might be wrong, but what I get from this is that they boosted the benefits of the first scadu fragments but nerfed the benefits of the later ones, which is just changing the scaling but ultimately results in the same difficulty

Revonult,

If you would like tips I beat him with parries. Basically all his attacks other than his special wind slash and follow up can be parried. I Basically never used parry before and found he was a good enemy to practice until I was consistent.

If he wips out the crossbow stay at range and run to a side when he fires. Don’t need to roll and don’t want to close the distance until he is done.

I have seen other people use big wepons to pancake or stunlock him too.

HubertManne,

oh I suck at things like parry. I will get him. That stun lock has me thinking though.

Revonult,

I absolutely suck at it too. Was a good time to practice

HubertManne,

there are several areas where my poor shield performance has made things tough.

HubertManne,

Just got him night comet and power stancing staff of loss. I was close with it before but I was at level 3 on the buffs but I went back with 7 and got through. So I sorta overleveled to beat him.

CommanderCloon,

I’m extrapolating so I might be wrong, but what I get from this is that they boosted the benefits of the first scadu fragments but nerfed the benefits of the later ones, which is just changing the scaling but ultimately results in the same difficulty

Kolanaki,
!deleted6508 avatar

Just entering the DLC at level 1 is a fun challenge. But, like… If you can kill Radahn and Mogh at level 1 it probably isn’t actually a challenge. 🤷🏻‍♂️

fsxylo,

There’s about 3 mountains and a valley between what they did and baby mode.

I beat 5 of the bosses so far, and I’m wondering when they’re going to start being fun. Because I’m not having fun killing bosses, and every boss feels the same to fight.

The game doesn’t need to be super nerfed, but right now even From is admitting they need tweaking.

chemical_cutthroat, do games w ELDEN RING - Update 1.12.2 (Rebalanced Scadutree Blessings)
@chemical_cutthroat@lemmy.world avatar

I wish they were a bit more open with the percentages. I have +11 or +12 now, and I don’t know if that means I’ll see any increase, or not.

Brokkr,

You should see an increase, but likely small. Since the end point increased and since the curve only increases between upgrades, that means that all points before the end point must also increase. However, most of the benefit is now granted in the first half of the upgrades possible, so at your level the increase per level will be smaller than it was before.

chemical_cutthroat,
@chemical_cutthroat@lemmy.world avatar

Yeah, that’s what I was thinking would happen. I’ll find out when I get home from work and have a chance to test it. Luckily I was farming armor and testing amulets last night, so I have a baseline damage number on an enemy already for what I was before.

Kolanaki,
!deleted6508 avatar

You should still see an increase with every level, it just won’t be as big once you start getting toward the max. Kinda like stats and soft/hard caps.

chemical_cutthroat, (edited )
@chemical_cutthroat@lemmy.world avatar

Yeah. I grabbed all of them now and I’m at the grace before the final boss. Just snagged the last of the armors and weapons I’d missed and killed the furnace golems last night. I think I’m just about 100% on it now. Gonna wipe up the boss tonight and put it aside while I get back to real life for a bit.

Edit: I said “wipe up the boss.” That was a mistake, and I understand that now. I apologize for my hubris.

Autocheese, do games w Elden Ring – Patch Notes Version 1.12

When I first loaded in on my steam deck, the game was actually rendering the full 16:10 aspect ratio. I couldn’t believe it so I screenshotted. Maybe 30 seconds later, the screen went white and the black bars came. Back. What in the world.

Vlyn, do games w Elden Ring – Patch Notes Version 1.12

No ultrawide support, no DLSS, no removed fps cap, no precompiled shaders to remove the stutter, …

From makes good games, but when it comes to technology they either suck or are just lazy as hell.

The biggest joke is that ultrawide already renders the full screen width, they just put black bars on top to not give the player an advantage, lol.

NewNewAccount,

If you were expecting any of that from From, you were setting yourself up for disappointment.

EarMaster,

Their engine clearly has problems with large enemys and yet the game mostly consists of large and ultra large enemys. What did you expect?

Coelacanth,
@Coelacanth@feddit.nu avatar

I suspect uncapping FPS would break physics and damage calculations. FromSoft are fond of tying those to FPS.

I’m not surprised about the rest either, though they really should start getting criticized for it in my opinion. No DLSS in 2024 is especially hard to excuse.

Vlyn,

There’s an easy mod to uncap fps, it works. There’s a mod for ultra wide, it works.

It’s not an engine limitation, you can already play like this with mods. But you can’t play online because of changing the files…

rab, (edited )
@rab@lemmy.ca avatar

I believe the engine breaks if it doesn’t run at a locked framerate

ayaya,
@ayaya@lemdro.id avatar

No it works perfectly fine with a mod for uncapped FPS

rab,
@rab@lemmy.ca avatar

Sweet, I just recall in the souls games that you would clip through ladders when you tried this

Zehzin, (edited ) do games w Elden Ring – Patch Notes Version 1.12
@Zehzin@lemmy.world avatar

Prince of Death’s Staff

Increased attribute scaling.

Golden Order Seal

Increased attribute scaling.

You better give me some FTH/INT weapons, From.

PS: Note to everyone who wants to help people get past Mohg for the DLC, you can only use the “nearby summon” mode

Neato, (edited ) do games w Elden Ring – Patch Notes Version 1.12
@Neato@ttrpg.network avatar

Aww. I was just about to try out the Broken Blade. Wonder if it’s still viable.

Added new feature to summon spectral steed during the Elden Beast the boss battle

Oh heelllll yeah. Fuck you and your teleporting, Beast.

They also nerfed Long Envoys Horn ash and mohg’s spear ash. Lame.

capt_wolf,
@capt_wolf@lemmy.world avatar

What a weird thing to add all of a sudden…

Totally imagine that’s going to make the fight a cakewalk.

sparky1337,

It’s going to make heavy based melee builds much less annoying.

retrieval4558,

Should have been in there from the beginning imo

SuperSaiyanSwag,

That was one fight where I summoned not because I thought the fight was really hard, but because it was a chore

Neato,
@Neato@ttrpg.network avatar

Indeed. Worst part of the beast is just running back and forth. Once had it teleport 3 times before I ever got close enough to hit it.

YarHarSuperstar,
@YarHarSuperstar@lemmy.world avatar

Fuuuck they’re taking my shit :(

anon_water, do gaming w Tales of Arise - Beyond the Dawn releases 9th November, 2023.
@anon_water@lemmy.ml avatar

I’m looking forward to this one.

CatZoomies, (edited ) do games w Tales of Arise - Beyond the Dawn releases 9th November, 2023.
@CatZoomies@lemmy.world avatar

Holy crap I had no idea this was announced. What a wonderful game, I can’t wait to play this DLC (no preorders!). Without spoiling anything, I’ve been curious to see what the world is like after the events of the main story. Tales of Arise has a particular ending that raised a few questions and my curiosity. I eagerly await to see what new story Bamco will flesh out.

The man who can’t feel pain, and the woman who inflicts it.

If you haven’t played Tales of Arise (or any “Tales of” game in the series), this one is incredibly emotional and tackles heavy themes centered on liberation. It’s one of my favorite RPGs ever, and not sure if it’s my favorite Tales of, but certainly up there. The second act is a bit long and grindy, but the whole journey, the relationships along the way, and the story beats solidified it. Gameplay differentiation, music, art direction, graphics, etc is also fantastic in my opinion. It’s not a perfect game, but a great game, so I’d consider it a 9/10. Others may disagree because of the lengthy and grindy second act, and that’s okay.

eddanja, (edited ) do games w Tales of Arise - Beyond the Dawn releases 9th November, 2023.

By chance, they encounter the enigmatic Nazamil, a powerful young girl who is the daughter of a Renan lord and a Dahnan slave.

WARNING MASSIVE SPOILERS!!

I’m confused because weren’t >!Renans actually those creatures found on Rena and not the “lords” we thought they were?!<

echo64,

fwiw, spoilers don’t work that way lemmy.world/post/498805?scrollToComments=true

eddanja,

Thanks. I used to the button on Sync. Might have to file a bug.

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