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MrSulu, do games w Ubisoft Closes Canadian Studio After It Unionizes

Painful, but these companies need to fuck off then.

Arghblarg, do games w Ubisoft Closes Canadian Studio After It Unionizes
@Arghblarg@lemmy.ca avatar

Could workers not form a ‘dark union’, gathering members from as many different companies as possible without informing the employers up-front – gathering a strike-pay war chest before announcing any unionized shops? Then the next time they pull this, everyone everywhere quits out of solidarity. Draw from the war-chest to pay workers while the companies panic, and then dictate fair terms to return to work.

The huge difficulty would be keeping the membership drive truly ‘dark’ until it was large enough to pull off.

Aielman15, do games w Creative Assembly Reportedly Working On A Total War: Star Wars Game
@Aielman15@lemmy.world avatar

They’ll do anything except my beloved Medieval 3.

TheChurn,

I'm not sure I'd trust modern CA to do Med3 justice. The new style of Total War is just a different beast from the sublime RTW/Med2 era.

Lots of little things changed, and it just 'hits different'. Probably the biggest difference is just that every single fight after the first 20 turns will be a 20 stack vs a 20 stack, and every single battle is life or death for that army. It makes the campaign much faster paced - declare war, wipe stack, capture cities for 3 turns until the AI magics up another 20 stack.

In the original Med2, since there wasn't automatic replenishment, there were often battles between smaller stacks, even in late game, as they were sent from the backline to reinforce the large armies on the front. Led to some of my greatest memories trying to keep some random crossbowmen and cavalry alive against some ambushing enemy infantry they wandered into. The need for manual reinforcement led to natural pauses in wars and gave the losing side a chance to regroup without relying on the insane AI bonuses of the modern TW games - and I do mean insane; they'll have multiple full stacks supplied from a single settlement.

Archelon,

The change that I always notice whenever I jump between earlier and later TW is the addition of hit points and how it really feels line it blunts a lot of impacts.

I mean, compare a heavy cavalry charge in Medieval 2 to one in Total Warhammer. A properly formed unit of Teutonic Knights is a devastating hammer blow that can shatter an enemy army since the charge bonus massively increases the chance to kill. Meanwhile, Empire Knights can get a proper rear charge against basic infantry and despite how far those rats get flung, they’ll all get back up because all the charge does is make the line go down faster.

The other big impact I find with this change is it makes the rout really annoying to deal with. In early total war, you always want some cavalry to pursue fleeing enemies since once they’re broken it won’t take much to capture or kill them and preventing those armies from regrouping really matters. Meanwhile, in modern total war, pursuing fleeing enemies never seems to result in significant damage because instead of capturing fleeing enemies you’re just making the line go down again.

I dunno, it just feels weird.

brsrklf, do gaming w The Fuss Over The Term 'JRPG' Says A Lot About The State Of The Genre

I am not sure how one gets that far into an analysis of RPGs, J or otherwise, without even once mentioning characters, stories or themes.

Those games have never really been about mechanics to me. Sure, since they’re usually so long, they’d better try to keep things entertaining enough, but there’s a lot more to them (good ones, anyway).

I honestly don’t care much about the J, and even “RPG” seems so broad to me, because many, many games have blurred the line. Starting around end of the 90s when “RPG elements” became a thing. I don’t think it matters much.

Lojcs, do gaming w The Fuss Over The Term 'JRPG' Says A Lot About The State Of The Genre

The author sounds like they just dislike action games and are judging the games solely based on that. The fact that they call an attack timing minigame in a turn based rpg “one of the most unique gameplay systems in the market” says enough.

eddanja, do games w Ubisoft Closes Canadian Studio After It Unionizes

B-b-but I thought it wasn’t about unions…

Hadriscus,

It’s about sensitive company knowledge!! such as uh…, the fact that we’re union busters

foodvacuum, do games w Ubisoft Closes Canadian Studio After It Unionizes

Stopped buying Ubisoft games for years. Don’t even play the ones I already have. It’s been a crappy company since at least Assassin’s Creed 2 single player always online pioneering

FreeBeard, do gaming w Latest Update For The Struggling Civ 7 Aims To Address One Of The Game's Primary Issues
@FreeBeard@slrpnk.net avatar

I’m not touching any civ game until it got it’s two DLCs. 5 and 6 had only a really good game loop after them and it’s cheaper that way. I’m not alone in this I think which might be half of the reason for the struggle.

Bruhman482, do games w Next Xbox Rumors Surface; No Devkits Available to Developers Yet (aiming for 2027); EDIT: And new handheld later this year

A windows PC with a custom shell is surprisingly good for gaming. I modified my gaming machine to skip sign in, windows explorer, and a multitude of other services so it boots straight into steam big picture. My Epic, EA, and gamepass games are automatically added to Steam with proper artwork. Feels like SteamOS but with some nice things from windows like working anricheat and lossless scaling support.

Gointhefridge,

How do you skip sign in? That’s the single worst feature in windows.

melsaskca, do games w Ubisoft Closes Canadian Studio After It Unionizes

Got it. No more Ubisoft support and no more money given. I’m not a big fan of unions but with no federal laws to protect the workers I am even less of a fan of union busters.

Strider, do games w Ubisoft Closes Canadian Studio After It Unionizes

Haha, fuck ubi.

I hope they open a new studio.

beejboytyson,

Right?

bjoern_tantau, do games w UK Shoots Down 'Stop Destroying Videogames' Petition
@bjoern_tantau@swg-empire.de avatar

They basically sent the same response as last time. They didn’t even read the new petition.

youtu.be/cI2G4xLBVkY

jordanlund, do gaming w Was There A Game That Did Enemies Better Than Mass Effect 3?
!deleted7836 avatar

Mass Effect 1 and 2 come to mind…

RxBrad, do gaming w Let's Just Calm Down About The Nudity In Baldur's Gate 3
@RxBrad@lemmings.world avatar

Oh, this comment section… Go on. Continue discussing…

https://lemmings.world/pictrs/image/35b08b98-2069-4a28-a5ec-78ab38ad9eaf.gif

TehPers, do gaming w Latest Update For The Struggling Civ 7 Aims To Address One Of The Game's Primary Issues

Meh my biggest complaint about Civ 7 was around unique districts being placed randomly by the AI, making captured cities a lot worse than cities you create yourself.

They’ve made changes to the age system so that more carries over between ages now, but the age system never really bothered me. It’s a more explicit rubber banding mechanic. It’s not for everyone though, and there are a couple things I don’t like about it, but it’s different than previous Civs, and a nice change from the snowballing in Civ 6.

I think their biggest mistake with this game was just changing too much at once. It’s a lot different than Civs 5 and 6, and I’m wondering if people were just expecting more of that instead.

theangriestbird,
@theangriestbird@beehaw.org avatar

I have not played Civ 7 but i’ve seen a lot of it played. As someone who has only dipped my toe into Civ over the years, Civ 7 actually seems pretty interesting to me. Just the core concept of changing cultures as the game goes on, and ending up with a sort of hybrid of all the cultures that came before, is really compelling to me. It’s interesting to here your take as someone that seems to have played more of it.

To me, the biggest issue with the game right now seems to be the lack of a space age, as that just makes the endgame seem very abridged. What is the biggest issue with the game for you specifically? I know you said changing too much at once was a mistake, but you seemed to be speaking to their overall strategy more than anything.

TehPers,

There’s a few issues I have with it, but the age transitions isn’t one of them. The modern age, when I last played, felt far too short. I also found that it’s more fun to play with longer age lengths and no crisis.

I already have a few hundred hours into it. If the game interests you, I’d recommend it. They’ve done a lot the past few months to improve the balance.

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