To me, they are both winners. I loved Phantom Liberty and just started playing it again last week, only for it to be interrupted by Shadow of the Erdtree. Both DLC’s reminded me how much I loved the base game and both are proper and large content additions. And they both run perfectly on Linux on day 1 <3.
Both these games and their DLC’s are in my opinion what other game studios should aim for.
Blood and Wine was honestly amazing. I haven’t enjoyed a DLC or xpac that much since Diablo II: Lord of Destruction. I think maybe the Elder Scrolls 3: Morrowind’s expansion Bloodmoon was a great contender as well, but Blood and Wine just took Witcher 3 to a new level. It truly deserved its spot at the top of the heap.
Blood and Wine was exceptional. Much like Shadow of the Erdtree, there was enough content added that they could have almost justified releasing it as a full game. There are full games released today with less content than Blood and Wine brought to TW3.
It is, but by god don’t grind your face against bosses that are too hard. I was having a bad time when I did three major bosses in a row, now I’m fucking around and exploring it’s much more enjoyable.
If the strategy is looking at “what most people use” and “what is overrepresented in the win stats” you will always end up nerfing what is fun and popular.
So I’d suggest smaller changes… off course fix bugs and stuff that does not work as intended… but balance a weapon … and go on to the next. Also decide what a weapon is supposed to do… sniper shotguns should not exist… neither CQB dmr’s.
Nerfing things on a PVE game that’s supposed to be fun shows a lack of creativity.
You can buff the other things while finding better ways to increase the difficulty, instead of just boosting health and throwing more enemies, but that’s the “easy” button.
That’s just false, you’ll end up with Payday 2 where everything is so broken that enemies need to nearly insta kill you from any range to have an actual challenge.
That’s exactly why I super disagree with the idea, “If everything’s overpowered, then nothing is.” All it seems to lead to is a game that’s only dead easy or impossible.
I play DBD, and one of the playerbase’ biggest annoyance is balance by win rate and usage rate. Sometimes an option is just fun and well designed, without being too strong.
It’s especially important to look at what’s fun for multiple players. A good example might be Helldivers 2’s jet pack. Yes, it’s so fun to cover a lot of ground at once, but if the way that’s used is to abandon a cornered teammate to go do objectives while they die surrounded, then it suddenly makes teammates feel slow and useless.
Meanwhile there’s dopamine-driven team synergy potential with the assisted reload weapons. But, there’s not a lot of mechanical information encouraging their use, and it’s pretty simple for people to just use them alone.
I remember TF2’s simple idea where all weapons did more damage the closer you were to enemies, and it demonstrates what I think can be really good balancing design.
Genuinely excited to see Alpha Protocol available for sale again after all this time. Was not expecting to see it on the front page of GOG. It is such an interesting game, even if it isn't, strictly speaking, a good game.
gog.com/…/alpha_protocol_is_back_drmfree_for_mode… is the actual announcement. And the Raycevick sponsored video is 100% worth watching as it very much acknowledges… Alpha Protocol is probably a bad game but it is still fascinating. And then pivots into a strong push for the preservation aspects of things.
Which is a stark contrast to the way that the usual “I downloaded the latest AAA game because i want to preserve it” pisses on the efforts.
Also, bonus points, Raycevick managed to get THE Matt Rorie to talk for like two minutes on his greatest contribution to society and gaming.
If you buy Backpack Battles you can get a copy of Slay the Spire for free … just sayin’. I mean I am totally not hoping for a lot of people to hop on Backpack Battles, so I will have a lot of people to play against forever. 😏 It has a demo, so no blind buying necessary. It is Early Access but worth every Cent in my eyes.
I’m not going to buy something I’m not going to play right away. I’m not going to buy something I’m not going to play right away. I’m not going to buy something I’m not going to play right away.
Somehow the game is 100$ Canadian, I really want to play it but i’m definitely waiting a while. Gonna mention Millenia, which comes out in 9 days and is an excellent looking civilization competitor, i’m definitely looking forward to that.
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