I’ll probably get roasted for this but… Pokemon. It just seems like endless copy/paste and might be one of the laziest game franchises I’ve ever seen. I’ve really tried to get into them. I was there when the Pokemon cartoon started, I saw it rise to the phenomenon it is today, but damn if it isn’t the most boring grindfest ever.
Stardew Valley. I don’t find it relaxing at all but a chore and stressful due to the day/night cycle. I feel like Terraria is handling day/night much better.
If you’re on PC, there’s mods to help with the time (even stopping it altogether). I haven’t tried them out myself, but this mod would solve the time management issue: www.nexusmods.com/stardewvalley/mods/169
Any game that has daily login bonuses or a bonus for playing every day. Animal crossing pocket or whatever it is. Pokémon go. A bunch of afk phone games. A bunch of gacha games. It just feels so shallow to me. Like, I’m not being manipulated to play something, I just end up feeling so guilty to lose a streak I’d rather delete the game.
While not a daily login bonus, the weekly and monthly tasklist of Forza Horizon 5 killed the game for me. It triggered some sort of fomo and I would rush in every week to grind the new tasks/events. That burned me out very fast, so I could not enjoy the rest of the game.
There’s been some great advice in this thread. In the future though here’s a shout out for one of my favorite wikis out there, the before I play wiki .
It’s great and has useful tips for all kinds of games. Good luck in Hollownest!
Tears of the Kingdom. I’m going to be here for awhile, but this game has made me want to play some other Switch games in my collection that I’ve been putting off, like Xenoblade Chronicles.
spoiler for the base gameThe sun station. After way too much time figuring out how to get there, the music, and the story stuff to read there? Such a good moment.
spoilerIt’s a shocking revelation when you discover the sun station doesn’t even do anything, when up to that point you might think to yourself that it’s the sun station that causes the supernova.
I’ve been playing System Shock 2, the original version i got from GOG (it took a bit to make the controls work but it works fine, though i found a weird bug with non-Steam games in that if you rename the game it loses the control settings - e.g. i set up the controls when the icon was named “SS2.exe” but when i renamed it to “System Shock 2” later it lost the settings until i renamed it back to “SS2.exe” :-P).
I also played a bit of Stranger of Sword City, a turn-based and grid-based blobber. I find the deck works fine with such games.
Also both games play just fine at ~5Watt settings (i like to optimize the settings per-game to get more battery life out of the system).
Been mostly playing ToTK on switch like some here, though I think I’ll have to give a few more attempts at P ranking some bosses in Pizza Tower soon, or perhaps try to 100% Hifi Rush
Sorry for the late reply! It’s really a question of how you approach postgame content. It’s a fairly short “linear campaign” with hidden challenges for level replays. For me the story was fun and the mechanics engaging enough to enjoy beyond the short playtime.
I still enjoy turning it on to do a few fights and enjoy the rhythm mechanics, might do a new play through.
Radiant quests. You can never complete the game because of this, the quests are generic and repetitive and offer nothing but “stretch the playtime”.
That and mechanics like “rando dragon attacks in Skyrim” and “City is under attack” from Fallout 4. I quit F4 because I was on my way to a mission and got the "city under attack notification, and on my way to defend another city was under attack.
To yes-and this: procedural content in general. No Man’s Sky is a snore-fest for me, big, empty, meaningless. Missions in Elite Dangerous and X4 are similarly pretty boring, though the former is more fun the first time around. There has to feel like there’s some world-affecting point to what you’re doing. IMO
I found the procedurally-produced planets in No Man’s Sky to be stunningly beautiful. Then I would walk around on them and the similar-but-not-quite look of every part of the landscape would slowly drive me INSANE.
Stealth. I hate hiding and creeping around waiting for an NPC to move. It’s like, “oh, you want to play the game? How about not playing the game instead?” Infuriating.
I feel like most games get it wrong and just make you stay in one place waiting for the enemy dude to slowly make his route as you map it in your head. It’s just boring, I don’t know.
A nice way to change that would be to give a button that gives you a “top view” map of the enemies’s movement maybe, to make it a little bit puzzle-y. Or, if you want to make it more “action-y”, give the player a way to hide or disengage by scrambling to find something in the environment that allows them to do that, when they get detected.
Stealth is just implemented in a terrible way in most modern games I feel like. Makes it not fun.
Over the year I’ve finished Outer Wilds, Hades, PikuNiku, the second Ori game, and have been slowly getting through Elden Ring. Next is probably Tunic, but idk if it’s worth my time after playing through the first 2 hours.
Nowadays I can’t use any other controller than the deck, so I sometimes link it with the pc just for that - I just can’t live without the gyro and the back buttons
Quick-time events but SPECIFICALLY the ones that give you way too little time to react. Like, I never mind them too much, especially the ones in the Yakuza series, but I remember there was this game on the Wii called Indiana Jones and the Staff of Kings that would throw these inputs WAYY too fast at you.
I like them sometimes, but there should ALWAYS be a way to turn them off, for people who don’t have fast reflexes or have problems with their hands, etc.
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