I tried to recover my Mojang account and migrate it three times. Each attempt gets a stock response asking for certain info (receipt, email, username). When I provide this, I get a response from a different support user asking for the same thing I just provided. After three to five back and forths (with the same questions and the same answers) I get busy, frustrated, and leave it for a few weeks.
Once I have time, I start over and the exact same thing repeats again.
I wrote it off as a loss last year with an asterisk of “another reason to fucking hate Microsoft”
Yeah, I bought it during beta testing and my account was attached to an old email. Gave up trying to migrate years ago. I’m actually surprised they still haven’t deleted it already.
I will say it sounds like a lovely lawsuit waiting to happen though, especially in countries with good consumer protections. I wonder how Canadian law would feel about this? 🤔
Microsoft is a trillion dollar company. Unfortunately I doubt any country is going to meaningfully harm them over accounts like this. (I am one of the people that cant migrate because the email I had associated with it is gone and the game was gifted to me so long ago that I wouldn’t be able to easily prove it was mine)
You’d be surprised, EU fines and consequences to shitty anti-consumer actions like this are built to hurt. There’s a reason why the new iPhone has USB-C, and it’s not out of the kindness of their heart.
Yes, but in this case? The users are being migrated to a new authentication account and have been notified for many years that they needed to move over - it’s been like 5 years, right? The servers are staying up. And if you’ve got a Mojang account, any possibility of this still being under even the most generous warranty is long gone.
If you want to participate in a community where you control the software, you should be getting into open-source games. Minetest is great! It has a better modding system than Java edition! But ultimately, if you’re playing commercial games, you have to deal with a reality that the company owns it and there’s no guarantee what will happen to their servers after the warranty is expired.
I know this comes across as one of those classic phishing emails that claim to require your immediate attention or else your account will be deleted, but unfortunately in this case it’s legitimate.
Bioshock games (and System Shock before them) have in-game systems for reviving protagonists after death. Sometimes they’re Quantum Reconstructors that need to be turned on in each level to use them, sometimes they’re Vita-Chambers ready to use, sometimes it’s your all-in-one utility companion Elizabeth with a medical bag. In all cases you’re free to continue the fight after your death, though sometimes with penalties like restored enemy heath or monetary costs.
Do you mean you have to wait for your save to sync or it doesn’t pick up your save at all? If it’s the latter that sounds like a bug. Every time I sign in I have to wait about 30 seconds for the server to download my saves at the title screen.
Oh the joys of King’s Quest V. The most notorius soft lock is one that happens so fast that you would never suspect it to be a soft lock. Early in the game, the player will come across a scene where a cat is chasing a mouse. Now, this should make the player go “OH NO, THE POOR MOUSE!” and help the mouse. However, the scene is tied to your CPU speed so you have a total of 2-4 seconds to go into your inventory, select the item to yeet at the cat, and save the mouse. Many players will blink and just go, “Alright well that happened.” So, the player goes on and finally gets to a point in the game where Graham gets knocked out and tied up in a basement. Yeah your game just ends here if you didn’t save the mouse because the mouse chews through the ropes. THERE IS NO INDICATOR, AT ALL, THAT THE MOUSE IS THE KEY TO SOLVING THE PUZZLE. NONE.
There is also another soft lock into the end game that involves you having decided to pick up a fishhook earlier so you can use it on a mousehole for a piece of cheese. Yeah, if you don’t do that, you can’t power a wand to use to beat the game’s villain. And you’d probably think; “Oh I can just go back and get it.” Yeah, you can, but if you do you’ll also be trapped in there and your game is over again. So you HAVE to know to get it the first time.
And people wonder why LucasArts titles are more fondly beloved over the earlier Sierra titles.
King’s Quest VI, if you wait a few minutes on the strting beach, there’s a 5-pixel momentary glint that turns out to be a coin. If you leave the beach beforehand, it’s gone forever and the game is in an unwinnable state.
That game was horseshit and I really want to give it another go
I always forget about the coin because I learned my lesson from all the bullshit one screen items from Space Quest IV as well. Also, I’d like to mention the game that was programmed to never let you get the true ending due to legal issues. I Have No Mouth, and I Must Scream could never be truly beaten for the best ending in the French and German releases. Mainly due to the character Nimdok’s storyline being entirely centered around Nazis and the surgical “experiments” that happened. I’m not here to dwell on that, but what I am here to dwell on is that when the game was released, French and German players could not get the true ending due to CyberDreams forgetting to check off the trigger for Nimdok succeeding in his game. So, the game was always in its fail state up until 2013 or so when it was finally released on Steam and GOG. The game was in an unwinnable state for those releases for almost 20 years. No revised version with a fix was ever issued until the worldwide release.
I don’t support the .NET Framework which is a dependency of most (all?) of the -arr suite. It’s a fairly divisive and niche argument so I didn’t bring it up initially, but I try to reduce my reliance on proprietary software and hardware as much as possible.
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