I’d been following the game’s development for years because I loved the idea of an open world where you’re a cat exploring Kowloon walled city, and was a little disappointed that it went in another direction. I did end up loving the game and I get that it became more, but I would have really loved something that simple. Like, I don’t need to save the world but I do specifically want to play as a cat in Kowloon walled city, you know?
I think if someone went all out with making some sort of bizarre simulator game like this, people would play it. Like, don’t even try to make it fun or add a story or anything, just make it as real as you can.
Man, this post brought me back memories of Unreal Tournament (and 2k4) and now I feel very nostalgic for all those custom maps and weapons. Used to spend so much time playing giant insta-gib deathmatches (and when I had all the time in my late-teens/early 20s). Wish that game is still supported.
What are your opinions on Xonotic? It’s a FPS that borrows many things from Quake and UT games, features a lot of modes and has an active online community, so I think it could provide a similar feel?
I used to play a ton of Quake 3 Rails only Instagib! I was hosting a Q3 server for a while not long ago, but just didn’t have the time to dedicate to it. Might be fun to spin up again. It would run 24/7 with bots so I’d just hop in and out during lunch downtime or something.
+1 vote for the Dishonored games. If you want a quick showcase of what's possible in this title or the whole series, StealthGamerBR is probably one of the best people to watch.
Mark of the Ninja is the best 2d stealth I’ve played, and also better than lot of 3d ones. The way the game used visual cues made steathing feel really fun to do.
To add a bit more about Shadow Tactics, it is a top-down 3D game where you control a crew of characters with different abilities (ninja, samurai, sharpshooter, etc.)
It is real time but you can plan actions to happen simultaneously, so it feels really cool to solve the stealth puzzles by combining the characters’ different abilities.
Also good atmosphere, voices, story, etc. Just a very good game.
I actually only recently picked up some of the dlc’s cause they were on sale for like $2.50 a pop. Though they really are just cosmetics. I’d also put in enough hours into the game, where I felt pretty good about essentially donating to the dev’s.
Yeah I was looking at that as a lot of folks mentioned the brand. The wireless is super expensive, even more than the original xbox controller. But the wired one is literally half the price.
Its wireless is much more compatible, supporting several different connection methods for use with different proprietary systems, and is just generally a better and more capable device. They’re worth every penny, IMHO. 8bitdo’s quality changed my opinion on gaming controllers that had developed after years of being frustrated by cheap, wonky, second-rate, third-party garbage controllers like MadCatz and Logitech that used “features” to cover for the fact that they were cheaply made, overpriced, and deeply inferior. 8bitdo controllers are the only ones I trust anymore. Even Nintendo apparently can’t be trusted to make quality controllers for their own systems anymore. But 8bitdo can.
Friend recommended one of the hitman games. But the steam port is so incredibly janky in regards to controller layout. And it was fucking made for consoles is what’s bonkers!!!
There’s a game series called “hitman”. A friend recommended one of the games. I installed it and had difficulty playing it because it was difficult to control the character. The game was made in an era when it needed to be released on consoles to be financially viable. If it is released on consoles, it follows that it needs to be made for people controlling the character with a “controller”. The steam deck is kinda set up as a “controller”.
Despite these two seemingly perfect intersections, the game does not play well on the steam deck.
They didn’t add controller support in the steam version so it’s more or less emulating the keyboard. I’m the top left corner it has “E”,“SPC”,& another key, and gives you a description of the action associated with those keys which change depending on the situation. Getting the rifle in the intro mission was a chore between picking up the case and having to choose it from the inventory to take it out, then trying to get into scoped mode because none of that is labeled on the action keys. Also having a joystick emulate a mouse comes with it’s own issues. It just wasn’t an enjoyable experience trying to pay it.
That explains. What Hitman version are you referring to? You said Steam port but I own Hitman World of Assassination on Steam using an XBox controller, and I never thought the controls were poor. But you’re specifically talking about Steam Deck. I cannot comment on that
I’ve never played a consoley Hitman nor tried a controller, but I loved the original hitman (silent assassin) and the original series sequels up till about Blood Money. I didnt enjoy Absolution, it’s too choreographed unlike the originals where you could actually be creative and kill people in a variety of ways.
Then got pretty confused when I realised they reset the numbering with “Hitman” and “Hitman 2” (why do games do this?) and just gave up at that point and haven’t tried them or anything newer
I’m going to make this point again because it went unnoticed due to the sheer amount of comments, but you wouldn’t complain about a Rubik’s cube or crossword puzzle being too hard or anything else designed to challenge you. I’d argue that without the difficulty of solving a Rubik’s cube that toy would be lost to time. The only reason it still exists today is because it was so hard to solve for children when it was released. Souls games are the same. The only reason we still talk about them and the only reason they gained the popularity that they did is because of the difficulty.
I remember distinctly picking up dark souls on sale on a whim before it started really entering mainstream discussion. The guy working at Gamestop warned me that people kept returning it because it was too hard. I took it home and played it and really learned the mechanics then I brought it to my friends to try. They learned the mechanics and since then we’ve had an unofficial race to see who can beat the newest FromSoft game fastest. It was the difficulty of the game that made it so addicting. Without that the game would be boring and no one would know what it was in 2025. If you don’t believe me install the easy mode mods and come back to let us know what your experience was like.
There’s nothing wrong with a difficult game, but there’s also nothing wrong with difficulty selection or easy games. Why does a game need to be remembered if the goal is to make something fun? The fun alone is what makes something memorable
I never said there is anything wrong with easy games. I play many easy games that were designed to be easy and accessible. Games can be memorable for different reasons. I play Souls games because I love the difficulty. I also play farm sims and VNs because I love story telling and other aspects. My point is that Souls games only exist and are only memorable because of the difficulty.
I’ll go back to the Rubik’s cube. It was released in the 70s. It’s a square puzzle that isn’t flashy or intricate. Do you think it would still be relevant over 50 years later if it wasn’t difficult? That doesn’t invalidate other games or puzzles that survived the test of time that are much easier. The Rubik’s cube was designed to be difficult as were Souls games. Without that difficulty they don’t have much else to offer.
I’m late, game recommendations are covered, but I can give you advice for healing your thumb. I’ve had the tips of my thumb and a finger glued back on as well as stitches on my fingers several times.
Blood flow to the tip is important. Squeezing a stress ball or something helps. It’ll also keep the skin from healing too… tightly? If that makes sense.
Keep it dry. If you need to bandage it, do it loosely and change it often. Cotton balls work really well to keep it dry as well as protect it from accidental impacts.
If the doctor didn’t do a good job, trim the stitches so they don’t catch on anything. If you’re in America, take the stitches out yourself after 10-14 days or as soon as you can wiggle them freely. Nail clippers work really well to cut the stitch and pull it out.
If you rip a stitch, you can use a careful dab of super glue to close it. Just make sure it’s clean and dry first.
If you cut through the nail, it’ll grow back kinda fucked up. My nail healed in an M shape and dirt would get trapped in the middle so I put some Vaseline or something under it to keep it clean.
Last but not least, you have a small window in which fingerprint evidence may be inadmissable in a court of law. Do with this information as you will.
Super glue - cyanoacrylates. There are different formulas that work better or worse for wounds, it all has to do with polymer length iirc? But any cyanoacrylate glue will work as long as the skin is relatively dry and clean.
Don’t put cotton on it while it’s curing.
Disclaimer: This is not medical advice. I’m not a fucking doctor and I’ve almost lost several fingers due to negligence.
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