The Clovis monologue in the Destiny 2 Deep Stone Crypt. Its not really an intro to a fight and more like the mastermind behind the situation introducing itself halfway through the raid. So doesnt quite fit this post but i loved it so much so im sharing it anyways.
Tap for spoilerI’d argue the entire game is the boss intro. And IIRC, the lore behind Gwyn is pretty deep too. You fight all these big baddies, and when you get to Gwyn, he’s relatively pretty weak. I remember being very fascinated by all the dark souls lore and his was particularly interesting. I vaguely remember that after killing him, you have the choice of keeping the flame alive or leaving and breaking the cycle?
Try, github.com/utkarshdalal/GameNative . Unlike steam link gamesnative let’s you download and play steam games natively on android. I dont know how good it works on handhelds though. Haven’t used it much myself.
It’s been my experience that dedicated places for fans of certain games or franchises to congregate always devolve into a never-ending cycle of “Everything is wrong and this game is terrible. I have 3000 hours in it.”.
No one hates a game like the most dedicated fans do. For instance, I put a significant amount of time into the Forza franchise over the years. The Forza community (both the subreddit and the official Forza forums) might be one of the worst I’ve ever experienced. No one is ever happy with or about anything.
Basically, if you really like something, avoid the fan communities at all costs. You’ll end up finding out about things that are supposedly “game ruining” that you never even knew or cared about and then you won’t be able to un-see it.
Alien: isolation? Pretty good horror game, imo. SOMA? Subnautica can be pretty scary,. especially for people with thalassophobia or however it’s spelled… Outer wilds? Not horror, but it is quite unsettling. Also an all around amazing game that everyone should experience, imo.
When game developers noticed the market for GPUs is growing and processing in general are getting more advanced, they started to care less about optimizing their games. That’s literally it. It’s laziness.
There are still devs that do their best to really optimize their games but most studios, especially AAA ones don’t care.
Streamers will not give you good user feedback. They are not playing the game for themselves, they are playing for an audience.
It is very good that you think about validating your expections early in the process. That way you still have time to change the direction of your game if you need to. I think the best way would be to release the demo to a smaller audience, like itch.io.
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