Played a bit more Library of Ruina, but couldn’t focus so I ended up looking for something else to play.
Tried Ninja Gaiden (Sigma, from the Master Collection), but while I do like the gameplay I just can’t stand the controls and the camera.
Next I tried Daemon X Machina, it’s fine but it feels rather lacking when compared to AC6.
I tried Final Fantasy X again, and I do find the general story and themes interesting but I can’t care about the characters and the gameplay is mind numbingly boring.
I ended up settling on Final Fantasy V (Pixel Remaster) because of the job system. I don’t really like how the pixel remasters look, but it’s fine.
It’s not bad, I like that it tries hard to be true to the movies. The character likenesses are there, the voice of RoboCop, and the one liners are all there. It plays like a budget title, though. Limited voice cast. Limited gameplay scope, crappy animations, crappy writing. It’s not bad, as long as you go in with budget title gameplay in mind.
The big issue is the buggyness. I’ve had it crash randomly during the first part of the game. Sometimes bugs happen that prevent you from progressing in the game, so you have to restart from a checkpoint. You also can’t quick save and load previous saves. You just get the one auto save. Video cut scenes in game won’t play in sync with the audio. You have to edit the config file to enable HDR, or else the game appears washed out. Mouse movement and fov just feel wrong. There’s a bunch of secondary weapons in the game, but they all suck compared to the auto-9. Fps are inconsistent and there’s a weird bug apparently with how some Nvidia functions are implemented, so using specific setting is necessary to get better frame rate.
Anyway, gripes aside, I loved RoboCop as a kid and it’s nice to play a game that’s true to the character, unlike the loads of shitty RoboCop games we got in the 80s and 90s.
I’ve been feeling pretty nostalgic and wanting to ignore the world, so I’ve been playing Story of Seasons: Friends of Mineral Town. Before that I was playing Marvel’s Midnight Suns for a while.
I finished Pentiment yesterday, what an absolute masterpiece. It’s certainly not for everyone - and I initially hesitantly added it to my backlog for this year as a very different game from what I’m used to - but it resonated so much with me.
I also started Castlevania: SOTN, which I quite enjoy so far - metroidvanias are usually hit or miss for me so I’m going in with tempered expectations.
And I’m attempting a fresh playthrough of 13 Sentinels: Aegis Rim, which I shelved a couple years ago.
Combat Complex posted an update, so have been enjoying some more high quality twin-stick shooter action. Finally got through the brutal room I was throwing myself at in floor eight (the update definitely makes it easier to get through hard spots, which has ups and downs), and have had a generally much easier time in the following rooms. Found an elevator to floor ten, in case I’m getting too cocky.
Odinfall finally opened their early access, so been exploring that crazy mess. Very Nuclear Throne like, but with extras like slotted weapon upgrades and some more decent looks. Runs are a lot like stepping on a land mine, but it’s pretty fun.
Report: ended up scuttling the plans. I’ve had a few late nights in a row, and the transparency was bad enough to give me a good excuse to sleep instead. We’ll get them next time, team.
a bit late to the party but this week I finished Shadowrun Dragonfall, which I had to park at the final showdown about two weeks ago. I finished Shadowrun Returns a few weeks before and will get into Hong Kong soon.
I loved both, they are incredibly well written games to me, much better than they need to be, but where SRR feels a bit shorter than i would have liked, SRDF missions felt a bit fluffy at times. I look forward to SRHK.
I will probably round up this weekend trying out Robocop Rogue City or something from the Steam sale though, I need a break from tiny isometric characters that I care too much about 😂
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