They’re semi-catlike? Sadly most of their movement is limited to walking/running around and jumping up on the Player’s lap when you pet them. I’d kill for them to be able to scale buildings and walls like the player though
I like to see good animal or bird life in games, really ups the immersion for me if it’s gotta good algorithm. Do they react if you kick em? An I think ppl have enjoyed looking after animals in computer games as long as there’s been computer games. I remember these tamagotchi things in the 80s or 90s, little LCD screens with some sorta animal you had to look after by pressing a tiny button.
I’ve never really thought to kick the Animals, i will say they run away and hide if you cause too much of a fuss around them though. On the subject of Tamagotchi though i actually have one! It’s currently disassembled after an unfortunate accident with a toddler and some soda, but i’m pretty sure it still works if i put it together. For a while though i traded it for a Digimon V-Pet though
You could try of The Devil! It’s an episodic indie cyberpunk courtroom mystery game and the first episode is free. (also i’ve been obsessed with it lately and need more people to talk about it pls pls pls)
2 very different genres, since you didn’t specify:
FlatOut 2 is a fun, fast-paced arcade racing game that can be played with one hand. You just need the cursor keys and Ctrl for Nitro.
In Papers Please, you work at a Soviet-like country’s border crossing and have to check every immigrant’s details while making difficult moral decisions under time pressure. Mouse only.
I appreciate that I can avoid tolls and highways with Mapquest Directions. The ability to customize my route makes it feel like I’m really in control of my trip.
Great tool for parents and grandparents! My mom still prints MapQuest directions and finds it much easier than using her phone or car GPS.
I never thought I’d return to MapQuest, but it actually came through when Google Maps failed me during a low-signal drive through rural areas.
Our group got Lethal Company - and promptly refunded, none of us really felt it. Later “Content Warning” was given free, which we got and still occasionally play, it’s okay - if a bit jank. We’ve been discussing about this one, but it just screams streamer/youtuber-bait to me, and while it is exceptionally fun to watch good streamers having a banter and laughs. I dunno if it holds as well for us, it kinda feels like we’d play it once or twice and then drop it entirely.
Visually the game is on point, though. The southpark-esque “canadian” way the robot-characters talk is hilarious, and the slight eye movements really sell it.
I can totally see where that sentiment is coming from. I had one of my friends practically begging me to buy it to play with them, and i was still pretty hesitant about it because I wasn’t sure if I’d actually play it again. I am glad I enjoyed it, but basically I completely get where you’re coming from.
Do you mind if I ask more about how Content Warning is? I got it for free on Steam a while ago and have been considering giving it a try
I’m a bit two minds about Content Warning - on one hand, it’s simple to pick up and it’s definitely goofy and, fun? But lack of meaningful permanent progress kinda brings it down for me.
Essentially, you can do “fine” with the basic gear (camera, flashlights), but you get more views (ie. money) with better gear - assuming you actually can capture some footage the game-logic deems worthy. Lost items can occasionally be found in the spoopy-place later on, but not guaranteed. Also replacing/buying new gear is kinda expensive, and dead teammates cost money to bring back (but you can’t go to debt because of it, iirc, so that’s nice).
The runs, at least for us, are usually VERY short, like few minutes in and out. Your runs are limited by oxygen, health and amount of footage you can record - which is 30s. so make it count. So basically how the runs go:
find the first monster
goof with it and try not to die
okay steve died while goofing with the monster, but I got it on film!
RUN AWAAAY with camera set in selfie-mode and try not to die
Usually monsters can be found very quickly, sometimes it takes a while. But usually run is over in few minutes, the prepwork before taking a dive tends to take longer :D
AFAIK There are some “hidden puzzles”, like combine some bones or whatever to summon a spoopy secret monster or such, but I haven’t seen them myself, just seen some mentions about them occasionally.
Also, It has mod support too. We tried a few:
longer/infinite film - initially we thought this would be great, but that just defeated the whole point, recorded footage started to drag on and on and on… Short film forces you to really asses the situation and only record peak footage, instead of meandering nonsense.
More/infinite money - While it was dope to finally test the equipment we were usually too stupid drunk bad to be able to afford them, the items range from useless single use toy to needlessly expensive for what they are.
More days - same, kinda defeats the point.
free hospital bills - a good one, imo. The game is punishing enough as is.
Maybe a bit more durable dudes or longer/infinite oxygen tanks would do, dunno.
Doesn’t sound like a glowing recommendation, but in general I’ve never had bad time in the game. The runs are just over bit too quickly, but then again starting a new doesn’t take long either. It’s decent at minimum.
I might look into picking it up for friends when it goes on sale. From what i’ve heard it sounds like the kind of thing we could have a good time with, maybe not at full price though
Fallout London currently has my attention. It's remarkable how it's possible to build a game that doesn't feel like a tiny playpark with the tech. London is BIG!
Arkham City is great! Plays well, sounds dope, looks still pretty darn good. The artstyle is still a nice balance between realistic and stylistic, which doesn’t age as hard as realistic, imo.
Got to ask, FSR really needed? Shouldn’t this run at 4k even at fairly modest/toaster-ish pc now? Or does FSR provide better antialiasing results than whatever the game does without it?
Once upon a time I did 100%'d Arkham Asylum, but bailed out of that plan on Arkham City - the amount of collectibles, challenges and secrets was just too much. (And then Arkham Knight came along and turned it way past 11, didn’t bother to finish the game because screw those Joker races.)
I used the benchmark at 4K and was getting around 30 FPS average. I’m fine with 30 FPS to be honest, but if i have the option of scaling down to 1440p and getting 60 i’d much rather take that. The FSR was honestly just personal preference though. I looked at it compared to Steam OS’s linear scaling and went “I like how this looks more” and that was my rationale.
I was planning on 100% City, it’s my favorite, and i had fun 100% Asylum, but i saw the number of collectibles and decided maybe that’s better saved for when i can allot time to it
oh I wasn’t going to go on a rampage about fake pixels or anything, honest question about performance. Kinda wild it tanks that hard beyond 1440p. There’s few games where I run DLSS even if performance-wise it isn’t neede - just because it does better job with antialiasing than whatever TXAA/TAA/FXAA/whatever postprocess AA there usually is. A lot less crawling pixel edges in fine details etc.
Also, just heads up if you ever intend to go for Arkham Knight - IIRC the good ending requires finishing all joker stuff (incl. the collectible trophies). I got no time for that nonsense so just watched the ending on youtube after getting bad ending. :D
You’re fine lol. I will say i do use FSR to upscale UI specifically on old games where the UI wasn’t made with 1440p or higher in mind so it’s fuzzy and jagged (Assassin’s Creed Black Flag and Rogue are the two main examples). I’m not really sure what the performance is all about though. My GPU is a RX 7600 XT 16 GB at 2.47 GHz clock speed, so i feel like that should be enough for City at 4k, maybe not though.
I wasn’t aware there was a good ending in Knight though. I knew about the Nightmare difficulty changes but i had always assumed the ending was the exact same regardless of 100% status due to the older games
bin.pol.social
Ważne