Any action/fighting/shmup franchise because the stories are typically nonexistent/shit anyway:
Bayonetta: I recommend the original as a starting point for an authentic action experience, but Bayonetta 2 is more beginner-friendly.
Devil May Cry: either 3, or 5 will work—3 if you're after a challenging experience, and 5 if you're looking for an insane combo simulator. 1 could work as an entry point, but it's too old and will not appeal to everyone.
Ninja Gaiden: I recommend the original Ninja Gaiden 2 on XBOX (not Sigma) if you're after nonstop action, and Ninja Gaiden Black if you're more of a souls-like fan.
Crimzon Clover: World EXplosion is the superior game.
Under Night In-Birth: I recommend Sys:Celes because it's the only one with functional netcode.
Persona 4 Arena Ultimax because it's the only Persona Arena game, they just started at Persona 4, and the story has tie-ins for Persona 3 and 4.
Guilty Gear: start with XX Accent Core Plus R if you need the "the most Guilty Gear" because every character has the most moves they've ever had throughout the series. -STRIVE- for beginners, and Xrd if you find XX inaccessible. OG Guilty Gear is a broken artifact, maybe to be admired, but not taken seriously.
DoDonPachi: DaiOuJou: widely regarded as a shmup goat and the best DoDonPachi game. I recommend the Black Label release.
Yeah I was gonna hop in here and say Fallout. New Vegas has all the themes of the classic series with the easier to play gameplay of the 3D era. That said though, I really don’t think you can start wherever with that series - IF you want a clear picture of what it’s about. I started with Fallout 3, and that definitely muddies the series themes a bit. Fallout 4 comes around and the realistic themes of humanity’s repetitive follies are all but thrown out the window to focus on the scifi, retrofuturism, and apocalyptic aspects of the series. Fallout 1, 2, and NV are the continued story of society rebuilding and making the same mistakes we always make as a species. Only the first one is a post apocalyptic game, 2 and NV are post-post apocalyptic with large communities and states starting to form.
No hate on the fun there is to be had exploring bombed out ruins, I still love Fallout 3 and I put in a good bit of time with Fallout 4. But while the West Coast tells the story of society rebuilding, with people making adobe houses reasonably soon after the bombs fell and eventually manufacturing concrete, the East Coast is full of convoluted reasons for why society hasn’t rebuilt yet in 200 years and everyone still lives in scrap metal shacks. Not that Fallout games are all realism, but I think the Bethesda games sacrifice the realism of how humanity functions to add more scifi components - and that’s just not what Fallout’s all about.
I should probably say an actual game series I think you can pick up at any game though, and I’ll have to go with Metal Gear Solid. Fantastic story that’s convoluted and told out of order. It doesn’t matter where you start, you’re always going to have fun! I recommend MGS1 for anybody with a day job, and MGS5 for anyone who wants to sink some hours into a sandbox.
Bionic Commando. Love love love to shoot Hitler in his doughy, laughable master race face with a rocket launcher through the window of a fucking helicopter as I fall past it.
Lawbreakers was easily the most fun I had in a multiplayer game ever. Ok, maybe that spot is shared with Titanfall 2, but Lawbreakers is a far better competitive shooter.
I’m still holding out hope that the modding community will crack the server-side code and create a good server browser for it.
This game is almost universally hated, but I really quite enjoyed it and even respected what they were going for with the writing. My 8/10 review from when I played it: howlongtobeat.com/user/knokelmaat/reviews/…/1
I have no experience with other Silent Hill games, which might have made me less critical of this game. By no means a masterpiece, but an interesting experience for me.
Mansions of Madness. It’s my wife’s new favorite game. The game has many different scenarios and they play out pretty differently each time. The game is almost all co-op, so it’s players VS. the game. I was actually against the need for an app at first but it simplifies a lot and helps keep track of a lot of the mundane stuff.
I don’t know how the game does it, but in so many sessions the last actions are so important. I have often won the game within the last possible action. Such a great feeling.
Going from “easy, everything is fine” to “everything on fire, NPCs dead, several Monsters” in two rounds. Then winning by a clever set oft actions, where several player habe to coordinate, is peak feeling oft accomplishment.
I see the app as the DM. Plus, you can tell it what expansions you own, and it includes it all when it makes the map — you can play the same scenario and get different layouts.
Yeah. It’s super easy to house-rule Carcassonne as a pure co-op game. Remove the farmers (to keep your sanity, because co-op is actually much harder), keep the rules about Castle and road occupation (where a tie gets scored for each tied player), and play to maximize the combined players score. None of the strategy is lost and trying to carefully double occupy everything is sometimes a nail biting challenge.
There’s actually a specifically cooperative expansion for Carcassonne, called Mists Over Carcassonne. It adds an element of managing a ghost population while trying to cooperatively reach a target score based on certain scenarios.
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