I got a 1st Gen 3DS second hand some time ago. What I like:
Pokemon, Zelda, and Animal Crossing.
The 3D effect and dual cameras are neat, though a little gimmicky.
What I don’t like:
The heavy reliance upon internet connectivity. I can’t change the details of the account on it without losing access to the downloaded games. I can’t even change it anyway, because the online store is closed.
The control stick sucks. It’s good for a very flat control stick, but it doesn’t feel nice to use.
Proprietary power connector.
The viewing angle on the screen is pretty shallow.
I have a Steam Deck, and it’s just better in all respects. I get that it’s comparing a very new device against an old device, but I don’t really see a reason to pull out the 3DS when I could have a better experience on the SD.
My hands are pretty medium sized, and I think it’s the most comfortable portable device I have ever had in my hands. It is however a bit heavy. It’s also not a pocket device like the Gameboy was, although most DS are not very pocketable either.
I upgraded to a New 3DS XL for Monster Hunter because I needed the control nub for camera control. The viewing angle with eye tracking is SO MUCH BETTER.
I did rip out the control nub and replace it with a PSP joystick, improving it vastly.
I bought a Steam Deck just to support the most important thing that ever happened to Linux gaming, but mine has actually just been gathering dust. It's far too big to really be a handheld, doesn't fit in my pocket, and does not fill the role that Nintendo's handhelds served for me. The main thing I do end up using it for is taking Deck + dock to FGC events for a portable setup.
Last year I bought a Miyoo Mini Plus, a little emulator handheld, as an impulse buy because it was on sale super cheap. I ended up putting far more time into it than I ever did with the Deck.
My ultimate dream would be to someday get SteamOS running on a DS-sized form factor. Doesn't need to be beefy, just needs to fit in my pocket and run my favorite 2D indie games.
the original resident evil. couldn’t even get through the first 15 minutes before i threw the controller across the room. i don’t play scary games anymore, but i love watching other people play!
I have a kind of funny story about that. I was too young to be playing RE when it came out, but that didn’t stop me from sneaking it out of my dad’s collection of grownup games to try it anyway.
So there’s this well known jump scare, probably in the first fifteen minutes as you say where you’re running down a hallway and suddenly some dogs jump through these glass windows. I screamed, fumbled the controller, and was eaten by dogs. Might have been the first jump scare of my life.
So I hadn’t hit a save point, so you have to start the game over. So I decide to just leave the mansion through the front door instead of going out that way. And you get a cutscene where a dog jumps through the door and you have to wrestle it away.
I still haven’t played the game since.
But my wife and I are a big fan of the series, so eventually we decided to marathon them on the condition that she plays RE1. She’s playing the remake and goes into the room where the dogs jump through the windows and I’m holding my breath waiting for it to happen. Only it doesn’t.
So I’m a little disappointed, but I figure it’s a remake so maybe they’re switching things up a bit and going to put the jump scare somewhere else in the mansion.
Sooner or later you have to backtrack through that corridor though, and on like the third time going through this “safe” corridor the dogs jump through the window. She screams, fumbles the controller, and is eaten by dogs.
Seven-year-old me was vindicated that my adult wife also got punked and I’m not alone.
I found the batman vr game on psvr scariest. It wasnt that scary a premise, but because of the immersion, it was extra. You knew joker was in a cell and you had to Kean in to see. Although you knew he would get you, you had no choice. You had to physically force yourself to be attacked bybsteppibg forwards.
Similarly, the jumping off a cliff to commit suicide in suoerhot vr was quite confronting and scary. I think they edited it out.
During my search, I keep seeing things about VR, and it seems like it very well could be the next big thing to scare me lol. The added immersion might be just the ticket.
I think some have said the start of resident evil village is quite scary on vr, but I havnt played it. Probably less so if you’ve already played it. There are a bunch of junonscare games but they interest me less.
I remember being pissed when I got shitty cards from a YuGiOh booster pack when I was a kid, never bought new packs again. Only got stuff if I knew its value first. The fact that kids these days are actually falling prey to these systems shows how much more advanced and predatory they are.
Ah, yeah it might be kind of rough on an SP. You could play it normally though tbh. The menus are flipped but once you’re in the game there’s not much difference playing it flipped on its side
I've been getting back into playing The Finals lately. Kinda similar to Splitgate, in that the mechanics are easy to understand and mastering them will yield you a lot of fun and victory. The movement is very snappy, there's a lot of variety in how you can play, and matches are relatively quick.
It's an objective-based shooter, so you won't win just by getting kills; you have to complete a specific goal before your enemies to actually win. So it's a bit like Overwatch or TF2 in that regard (kinda dated references, I know) in terms of goals and a player's abilities. And the gunplay feels very much like Battlefield, which would make sense because ex-DICE devs worked on this game, I believe. It's also got crossplay.
It's got a seasonal/live service model for cosmetics. The battle pass and any other MTX are all only for cosmetics, though; unlocking weapons/abilities can only be done through gameplay, with no skip mechanics. So no weapons, abilities, maps, game modes, etc can be bought with real money at all. Figured I'd mention, since I know that's a turnoff for a lot of people, but I've been enjoying it as a free player.
Halo CE, Halo 2, and Halo 3 are great. Then the franchise was purchased by 343 and everything since has been a soulless COD clone with a Halo skin… and a random RTS.
I started playing one of the Gacha games a few months back now, Watcher of Realms, I think the only reason I started was because it showed jiggling boobies in a trailer. The name is goofy and the story is almost non-existant, the gameplay isn’t terribly deep, but has some nuances to it, it’s like a tower defense RPG game. It’s kind of dumb as a game because it records your playthroughs of scenarios that you can then use later on to “Auto-fight” for you as you frequently have to grind for different shit. So you basically set the game on auto-pilot and stop playing the game. I’ve been playing for something like 6 months now, but I’ve been committed from the start to never pay a single dime for it and I’ve stuck with that the entire time. Granted, I’ve put way too much time into the game and, if time is money, I’ve wasted a bunch that way, but I’ve never actually paid for anything in currency. Cheap skate 4 life. I honestly don’t know why I keep playing, knowing what the game is setup for, but I still log in day after day.
I can definitely see how it encourages players to spend money, there’s so many mini-currencies within the game that obfuscate what you need to do to earn this or that hero or get whatever thing you’re trying for, but ultimately the incentive is to buy shit to get further along. In this game though, the rates are so goddamn ridiculous that you’d have to be an impatient jackass to pay the rates they want for simple things that don’t even give any guarantees of better performance in the game. On the one hand, I thing games like this are evil for trying to take advantage of people, but on the other, if you’re that stupid and that rich that you have money to burn on a game like this… maybe throwing your money away on digital stuff isn’t the worse thing you could be wasting your money on (like real world drugs or donating to Trump or something stupid like that). But yes, for kids who haven’t mentally developed yet, there probably should be some sort of protections for them, since they’ll pay for dumb shit at the drop of a hat.
While I definitely have a lot of issues with how fast people said “Gacha and loot boxes are okay if it is Genshin Impact”, I have the same general reservations I did back when it was about loot boxes in Overwatch or nu-Battlefront 2.
Yes, it is real shitty and a great way to pad out a game into a grind. And the goal is obviously to encourage RMTs to bypass it.
But also? It is like people for got ARPGs and MMOs and the like. The common refrain among older “gamer” Millennials is something like “I almost flunked out of school because of WoW/Everquest” and the like. And a lot of us have stories about staying up all night doing Bhaal runs to get a specific drop in Diablo 2 and so forth.
And, at the end of the day, it is the same thing. It is a way to artificially increase engagement with the option to RMT your way out of it. Studios have found ways to pull all those RMTs into the game itself (so that they get a cut on every legendary sword sold) but it is still the same skinner boxes.
Not to mention games like Balatro or Vampire Survivors that take massive inspiration from casino and slot machine design and mechanics. Yes, they don’t have additional purchases (DLC aside) but there is something to be said when EVERYONE owns a ten dollar game because everyone who touches it can’t stop gushing about the flashing lights and bells.
And, much like with loot boxes, I am really hesitant for any “We passed some random ass legislature. Mission Accomplished™”. When the underlying skinner box concept is still the basis of so many games.
Thanks for calling them out for being Skinner Boxes (also known as an Operant Conditioning Chamber). When my friends were having addiction issues with WoW 20 years ago, I called it out as being addictive because it was a glorified skinner box. Nothing has changed, it’s just become more exploitative.
For anyone unfamiliar, it’s a science experiment. There’s two rats in two boxes. One rat has a lever that, when pressed, drops food to the rat. The rat only presses the lever when it is hungry. In the other box, the rat has a lever that randomly outputs food, but never consistently. A lot of the time, it produces nothing. The rat in that box spends all day long pressing the lever. Since it has no idea when the food will come, it panics and never stops trying to get more food, unsure if it will starve if it does not.
This is Diablo/World of Warcraft and the “Epic Loot” problem. People are clicking on the games endlessly looking for that top tier loot drop. It’s the same thing, because the results are inconsistent, people get addicted to the grind of trying to find the “best” item.
Also, thanks for pointing out that it doesn’t matter what game it is it’s still not okay. It wasn’t okay when it was WoW, it’s not okay when it’s Genshin Impact.
While I understand and agree with your premise to a point, aren’t you advocating for the removal of all randomness in videogames? As long as random factors are tied to outcomes, games will always be playing off that desire that the Skinner Box highlights. I’d argue that the entire modern rogue-lite genre is predicated on the fact that sometimes you will get “better” powerups, upgrades, etc., which leads to better outcomes. Auto-chess games are similiar, where hitting good random rolls leads to high powered teams and easy wins.
Mastery of both these genres requires both a wide birth of knowledge, and flexibility as you make due with what you are offerred, rather than simply always having the best things at all times. These are skills that are fun to have tested and build master in, and I don’t really think we should eliminate that from games. I agree that the worst offenders are simply trying to feed off human addiction rather than build are emergant gameplay situations, but any rule that targets the addict chasers is likely to catch other games with randomization in the crossfire.
I understand I didn’t make it clear in this comment and I apologize for that, elsewhere in the thread I made clear that I don’t want games like WoW/Diablo/Borderlands/Balatro to get banned, but I do think it’s important to recognize how their systems work and can impact people with addiction/gambling issues. I think we haven’t ever actually had a conversation about that aspect of these games, and I think it may be an important one to have, even if it only deeply affects a small sliver of society. Out of 9 billion people, a sliver is still often millions.
Also, and I do apologize, (especially if it was just a typo) but it is actually “wide berth” not “wide birth.” Otherwise, I agree with your point. However, I really did have friends who struggled with WoW in functionally the same way I have had other friends struggle with drugs and alcohol. They were in the minority, but they existed. I think it’s important to find ways to help those people deal with those issues without impacting the large number of people whom it does not. As I said elsewhere, I personally don’t have good ideas how to achieve that, I just know the conversation should happen. I would hope more clever and thoughtful people than I could have good ideas.
While there certainly are problems with other games, at least every game you mentioned is fully transparent about the price tag. Balatro doesn’t exploit whales by concealing how much it'll cost to get anything.
They're different issues. The fact that people can and do financially ruin themselves over gacha is a lot more serious, and trying to conflate that with something like Balatro ultimately muddies the message.
I think gacha is a predatory business model that should be illegal, and yes that includes Genshin. But no it does not include Balatro, because Balatro isn't gacha.
Its the same idea. It is taking concepts that are known to prey on those with addictive tendencies and turning that into a game.
That is why I referenced games like Diablo and WoW. They were more about making people spend time but… time is money.
And THAT is the problem. Knowingly taking advantage of the kind of stuff that rubs dopamine emitters real nice. Because a lot of us can dip in and out of a gacha and not get ruined. And others will fail out of college because they NEED that drop
Money is not everything. That is why I keep pointing out the time argument (and you keep ignoring it…). Gaming cafes tend to take advantage along those lines but also just look up horror stories like that couple that was so engrossed with WoW (?) they let their baby die.
At the end of the day: Warning labels and acknowledgement of what we are exposing ourselves to goes a long way. Rather than just saying “I like X so X can’t be bad” until it gets to the point that people insist it needs to be illegal because they cannot help themselves.
…but the core of Balatro is literally in its random presentation. The blinds are random, the jokers are random, the store is random, the planets are random, the tarot cards are random, it’s all random. World of Warcraft didn’t need you to pay money to get epic loot either, but I still had friends ruin their lives over chasing epic loot in WoW. I haven’t had any friends ruin their lives over Balatro yet, but I also don’t think it’s impossible for that to happen. Obviously Balatro isn’t “gambling” in the sense of taking a risk with actual real money, but otherwise it still fits the definition of a skinner box.
Because at their core, when a massive amount of the gameplay revolves around random chance, it’s very easy to get addicted to it.
Well what do you want the solution to be? I think it's easy to say that games should be transparent about what you're paying for, my stance is that gacha should be outright illegal because of that. But I don't think it makes sense to go after any and all kinds of randomness in games.
I’m not the one who made the original post so I’m not asking for a solution for this.
I’m pointing out how hard it is to lay down a line in the sand and say “this one is bad and this one is good” because sadly, but very arguably, the core game mechanics are addictive themselves.
I remember the couple in China South Korea whose baby died because they were playing too much WoW.
I mean, in the US before the reversal of the Chevron doctorine, the easy solution would be to pass legislation banning “dark patterns” then assign a regulatory agency to design guidance and enforce the law
The core of lots of games revolve around random chance, and plenty of those exhibit no addictive behavior whatsoever. I’d certainly like to hear a research psychologist’s take on it though.
…and because literally every mechanic in the game is random. The whole game is a skinner box. I say this as a fan of Balatro.
To quote myself from elsewhere in the thread: The blinds are random, the jokers are random, the store is random, the planets are random, the tarot cards are random, it’s all random.
That’s literally what gives Balatro an addictively replayable quality.
I think the fact that people treat them different is the argument that, when the company themselves are taking a cut of that RMT, they have a financial incentive to design systems that would make you want to use it, even more so than when it’s something done against the TOS.
It’s why Diablo 3 had to remove it, the grind got much better after it was gone.
Ogólnie w kwestii Dolnego Śląska polecam zarówno przeglądanie strony Radia Wrocław, a jak ktoś jest lokalnie to ogarnięcie radioodbiornika (najlepiej na baterie, jeśli zabraknie prądu) i słuchanie na częstotliwościach:
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