As someone that played R6 siege for over 6 years. It is complete when the game’s dysfunction can no longer be overlooked because of the intermittent highs you get from a good play you made in a round.
Our next update (Quality of Life) exactly aims to iron out most of the kinks remaining in the core loop. So being able to queue starting an activity after traveling, equipping saved gear presets, being able to organize bank & inventory, push notifications (that are opt-in and customizable) and cleaning UI stuff where it’s been reported confusing for some.
We’re aiming for this to ship in the next couple of months along with some content additions. Thank you so much ❤️
This sounds amazing, I’ve been playing for a couple of months & really enjoying it. Having never played RuneScape or anything like it, it’s been quite a learning curve, but it’s all very chill so you don’t feel bad if it takes a while to spot a certain feature or remember where a certain screen was in the sprawling menu system (which is fairly easy to use once you get used to it).
In the first few days/week I found I needed to interact while on walks to make the most of the short step requirements for early activities, but that soon levelled out, & the walk buffer with 2x multiplier is a really nice touch. Every few days/week I try to leave it on idle to build back the buffer, then everything feels relatively quick to progress for the next few days.
Really awesome work & look forward to the upcoming updates whenever they arrive. Big thanks to you & the team!
It’s alright, but I couldn’t get through it. It just was #notmyAC lol. Travel between quests took too long and the desert is not that interesting to me personally. Parcour was shallow and I hated the combat and progression systems.
I loved almost all of the old school style AC games, but they started to drop off after the Ezio trilogy. 3, Black Flag, Unity and Syndicate were fine, but they just didn’t quite have the same charm or were lacking in other areas. Still had a fun time with Black Flag and Syndicate.
Children of a Dead Earth is a tactical space game with n-body Newtonian physics. This means that on the surface it is very similar to something like KSP, you can do things like orbit a Lagrange point. In addition, you can design all the parts of you spacecraft and weaponry down to the materials they use. If you can make a fuel tank made out of aerogel work with the laws of physics, then you can use it. For example, I made a coilgun that fires nukes which was devastating at close range but the low velocity of the nukes made them easy to dodge at long range and without any thrusters, they cannot course correct.
It is actually a Skyrim mod but basically a complete game that just happens to be built upon Skyrim. It features full professional quality voice acting in German and English, new game systems inspired by the Gothic series, a setting separate from Elder Scrolls, and a story that gets close to the quality of Planescape Torment or Disco Elysium. I can’t recommend it enough.
It probably works with some tinkering. I would recommend completing it once the way the modders intended since they likely never tested their game with VR in mind.
A fun little 2000 era RTS with customisable mech chassis units/base building/multiple fighting levels per map (separate air/land/underground maps). In hindsight, it has a fiendishly difficult campaign which I remember it being a lot easier than I find it now…
Yes! Great fun game. Crashes for me every so often in Windows now, which is a pain especially for skirmishes because you can’t save. Have installed in Linux now but haven’t tested much - maybe it’ll work better!
I always loved the combot customisation aspect, but it seems my favourite load-out and team has changed since I played so many years ago, back when one borrowed a friend’s CD.
Vangers is a postapocalyptic and fundamentally strange top-down driving/exploration/mystery/action-RPG.
It has a unique back story, hostile worlds and an intriguing and expansive vocabulary that helps tell the story. If you are the type of person that appreciates poetic neologisms because they get your brain going, guessing at the etymology and sucking up the layers of connotation, this is up your alley.
Even if you manage to complete the game, you’ll be left wondering whether what happened was even meant to happen. It’s sort of post modern with deconstructed words, rituals and behaviors all jumbled up and muddled together as a result of a great and important event that once had meaning to creatures that may no longer even exist.
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