Investing a bunch of time into Erdtree. I think some of the bosses probably need a bit of tweaking, in particular Rellana seems to be a spot where lots of folks are struggling. I wonder if someone will figure out the Scaudtree fragment mitigation/dmg boost, but there’s definitely a lack of pre-Rellana fragments or just a general struggle with this boss based on how quickly you can get summoned and how quickly people seem to just straight up die when fighting this boss lmao. Took a lot of tries to down him the first time myself but I also haven’t touched this game since release and I played through it pretty quick.
Tips for Rellana if you're strugglingA lot of his attacks won’t drain a ton of stamina, bring a shield and start to learn his move set. In general rolling into him, especially to the right or left is useful for many attacks. Many of Rellana’s moves are also parryable, bring a shield with golden parry or carrian retaliation. Be sure you’re running a heavy fire and heavy magic reduction talisman. Two big points to watch for. When he enters second phase, the animation is good for a solid punish. If you punish him he’ll almost always do the flame pillar move, so punish and roll back a few times. When he jumps in the air with two blue orbs, get ready to jump 3 times or have a good shield and full stamina. You might want to run a bit away from him to make timing the jumps easier.
I haven’t had much issue with him. Using heavy weapons every attack staggers him, so you can pretty much stunlock him. Running right or left dodges most of his projectiles, his only dangerous attack is when he summons the fat enemy.
You can ignore his summons, they go away after some time. Just rush the boss down.
Lol thanks, so easy. My dumbass kept trying to play it safe hiding behind Graves to block. As soon as I went up close I got him 2nd try with ruins greatsword.
I just beat this guy. Walked in with a colossal hammer and pancaked him. Took two tries because the first time I didn’t realize he didn’t turn into the fat one, but it was a summon instead.
I don’t really have much advice, really. Run sideways towards him when he spams projectiles, dodge into the big projectile, ignore his summons since your big hammer will hit them too anyway.
Something they didn’t fix for the Myst remake that the Myst-like Quern is much better at is not making puzzles so obscure as to essentially require a guide to complete the game. Was anything done about that problem for the Riven remake?
Well I suppose the issue is that not everyone sees the obscureness as a problem. I love the Myst games and quern, but I think it would be a bad idea to change the puzzles to be different. The Myst series is quite difficult to be sure, but that’s part of why I love them. I don’t think everyone needs a guide to finish, but if one does every now and then, is that really such a bad thing? For single player, whatever method of playing that gives you the most enjoyment is the correct way to play
Admittedly I did need a guide at times for Quern too; I think the best compromise is what Cyan did for Firmament and just include an optional hint system in the game itself. By avoiding the need to consult walkthroughs, not only would excessive spoilers be avoided, but the experience would remain self-contained, something especially important for a VR game.
I am interested in the game series, but it looks like there are many points to start from. Myst 2021, realMyst Masterpiece Edition, Myst Masterpiece Edition, Riven, Riven 2024.
Seems like the starting point is a relatively controversial topic amongst fans. I thought of starting with Myst 2021, then playing the original Riven.
I don’t think it’s a big deal where you start. The latest iteration of Riven will likely be the most accessible and that’s probably what matters most if you’re just starting out.
Much of the appeal (for me at least) is that the storyline is a Tolkien-like epic story spanning thousands of years. Myst takes place before Riven, and if you wanted to consume it in chronological order you would start by reading the books (which are surprisingly good). But it’s fine to go back and “fill in the blanks” if you play in a different order. It’s like reading The Hobbit after you read The Lord of the Rings trilogy.
Also note that Riven and Riven 2024 are the same story so there’s no need to play both of them. Same with Myst, just pick the most modern iteration of it. The versions that allow you to move and look around freely take away a lot of frustration with trying to make out what the world looks like and finding clues.
“This is the 1 game I would bring to a desert island”
“one of the most captivating puzzle games ever”
85%, 88%, 70%, a C to a B. That is just above average.
Meanwhile you get an absolute broken AAA piece of crap that barely functions, incoherant story, generic and boring and those same reviewers say “70-80%”. So there is a <10% difference between absolutely mastering a genre and releasing straight garbage?
IGN and its consequences have been a disaster for video game journalism.
“This game barely works. I had multiple game-breaking bugs during the tutorial. The art style is ugly, the music is annoying, the gameplay is generic and not fun at all, the graphics stutter constantly, and it tried to make me drink a can of mountain dew on camera to verify my purchase. We give it a 7… point 1.”
Was getting all set up for another playthrough of New Vegas, mods and all (even made my own, though I ditched it last minute), and then I realised, “Wait, why am I doing this? I don’t actually feel like playing this at all right now, even with the new mods.”
So, now I’ve downloaded some stuff in my backlog, but don’t know if I’ll play any of it at the moment because I’m kind of burned out a little.
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