My wife only went because I was hellbent on seeing the eclipse at totality (we saw the last October’s eclipse and 2017 both from around 90% coverage). Afterwards she said “the Grand canyon ain’t got shit on a solar eclipse” and we are both still in shock for how amazing of an experience it was.
The wonky colors as day slowly turned to night, the sudden whooshing shadow as totality began, the burning ring of fire in the sky then the light whooshing back as totality ended, the cacophony of yelps by folks too slow to put their eclipse glasses back on. It was a hell of an experience
I’m in a similar boat. Flew across the country because after “missing” 2017s I immediately felt regret. Now I’m debating Europe in 2026.
But the colors. Can someone who understands this stuff please explain to me why a simple reduction in light in the lead up to (and following) totality makes all the colors seem “wrong”?
Just finished playing Axiom Verge. Since I picked up a SteamDeck, I’m trying to play through my library. I’m trying to figure out which game in my library to tackle next between Blasphemous, Forager, or Spiritfarer.
I’ve only ever played the two Oracle games on gameboy color, they were excellent. Never dinished Ages though, too damn difficult. Something about this format (topdown, block-based…) works really well with my brain
Pictures turned out ok! I should have done a dry run for my totality setup, as I wanted to do some bracketed exposures and assumed my DSLR would let me do that the same way in live display mode as it does in optical viewfinder mode, and it… didn’t. But the pictures I did get are a reasonable, if insufficient facsimile of the experience.
As for the real deal… I’ll have to update everyone once I’ve processed it. It was clear as crystal, and a perfect day. I was totally unprepared in every way that mattered. I don’t yet have words.
Morrowind is a great game, Worth a try if you’re willing to watch some videos on how to play. Its a bit unforgiving to newcomers who don’t know how to build a proper class yet. Its got an android port too.
If I’m an experienced D&D player, will I need to worry about knowing how to build a class? I didn’t have any problems understanding KOTOR’s character creation, and I actually prefer Mass Effect 1’s combat and levelling over 2. I love crpgs.
Assassins Creed 1&2 are not really open world games comparable with BoTW or ToTK. The world is much smaller and everything is far more linear. The combat system is also not extremely great. You can mainly just wait for counters constantly.
That said, I still enjoyed the games (especially 2) a lot. But it is more the fun climbing action and fairly good storytelling.
Skyrim might be possible, but I have not played it personally. The witcher is available on the Switch as well.
Gotta be Breath of the Wild, for me. Taken together with Tears of the Kingdom, the series’ storytelling and immersion has never been better, I think, and as a game, Breath of the Wild was the tighter, more-satisfying experience, overall.
Wind Waker is a veeerrrrrrry close second. I think it’s the most-polished entry in the whole series, in both categories. I’m really not sure what I would change, if given the chance.
It’s not Zelda like, but if you like factory games, Satisfactory is as close to open world as a factory game gets. You land on a planet and have to build a factory to launch things into space for corporate overlords. It’s first person, lots of climbing and building. There’s a tiny bit of combat, not the focus tho.
Others have mentioned Elder Scrolls, but nobody recommended Daggerfall yet, so it’s one of my picks. Yes, the 1996 game, which you can play on Unity for a much, much better experience overall. Since the game is free, you don’t need to pay a thing. Combat won’t feel good, tho.
If you enjoy space games, X3 Albion Prelude might be a good option. It’s “open world” in that you can go anywhere right from the start, but the main gist of the game is to get rich so you can get the capital ships. Ship to ship combat is fine, each ship class has strengths and weaknesses. It has a learning curve and can feel needlessly convoluted at times
Kingdoms of Amalur isn’t really open world, but its combat is awesome. Get the original, non-remastered version, and it should run on your stronger PC, hopefully.
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