Still working on clearing the map in Ghostwire: Tokyo. There is just so, so much. But even as I'm going through and tying up lose ends, I am loving all the little easter eggs. There's references to previous Tango games, Resident Evil, horror movies, Wizard of Oz of all things... Also, this game has a serious thing for aliens and UFOs? I'm not sure why though. Still fun, even though some tasks have been a little time consuming.
I don’t know if my fondness for any game tanked as steeply as Ghostwire Tokyo. I started out really enjoying it gameplay and traversal, the environmental design and level of detail, the style and enemy design. But it just did not last. I got reasonably swept up in map-clearing activities myself but grew bored of them so quickly I could barely bring myself to finish the game’s relatively swift main campaign.
I'm a bit if the opposite, I seem to thrive on games that have a lot of collectibles and side missions/tasks because it turns into mindless fun between emails.
But I get where you're coming from, and I think that one of the game's pitfalls is the collectibles/side missions to main story ratio. Like finding the stickers/graffiti has been the most difficult for me, so I probably could have done without that one. The relics are really cool, and I love reading about them, but they kind of have a weird spread over the map.
I think the devs could have either made the map smaller (not that it's that large to begin with) with less "stuff", since you don't unlock at least half the map anyway if you just stick the main storyline, or they could have padded out or lengthened the main story so you do unlock all the map before you get to the point where you move "off map". (Edit to add) It seems like the devs got so caught up in creating a realistic version of Shibuya that it kinda got away from the main point and plot of the game.
I actually do enjoy a bit of tedium, but it very specifically has to be building to something (I’ll swim around breaking rocks as long as Subnautica demands me to if it means getting to build some cool new thing).
Your point about not opening half the map just on the main missions is salient too for the same reason. Collecting for collecting’s sake is not enough for me, and too much of this game is just…there.
Store the memory of this wonderful milestone in your life where you can reflect on a life well spent and be embedded in the feeling of belonging to a loving family. That shit is GOLD and will protect your mental health like a Patronus Charm from Harry Potter.
“camped” out in Quebec, my son speaks better French than me and has corrected me all weekend, but we’ll see whose in charge when I poke him in the eyes two seconds before totality… Or squeal like a school girl as it approaches, we’ll see which happens!
I happened to be able to see the 2017 one and it was so impactful I saved the date and made sure I’d make it happen. Cut forward 7 years and here I am with most of my immediate family (I have 6 siblings so having most is impressive).
It is an experience that can’t be captured by any form of digital or physical media and my only way to describe it is - it’s the closest thing to magic I’ve ever experienced.
I plan on saving up and going overseas for one as well.
Played some Crisis Core FF7 (PSP) during down time on a road trip. I forgot how clunky the game feels, but it’s entertaining enough.
I’d like to see how the remaster compares… According to what I’ve heard, the cutscenes are upscales of the original FMVs, which are both odd and intriguing.
After all the trouble I had with Horizon Forbidden West for a couple of days (endless crashing), it’s been great since then. As if nothing ever happened. So, I’ve just been exploring, killing, and looting.
Then, I also started Dave the Diver. It’s a great game, even better than I thought it would be.
That’s probably the Zelda game I had the most negative reaction to. Oh, you’re going to undo all of my progress because I didn’t know how much more there was to do in this quest line before the world reset? No, I’m not going to do all of that again.
But that’s the fun of it! The game really manages to put you in a hurry if you really want to do everything you can in one cycle. Plus, my emotional atachment to the NPCs made me feel so relieved every time I went back in time and saw people living their little lives, clueless about the horrors to come
It would be one thing if I knew how much I had to do ahead of time, but until I’ve seen most of it before, I have no idea. There was some upgrade I could get only after finishing the entire goron temple, race, and some such, and I was on the final step of it when I ran out of time. I can’t do just the last step of it; I had to repeat at least the race, maybe the temple, in order to get to that spot again. I decided instead, “Nah, I’m good,” and put the game down. I respect that they tried to do a lot with a little on the development side, but it introduced tedium for me, the player, to be within those constraints.
This was the last Zelda game I played, but I couldn’t really get the hang of it since I really went into it expecting OoT 2: Eclectic Boogaloo, and OoT was really the best thing I’d seen up until then regardless of franchise. Then I saw all the cool stuff being done in later games with all the amazing tech that was being developed but I just couldn’t get around to have the time or patience necessary to sit and play anymore.
The Wind Waker for me. At the time, the open world and sea felt so massive, and the colorful cell-shaded graphics made me feel like I was immersed in a cartoon. I played other Zelda games before, but it was the first one to hold my attention all the way to the end. To me, it’s one of those games I wish I could experience again for the first time.
Windwaker would’ve been an easy #1 for me if it weren’t so stretched out. The ocean really didn’t need to be that big, I remember many times where I was just holding forward on the boat and browsing my phone for 5 minutes.
What got me was the Triforce hunt. Nearly no guidance/signposting, constant trips back to tingle, then back to a warp point, then sail around, rinse repeat. Ugh.
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