It turns your units against you. Sure the ROF is low, but damn. Plus, given how the controls worked (or didn’t) back in the days, this caused utter havoc not only with the unit control but also other unit’s pathing.
That, or really anything that you were exposed to at an early enough age to influence your tastes or how you contextualized the themes it explored later in your life.
My childhood originally consisted of the SNES and N64, but I mostly remember things from the N64. I don’t recall a lot of true horror games for the platform. There was Resident Evil 2, but the scariest things I remember were specific areas of Ocarina of Time such as the shadow temple or beneath the well.
Thief 3’s Cradle level was formative in the way that I have never ever seen a better horror game. Overall I didn’t like the game as much as the previous two. But the Cradle is unsurpassed.
The demo for Alone in the Dark 1 also lives rent free in my head because it was one of the few games we had back then. Plus the graphics were absolutely astonishing. But I never knew how to finish it. I always died pretty quickly to some dog monster. I never played the full game.
Jup. Thief 3 had the best horror. No jumpscares, just a sneaking game where you spent many levels training to listen for footsteps and now heard footsteps where there was nobody. One of the few games that has ever scared me.
First and second Amnesia game had some of the same type of horror too. After that they got less and less scary. Don’t know why.
Shalebridge Cradle is one of the most terrifying fucking levels I’ve ever played.
Like, you know something bad and creepy is coming up before the level. The dialogue hints, the general unease around the building, random things here and there in the game, etc.
Yet it still hits you like a brick to the face. Nothing prepared me for it.
No surprise the lead designer for that level went on to design one of the more creepy parts of BioShock as well.
I only played Days Gone and it was ok, but kind of glitchy and exploitable. It was one of those games where the boss battles have basically nothing to do with the regular gameplay loop which was super frustrating. Got stuck on the mega zombie boss fight and stopped playing.
Glitchy and exploitable how? And I’d say the boss fights fit perfectly in the regular game loop because every time you’d come to something like a boss fight it was really just introducing you to a new regular enemy type.
I remember the first time I fought the breaker, roid rage freak, and I burned through my entire stock of ammo and molotovs. And I never wanted to see one of those things again. But then they were added to the regular enemy spawns. Driving around at night, oh shit it’s a breaker. Cleaning out a nest, fuck it’s a breaker. The game kept the tension of exploring and fighting high by continually adding new challenges and as long as you kept going you’d get new ways to deal with those challenges.
Slenderman. The OG. I didn’t like horror of any type and was always so scared. I was in early college years and chaperoning for a church trip and the two kids in my room were high schoolers I was friends with. They wanted to okay it but we’re too scared. Idk what, something about them being too scared to play and making me do it gave me the courage to. Slenderman just looked so goofy in this game. I finally couldn’t take it seriously. These two kids were like cowering behind the hotel bed though lol.
Later it was Amnesia: the Dark Descent. It was tough but I got through it. I played it during 4he middle of the day with the lights on lol. I would pause whenever anything scary happened but I got through it!
I picked up Days Gone well after it released, and didn’t have the bugs, and got well and truly invested in it. Mad Max wasn’t a bad game by any stretch of the imagination, but Days Gone felt like it had more content in the world. I loved both, but probably Days Gone.
Days Gone is much better than Mad Max, which was still a good game. It’s a shame Days Gone launched with so many problems because the final product is so so good. Yeah the story is a just ok and the acting can be hammy and a little uneven. But the gameplay is great and I actually enjoyed the story.
I think I might get started on New Vegas again. Maybe. I’ve got a lot of other shit to keep me occupied, so we’ll see.
It’s been years, so while it won’t be “playing it like new”, I’ve forgotten enough to keep it a little bit fresh.
Just need to sort out my mod list first. All the major bugfixes and shit are there, but I want to add some of the radio mods and maybe updated character models or just textures in general (although I honestly don’t care much about graphics, but still).
Everything else is staying the same.
(For radio, I might actually add some audio drama podcasts and older radio dramas that I feel could still fit in the world of Fallout. Pretty much anything pre-Atomic Era works without needing some suspension of disbelief since the timeline only split around or slightly after WWII.)
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