bin.pol.social

TachyonTele, do gaming w Three developers' different philosophies on difficulty for their games

It’s not listed here, but it reminds me of Silksong. I bought it day one, watched as forum members all started getting a head of me… Then beat it. And im still in act one after all this time.

I love it. I’m glad the game is hard with no difficulty options.

flux, do gaming w Three developers' different philosophies on difficulty for their games
@flux@lemmy.world avatar

The director should have reasons for the difficulty of the game. Celeste is a Perfect example. It’s hard but it lets you learn and allows you to try again easily even if what you are doing is hard. Hard games that punish you and make you walk for 20-30 mins just so you can learn a few new moves the boss does can be incredibly frustrating. Many people who play these games eventually look at videos online to help after multiple tries because just “getting there” is extremely time consuming. A lot of games have normalized looking things up and that is disappointing as someone who would rather figure it out on my own. But wasting 30 mins to be killed in 2-3 hits from multiple stage bosses is not enjoyable IMHO.

altkey,

One can think of it just like about a fastfood joint. Two lines of coordinates: food and service, or user experience and mechanics. We do play clunky old games for their plot or shallow timekillers for their gameplay. Striking the right balance that is fitting your core audience is the goal. There, Kodjima thinks about better service, toning down mechanics so that everyone can eat their burger, while Miyadzaki serves artisan sets knowing their inaccessibility is a part of the deal for their niche audience.

LucidNightmare, do gaming w Three developers' different philosophies on difficulty for their games

Games are supposed to be fun. End of conversation. There shouldn’t be a game that some people can’t beat just because they have slower reaction times or have a disability that prevents them from playing something such as Dark Souls. Dark Souls is a great game, but dying to some of the lower level enemies because they kept hit stunning me isn’t fun or cool in the slightest. It’s just fucking annoying. I can’t even imagine what someone who has disabilities or slower reaction times would feel.

Also, quit fucking gatekeeping games people. Jesus.

bjoern_tantau, do gaming w Three developers' different philosophies on difficulty for their games
@bjoern_tantau@swg-empire.de avatar

And then there is Expedition 33 which added the story mode so that Jennifer English could play it.

taiyang, do gaming w Three developers' different philosophies on difficulty for their games

Yup. I don’t like easy modes at all, but they’re not for me. If I can’t die horribly in the tutorial, what are we even doing here?

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