bin.pol.social

JigglySackles, do games w For those of you who enjoy open-world games, how big of a world is too big?

I think that all comes down to how the travel, visual appeal, and POIs are handled. As well as a personal interest in the gameplay loop. The following are my general opinions on a few games for why I think they do or do not work.

Daggerfall would be way too big, because the POIs are few and far between and there is no visual interest between, but it worked because it had fast travel.

Each of the successive TES games had more visual interest to them and wel spaced POIs and I spent a lot of time walking on first playthroughs without fast traveling anywhere.

Similarly No Man’s Sky could seem too big at first blush, but if you like the gameplay loop it’s infinitely fascinating. For anyone wanting to move further in it’s also helpful that there are gates to help make large jumps, without them being a requirement to enjoy things.

Cyberpunk 2077 was very visually interesting and had a ton of POIs and was fun to traverse on foot and in a vehicle. I thought the size was fantastic on my first two playthroughs. The third time the badlands areas got a little frustrating though.

Stalker and Stalker 2, are very fun to traverse by foot for me despite being very large. They are visually very interesting, especially 2. There are plenty of things you can stumble on and explore. In fact on my first playthrough of Stalker 2, I didn’t even realize it had a fast travel option for over 60 hours because I didn’t feel the need to look for one to use. Loved the huge size of those.

WoW was horribly oversized, as are many MMOs. WoW was(and imo still is despite many upgrades since I played, just not a fan of toony looking games) completely uninteresting visually, had no “on the way” POIs and had no motivation to look around. Long travel was a chore on top of a burdensome gameplay loop. I hated WoWs size. It felt big just because it would take people longer to play. I can’t express how fucking boring it was to me. And exploring had zero reward. I remember wandering into the water and swimming for like 30 minites to get behind some massive tree or something (all I remember was it was a brown gradient that’s how dull the visuals were) and I get behind it and there was fuckall. That was the last time I played I think. More brown gradient and uninteresting light blue water gradient stretched off into a foggy white gradient. Fucking hated WoW but especially its size. MMOs like that are the equivalent of having a rail shooter that’s more train ride simulator than shooter. It works for other people, I just couldn’t stand it.

Outward is a fantastic game but it’s world feels a little too big sometimes. I don’t really enjoy wandering it that much even though I enjoyed the game on the whole. Just felt I got to the point of sprinting from one objective to the next because I was tired of traversing the map.

So it’s really game dependant imo. If they nail some key aspects, size doesn’t seem to matter.

toxicbubble, do gaming w Thought's on this month's Humble?

noones mentioning total war, one of the greatest Warhammer games of all time

jedibob5, do games w Which year was the most stacked for game releases?

1998 and 2004 have strong cases, as other comments have mentioned, but I think 2007 has got to be up there as well. The Orange Box alone was massively influential, even for just the new-to-'07 releases (TF2, Portal, HL2EP2), and was almost entirely unique - I don’t think we’ve really seen anything like it before or since. Beyond that, you have stuff like Halo 3, CoD 4, Assassin’s Creed, Super Mario Galaxy, Mass Effect, Uncharted, Pokémon Diamond/Pearl, and Guitar Hero 3.

MajorHavoc, do games w Which year was the most stacked for game releases?

One could argue Tetris could carry the whole competition alone, but it is joined by Mario Brothers, Duck Hunt, Spy Hunter, and Gauntlet in 1985

I would leave it at that, except Pac-Man, Frogger, Galaga, Defender, and Donkey Kong make 1981 a contender

BlameTheAntifa, do games w For those of you who enjoy open-world games, how big of a world is too big?

I am looking forward to Light No Fire and have played countless hours of Minecraft and Star Citizen.

“Too big” doesn’t exist as long as I am enjoying myself.

B0NK3RS, do games w Which year was the most stacked for game releases?
@B0NK3RS@lemmy.world avatar

I’d go back to maybe 1997 bit there are so many good years to choose from.

Nosavingthrow,

This is the answer with '98 a close second

st3ph3n, do games w Which year was the most stacked for game releases?

2004 has my vote. It was a golden age for PC gaming.

v4ld1z, do games w The Last Truly Custom Nintendo: A 3DS Retrospective

After finding out that you can (rather easily) jailbreak the 3DS family consoles, I promptly did so for my childhood 3DS, loaded a bunch of Layton games onto it and gave it to my SO for her birthday two years ago. She’s had a blast with it. No way in hell will I be paying 100+€ just for two used copies of the 3DS Layton games if I can just jailbreak the console and get all the games I could want.

After clowning on it for years, I also got myself a 2DS because it was the cheapest 3DS-family handheld I could afford and have had a lot of fun with it too

hades, do games w Which year was the most stacked for game releases?

I agree with other comments here, but, to be honest, this year has been really good! Expedition 33, Silksong, Hades, The Alters, Nightreign, Blue Prince, Dispatch, to name just a few.

UltraMagnus,

We are living in great times for small studio and indie games!

HarkMahlberg, (edited ) do games w Which year was the most stacked for game releases?
@HarkMahlberg@kbin.earth avatar

It's probably not the most stacked but I think 2017 was still a monster year for games.

Breath of the Wild
Mario Odyssey
Persona 5
Nier Automata
Hellblade Senua's Sacrifice
Divinity Original Sin II
Doki Doki Literature Club
Cuphead
Prey
Star Wars Battlefront II
Destiny 2
Nintendo Switch itself

These were, for one reason or another, some of the most monumentally influential games in the last 10 years, no matter if you're talking AAA, indie, platformer, shooter, open world, RPG, horror, you name it.

SolarPunker, do games w Which year was the most stacked for game releases?

2001 is hard to beat:

  • Metal Gear Solid 2
  • Ico
  • Silent Hill 2
  • Final Fantasy X
  • Devil May Cry
  • Grand Theft Auto III
  • Halo
UltraMagnus,

Oh yeah, that’s definitely around the time when games started getting “big”, especially with Halo.

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