bin.pol.social

Acidbath, do games w Which year was the most stacked for game releases?

if we going by quantity, I think 2007 was the most stacked, like omg the amount of hype for these games at the cafeteria lunch table was insane. www.imdb.com/list/ls087306278

it honestly feels weird hearing people call these games “classics” xd I am NOT ready for this!

UltraMagnus,

Yep. There are people who can vote who were born after Portal came out XD

ryathal,

It think it has to be 2007 just because there are games that didn’t crack the top 10 that year that would be goty in other years. It’s also a huge year for multiple platforms, pratically every major franchise had a good release that year.

cecilkorik, do gaming w A cold take on balancing

Also, at least in single-player games, and sometimes in multi-player too (depending on exactly where and how) balance is actually not even necessarily a goal you should be pursuing at all. The imbalance is the point, the BFG should be allowed to be the BFG, it doesn't need to be balanced. Even better is subtle imbalances that are not necessarily telegraphed directly. Not only does imbalance indulge the power fantasy when players can take advantage of it, but discovering those hidden "broken" mechanics makes players feel like they've either lucked out or outsmarted the game and is actually deeply gratifying on its own.

It can also lead to some very emergent metagames that maybe haven't been considered. Sometimes the instinctual reaction to immediately patch out and hotfix any mechanic that is found to be unintentionally overpowered might mean you're just being the "no fun allowed" police. And games are supposed to be fun. And in multiplayer sure you have to think about the fun of all players instead of just one, but maybe you should give some thought to what would happen if you embrace the mechanic instead. Maybe it could be a per-game setting instead of just removing it. Maybe it could turn into a whole new game mode. If some people are having fun with it and could have fun using it against each other, maybe let them? It's understandable if you're trying to make your game into an e-Sport but even sports have different leagues with different sets of rules.

Balance is overrated IMO. Imbalance can be entertaining, hilarious, and fun. Consider trying it.

BuboScandiacus,
@BuboScandiacus@mander.xyz avatar
popcornpizza,

Sometimes the instinctual reaction to immediately patch out and hotfix any mechanic that is found to be unintentionally overpowered might mean you’re just being the “no fun allowed” police. And games are supposed to be fun.

It’s “fun” if you’re of the OP class.

Maeve, do gaming w A cold take on balancing

IRL as well.

tdawg, do gaming w A cold take on balancing
@tdawg@lemmy.world avatar

are these not the same just changing who’s good vs what?

Peruvian_Skies,

In the first panel, each class is considered in its interactions with each other class. In the second, each class is strong against one, weak against one and their relationship with the others isn’t considered.

tdawg,
@tdawg@lemmy.world avatar

I read it as the adjacent ones being neutral or a 50:50 odds. But it sounds like ur interpretation might be the intention

Quazatron, do games w Which year was the most stacked for game releases?
@Quazatron@lemmy.world avatar

Maybe 1985, but 1986 and 1987 were good too.

msokiovt, do games w Which year was the most stacked for game releases?
@msokiovt@lemmy.today avatar

I think 2004 had some really good releases, but so did 2006, 2012, 2008, and I think even 2003.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • FromSilesiaToPolesia
  • NomadOffgrid
  • ERP
  • rowery
  • Technologia
  • fediversum
  • esport
  • test1
  • krakow
  • Gaming
  • muzyka
  • Spoleczenstwo
  • sport
  • informasi
  • tech
  • healthcare
  • turystyka
  • Psychologia
  • Cyfryzacja
  • Blogi
  • shophiajons
  • retro
  • Travel
  • gurgaonproperty
  • slask
  • nauka
  • Radiant
  • warnersteve
  • Wszystkie magazyny