Feels like we’ve hit the point of diminishing returns where the console cycle stops making sense. Does anyone really expect to ever play a PS6 game they just flat out couldn’t make at all on the PS5?
After SCE increased their prices in EU and Aus to help offset the US tariffs, I doubt I’ll invest anything into the PS ecosystem any more. I’d rather redirect into PC gaming from here.
They could probably get away with a PS6 that’s a PS5 Pro raster equivalent, improved ray tracing, and a modern AMD CPU and a bump in memory. Whatever can be sold for $500 in 2-3 years. Switch 2 is the baseline.
Microsoft can be twice as powerful, unless they had a multi year string of incredible exclusives, they’re not doing better than this gen and
regardless they don’t do exclusives anymore
Improved ray tracing is key. We’re at a point where hardware improvements aren’t for selling games to end users, they’re for cutting costs for developers. Project managers don’t want to spend time and resources handcrafting lighting anymore.
We saw it before where making SSDs baseline didn’t necessarily always lead to a change in world design but certainly led to cuts in asset streaming optimization. Same with framerates.
I’ve tried it on and off two times. It piqued my interest but I never got around to playing it for more than an hour both times. It didn’t click with me for whatever reason.
if you got out of the apartment and didn’t want to finish the game then it’s simply not for you. for me that moment alone was enough to see it through.
I get that. It’s one of those games where i don’t think i can play it more than once after seeing the ending (even with me not getting the ending last playthrough i’m worried i won’t stick with this playthrough because of that)
It’s how i pick my screenshots. I try to pick ones that arent too obvious but if you know the game you can identify it. Some games are hard to do that on though
Turn-based RPGs generally move at the speed you do, so they aren’t intense in a way you’d have to worry about, and there are a LOT of them. Many Dragon Warrior, Final Fantasy, etc. games.
What I call ‘procedural’ games would also work, things where it’s less about pushing yourself to have perfect reaction times or compute complex values in your head, and more about just walking through the process in search of the Zen of flow state. Lots of simulator games fit in the category: train station renovator sim, house flipper sim, power wash sim, rover mechanic sim, mech mechanic sim, etc. Hardspace: Shipbreaker is a favorite in this category. There are also games like ‘Papers, Please’, ‘Contraband Police,’ etc. where you run down a checklist and try to spot anomalies.
Life games serve as well. They usually don’t have a hard limit on how you play through them so you can play as you like and progress in whatever way. Stardew Valley, Staxel, the My Time At … series, Farming Sim, etc. all lean toward just being pleasant rather than an intense challenge.
Oh, Need for Speed! I still break out the originals like NFS III Hot Pursuit when I want to focus on a podcast or an audio book, but don’t want my mind to wonder. Letting my visual and motor cortex enter a flow state while doing timed laps pacifies my ADHD, keeping me on track to complete any audible reading, pun intended. It also helps having all the maps memorized from nostalgia.
Emulating the PS1 and PS2 titles is an option, but there are modern patches of the PC ports that improve the ergonomics of running them on current operating systems, including Wine and Proton:
Need For Speed III Modern Patch v1.6.1 [2016/10/28] (HD + Widescreen + Portable)
Another racing series with a similar flow vibe could be the Track Mania titles. Forza Horizon is a little flashy, but if you create a waypoint race route and then avoid the finish line, you can then free roam without traffic making for a relaxing and scenic diving game. The Hot Wheels DLC for Forza Horizon is also rather zen once you get a grasp for the different gravity and motion model dynamics.
Would guess this is more or less similar to PS5 with backwards compatibility with PS4, PS5 games. PS5 pro didnt really do a big splash so PS6 give bigger uprgrade for those looking for one.
Making those game libraries accessible on portable device would also be quite impressive. (Not quite Steam deck level but still.)
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