Tokyo Xtreme Racer - street racing game set on Tokyo’s highway network and featuring a lor of JDM cars. Sim-cadey physics, great progression loop, nice graphics.
Motortown - not a racing game as such, more of a “drive anything” game that also festures some racing, among cargo hauling, buses, vehicle rescuing and others. Still in early acces but amazingly complete for an early access game. Great physics on this one, too. The developer is also very active and open to feedback.
Edit: Ooh almost forgot! Dakar Desert Rally - the single most realistic rally raid sim I’ve played. Looks and feels great. Just watch out for CTDs, because you’ll see plenty.
I do not game on Linux exclusively, but I am very comfortable with this situation. Imagine being reliant on epic games instead. Valve is actively working on gaming on Linux and they should earn some money for the efforts, software doesn’t maintain itself… yet.
World Rally Championship in the arcade was my first experience and have been a fan ever since. Even though I have EA WRC, Dirt Rally games and a wheel/pedal setup I mostly play Art of Rally.
I wouldn’t say we’re over-reliant on Steam, but maybe on Valve to some extent.
If Valve would suddenly stop all their work on/around Linux, that’d certainly affect Proton and also things like the open AMD GPU drivers. Sure, others would likely continue their work (it’s not like they’re doing it all alone now anyway), but Valve certainly brings a lot of expertise and also commercial interest.
I’ve been trying to not use Steam on linux for a while now unless necessary (I have too many games there). GoG + Heroic keeps me pretty sane. Otherwise it’s Lutris for starting them (which I’ll agree is VERY clunky but you can get things done). I think we’re actually getting over the hill of “Linux gaming means Steam” that we’ve been on since the SteamDeck launched.
While it’s working fine for now, what do I do if I’m offline and Steam decides this is one of those days offline mode doesn’t work? What if I get banned from Steam?
This is a pretty valid-ish concern I would say. It’s one of the reasons I’m using GoG mainly now (which yes, still buying licences so similar concerns just maybe not as great or maybe I’m kidding myself)
GOG is legit though. You can archive those offline installers and they’ll work forever (barring future OS incompatibilities etc). For the titles that support it I use the Linux installers otherwise I just run Galaxy through Steam for the time being since it reduces the amount of wineprefixes I have to configure with Steam.
I got a $50 GameStop gift card in 2015 as part of some hackathon I went to— which was cool since as a kid didn’t have a credit card or anything; and bought the steam controller with it, would play CS:GO with it between class. Still my favorite controller and one of the only ones that lets you change the turn on sound too.
One thing I think it was missing is some kind of native API. It emulated keyboard/mouse or gamepad, or both. And it kind of worked, but sometimes a bit clunky. Like if you tried to use it as mouse for aiming and as gamepad stick game would be confused and switch control hints from gamepad to keyboard/mouse and back.
With native API developers could’ve directly implement it as another type of controller and add things like hints saying “use right trackpad to aim”, tweek controls mapping for it’s layout, sensitivity, etc
Not sure how many developers would’ve supported that though
Prey was great in that department actually having a config that mapped mouse to the right touchpad instead of emulating a joystick like so many games did, and then had different action sets that automatically switched depending on if it was gameplay or you were in the menu. And showed proper icons like the touchpad click to reflect Steam Input mappings people set it to.
Ive never been a fan of joysticks, so when they announced this I was super excited for the track pads. I wanted to love them, but I could never get used to them. They feel super unnatural, even for FPS, to the point where I was longing for joysticks.
Making great progress! Bill is such a great character. He’s turned his town into a fortress occupied only by him. Sounds great until you realize he’s been alone for years. It’s less of a fortress and more of a prison and, with the way he talks to himself, you get the sense that the isolation is starting to wear on him. Even then, when given the opportunity to leave, he doesn’t. He’s going to die alone in that place because he sees trusting others as a weakness. Something he tries to impress onto Joel. But does Joel want to be like Bill? Does he want to be like Tess? Such a great chapter!
We definitely are, Valve has single-handedly made Linux a viable gaming platform, but in the process became indispensable. Thanks to Gabe they’ve been rather good in that respect. However, whoever replaces him might not be as good as him.
They can’t replace him with a suit. There should be a shaman council that speaks with his spirit to make further decisions for Valve after his passing or retirement (they can just speak directly in this case).
The difference is that the Steam Deck actually uses fairly traditional controls. Two joysticks, face buttons, d-pad (not that anyone uses the d-pad), multiple back triggers.
This thing was been really weird with its three analogue inputs (how am I supposed to use three analogue inputs) and every other button was limited. It also existed in a world where I can just get an Xbox controller and plug it into my PC, and it just works, so what’s the point anyway?
This thing isn’t even particularly good at controlling the steam deck, which kind of proves the point that it never really made sense as a product.
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