I don’t see people playing Sea of Thieves much anymore. I never liked the top level pro PVP aspect but I do enjoy joining people for simple treasure hunts.
Suicide Squad. Completed the main story. In order to 100% you only need to grind the original post-game, but I’m playing each season now for the tiny droplet of story each has.
Been working on platinums/100% for every single RGG game since Feb last year. Currently on Yakuza 2 (HD PS3 port since it actually has trophies but is entirely in Japanese lmao) and Kurohyou 1. Kurohyou 2 and Kenzan are the last games left after these.
Deltarune Ch 3 and 4 are gonna eat up a LOT of time this week and next
Sunk 20 hours into Nightreign, still haven’t beaten the first big boss because matchmaking is a nightmare. Might revisit this when some friends actually want to run it for once idk. Fun game but one bad teammate can fuck the whole run.
Damn. Last December if I had played then that would have been my load out too lol. How does it run on the deck? I’m seriously considering installing it on mine to take it on the go
It ran great.
Obviously it is better to keep it to a medium to small sized galaxy for his tiny CPU to keep up during endgame, but I was very surprised how well it ran.
I should try one of my enormous galaxy endgame one day, to see how well it will manage 😆
I’ll have to set it up then. I probably won’t go larger than a medium galaxy so it should do well then. If I get back into fine tuning the performance for steam deck maybe I can get a good balance too
I’ve played some old Silver Box Dungeons and Dragons games (Heroes of the Lance, Dragons of Flame and Shadow Sorcerer) I got from a GOG promotion who knows how long ago. Stuff from 1988-1990. My god, those games suck HARD. Granted, PCs didn’t have much in terms of “good real time action games”, but those just feel awful from start to finish. The fact that increasing cycles or adding frameskips in DOSBox doesn’t speed up the games doesn’t help, either.
Shadow Sorcerer isn’t as bad as the previous 2, no longer being a side scroller and being real time tactics, but it doesn’t quite cut it.
it’s supposed to be sticky like a thermite, except it repeatedly stuns an enemy instead. I’m kinda hoping it actually arcs instead of just being like a sticky stun grenade
Also emp on stratagem call-in seems fun, but is a much lower priority than the usual (enhanced stims, pod optimization, anti-chip damage, and stamina recovery)
I find the pod optimization to be a bit more so so now a days. It saves from calling a resupply at the start, but many of the new maps are urban and have more goodies lying around.
I could never get into Stellaris, or most other Paradox games for that matter. I have a thing where I want the complete experience on my first playthrough, and Paradox’s DLC practices are like anti-catnip for me. I can’t enjoy the base game because I keep thinking of what all I’m missing out on, but the game with all DLCs is overwhelming for a newbie.
Side note, I got excited seeing this post’s thumbnail because I thought you were playing Starsector. Great game if you haven’t picked it up yet, one of those indie games that does a half-dozen genres and does them well.
Yup, I had this exact issue with this game and everything paradox. I can’t enjoy it if I feel I’m not getting a complete experience, and if doing so means buying a hundred bullshit DLC, I’m out.
This is a fair point, though I will say for most Paradox games the majority of the changes come out in free updates when the DLCs drop. And I’ve found (coming from Europa Universalis IV) that there are only a few crucial DLCs that really feel necessary to the experience, many just add cosmetics or minor changes that get balanced out with free updates anyway.
Doesn’t solve the problem, you still feel like you’re missing out, but for example EUIV has like 20 DLCs, only 5 or so I would consider mandatory, and they go on sale in packs so often I don’t think I’ve paid more than $50 for the full game and all necessary DLCs for any paradox game.
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