Pretty much all MMOs or PVEs have you grinding for gear (helldivers 2 I don’t feel is grindy in comparison, but some do)
Survival games like ark, valheim, etc… Have you grinding for bases and the next section of the game
Pretty much all PvP games (CS2, valorant, apex, starcraft, Rocket league, etc…) have you grinding out muscle memory skills
The antithesis to these are instance-based games where at max you grind aesthetic gimmicks, but in single player games they don’t have those like REPO where you always reset and fall guys where it is minigame based
The problem with these games is since you don’t have a “reward for work” (grinding), people get bored of them.
Speaking of Talos, I have been continuing my quest to discover every Skyrim mod that adds big new locations to explore by playing The Gray Cowl of Nocturnal (10th anniversary edition which was released earlier this year.) I feel that over the years I have got to the point where I know a thing or two about Elder Scrolls lore and yet I have no idea what's up with the ancestral cheetahs, where they come from or whose ancestors they are.
Decided to give Overwatch 2 a shot, until the new Doom is out.
First time playing OW in a couple of years, just doing normal 5v5 Quick Play, and it’s been fun. Mostly Tank and Support, but occasionally the Matchmaking Algorithm graces me with a DPS game. Current favorite heroes: Hazard and Orisa for Tank, Brigitte and Juno for Healer, and Venture for DPS.
After I’m done with Doom, I’ll take a look at Stadium, the new game mode that was added to OW recently.
I have a conspiracy theory that the game tracks your total playtime and rewards people who play a lot of support and tank with better dps queues. I mostly play support, but if I queue as both Support and DPS I will almost always get a DPS game, last night I got 8 games in a row as DPS.
These past couple of days, I’ve been always queuing flex and I got 5x DPS in 60+ games, including one in the final 10s of a loss, where I didn’t even make it to the point.
It doesn’t really bother me, I like Tank and Support, and since Blizzard added a bunch of them when OW2 came out, so there’s still a lot to try and learn.
Way too much Dungeon Clawler on my Steam Deck. I think that and a little bit of Baba Is You are mostly the only non-mobile games I’ve really been playing over the past week.
Called it quits on Blue Prince last week. 20-30h in and I hit the main goal of the game of reaching the 46th room. I started scratching at some of the deeper puzzles and mysteries to solve but I think the combination of some frustrating mechanics (drafting the right rooms, running out of resources, etc…) along with time being a premium, I had to stop myself. I just realized my excitement for “one more run” just wasn’t there and rather than sour my opinion on it, it was better to move on and appreciate the depth that’s there for people getting into it. Super impressed by everything that I’ve seen in it and definitely recommended if you’re a fan of puzzles and taking notes to piece a lot of things together.
And on what feels like the other end of the spectrum, I started Skin Deep and am having a blast. It’s such a weird, stylistic immersive sim where you’re rescuing these low-polygon cats from pirates taking over their spaceship. The humor is good and the systems interact really well. Everything telegraphs what it can do, how it can be used, and the game seems to reward experimentation. I’m trying to be stealthy but there’s no penalty to breaking stealth, and some rewarding per-mission objectives that encourage you to check everything out.
You also get to flush heads down toilets which is pretty cool (and definitely something missing from Blue Prince)
I get that on Blue Prince. Even with the RNG control you’re afforded late game you’re still heavily affected by the luck of the draw. I still think it’s one of the best games I’ve ever played.
If you’re looking to see the rest of the game through someone else’s eyes to get a glimpse of the remaining puzzles I thoroughly recommend Luckless Lovelocks playthrough on YouTube. It’s still ongoing but I’ve really enjoyed his note taking and puzzle solving.
Definitely good to know. I don’t think I’d call it one of the best I’ve ever played but it was certainly awesome as pieces started clicking into place and I could see the outline of how it would go. I’m curious to see what else is really in there (I’ve spoiled some bits and pieces to it) and may go down that path. Thank you!
All the detail, the world building and the little pieces of narrative, the puzzles within puzzles and the constant feeling of the game just opening up under you and always throwing things at you making you go “wait, how big is this game?” was just so cool.
I might be high on recency bias in my praise but I was thoroughly enamoured with it.
I get a lot of good information from bad reviews, just by having a bit of introspection.
“This game is too easy!!”
Oh, that’s okay, I was looking for something easier.
“Two body types!!”
Oh, wow, so the only people that hate it are bigots.
“If you die once to the first boss, then it kneecaps your stats and you get no healing items for half the game.”
Wait, what…? But everyone else loves the game. Is this true?
“lol it’s fine, only scrubs die to the first boss, if you do just restart the 3-hour intro.”
Are these reviewers paid!? No thanks.
I played a bit of Phantasy Star Portable, but my PSP’s battery is half dead and I’m waiting for a replacement so I didn’t play long. Seems like a fun game tho.
I finished Xenoblade Chronicles 2 and I have a few thoughts about it.
The gameplay starts slow, too slow to be interesting, but after around 20 hours you unlock all the main systems and it gets really fun. It is however dragged down a bit by how bad the blade gacha and how grindy other secondary mechanics are (affinity charts and region development/mercenary missions).
The story was fine, it was pretty standard for a JRPG. I felt like the main characters were more interesting than the ones in the first game, but the overall plot and themes were a bit weak.
Various (minor) XC2 story spoilersI did find the theme of death and remembrance interesting in this setting, but I didn’t feel like it was explored deeply enough. Same for the ethical issues of using blades, which the story acknowledges, but never really deals with it. The blade gacha system also goes against what the story is trying to say, as it forces you to treat common blades as expendable or just workforce for mercenary missions.
The story feels overall a bit rushed towards the end (especially the ending comes abruptly, I was expecting it to be a fakeout) and weirdly unfocused before that, but still engaging enough.
The console demo used to be time locked. I’d go over a friend’s house to play split screen and see how far we could progress in 20 minutes. We use to speedrun building a nether portal until we found the one hidden inside the Minecraft logo.
That’s what me and my sister used to do growing up lol. We couldn’t afford the full game, so we’d use the demo and speedran as much of the Tutorial world as we could. We didn’t figure out you could actually skip the tutorial until a year after we bought the full game though lol
Still on an extended break from Blue Prince, hoping my sister and her fiancé catch up to me eventually so we can take a crack at the final(?) puzzle together but they’ve been busy lately and not had much time to play. If you enjoy puzzles and haven’t played it yet you are truly missing out. I still think it will be in GOTY contention even with all the other heavy hitters this year.
In the meantime I’ve been utterly enjoying Clair Obscur: Expedition 33. I’m probably over the halfway point now in the story, though I’ve been dragging my feet doing side content and optional bosses to extend my playtime. For once when it comes to a JRPG I wish it was actually longer. I could easily lose myself in this world, story and among these characters for 100+ hours.
Really recommend the game, though with the effusive praise it’s been collecting that’s hardly a surprise. Brilliant music, engaging combat, interesting story and well written dialogue that is superbly acted whether you go for the English or French. And all that for a €50 game?!
@PerfectDark The content you have produced the last 2 months has been incredible honestly. Fun fact, I’ve subscribed to your weekly lemmy rss feed on Calibre so that I can read your gaming news on my Kobo, which works very well. Your posts look nice on “paper”. Thank you for posting these to the open web and for the great content. Is there any way to support your work by chance?
I never would have connected those ‘dots’ of using Calibre to send them to the ereader. I LOVE Calibre, I’ve used it forever and I can’t even imagine anyone owning any ereader device without using it. I just loved reading this!
And I’m so glad to hear you enjoyed this Q&A and my posts. That makes me happy! While I appreciate your offer, I just do these to make me happy. I love writing them up, I love trawling through gaming bits and pieces to find interesting things to share, so I’m just endlessly lucky people actually want to read them!
The only thing you could do is share the posts with others, if you’ve the inclination! I think the more who end up on Lemmy, Mastodon or otherwise - the better we’ll all be :)
Not sure how true this is, but it reminds me of my old Scrabble type friend. The app was wordfued and her name was lovechild83. We played so many games. I kept rematching her because other people weren’t nearly as good. She challenged me and the games were near 50/50. I hope she is doing well. I stopped playing that app after like 5-7 years.
Github is a platform to upload your code to using git (a source code versioning system that allows you to store different versions of your program code, history of all changes to it, etc., and to collaborate with other people to work on the same project with each person working on their own part and then merging the changes together). You can check other people’s projects, upload yours, leave comments, create issue reports, copy others’ work and make a “fork” of the software, and much more. Among other things you can download the latest releases of the software provided by the developers, usually installation instructions are provided on the project page, and the latest releases can be found under the Releases tab.
GitHub was really intimidating for me the first few times I used it. Overly simple answer is that it’s a place to store and share code, and oftentimes versions that are compiled and ready to install. If you want to keep things simple just look for a “Releases” section
I see all of these “Why SteamOS and why not another distro?” comments and it kinda blows me away how much the idea of approachability designed by a trusted name seems like a foreign concept here.
Then again, we’re talking about Linux fanatics who probably also argue over whether emacs, vim, or vi are the best text editor lol
Alt + F4 does not fail to quit the terminal window where Vim is running in if that shortcut is configured so. But if that terminal has other things going on in it, they’ll be closed as well. It’s like demolishing a house to undo some text written on a fridge note, albeit exaggerated.
If Vim is not running in a terminal window, then that shortcut will indeed fail and users without knowledge of the commands below become stuck, sometimes to the point of a hard reboot.
:wq or :x or ZZ - write (save) and quit :q - quit (fails if there are unsaved changes) :q! or ZQ - quit and throw away unsaved changes :wqa - write (save) and quit on all tabs
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