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Chozo, do games w Marathon vs. Arc Raiders - Discussion of the games' opposite opinions
@Chozo@fedia.io avatar

I think a big part of this sentiment has to do with Bungie burning a lot of bridges with their fan base in recent years. I'd played Destiny 2 for several years (from Shadowkeep through The Final Shape), and in that time Bungie had made a lot of very unpopular moves. From things like the "Destiny Content Vault" (where old content was removed from the game to make room for new content), expansions getting delayed by several months, massive studio layoffs, apparent mismanagement of an entire expansion (Lightfall), more studio layoffs... It's just really hard, as a player, to back a Bungie project right now. I no longer feel like their priorities line up with mine.

Meanwhile, I've also been a huge fan of Embark's previous game, The Finals. It's a totally different type of FPS compared to Destiny, yet they managed to capture my interest by doing correctly all the things Bungie did wrong. They nailed the monetization of the game and it doesn't feel predatory, they listen to their community, and they constantly show a commitment toward making The Finals into the best game it can be (and not necessarily the most profitable game it could be).

So while Marathon looks like it's got all the makings for an amazing game, I just don't feel like Bungie fans have enough faith left in Bungie anymore. For a lot of people, myself included, The Final Shape was the "end" of Destiny; not because Bungie stopped making it (they're still releasing content), but because we got the closure we wanted out of Destiny's story and we're just done with Bungie's antics.

That said, I just don't like extraction shooters. I played a bit of Arc Raiders to see how it is, and it's just not for me. Honestly, I hope both games do well, because it's clear that both studios put a lot of heart into these games and I'm interested in learning about both games' stories. But right now, Bungie has to overcome their reputation if they want Marathon to succeed.

tobz619, do games w What are some good examples of "Where the fuck do you go" kind of games?

Chrono Trigger had me looking up guides as several points just to find a way to progress.

blockheadjt, do games w What are some good examples of "Where the fuck do you go" kind of games?

Beavis & Butthead (SNES/Genesis)

helloyanis, (edited ) do games w What are some good examples of "Where the fuck do you go" kind of games?
@helloyanis@furries.club avatar

Try Platoon on the NES, you get bombarded by ennemies while you have to find your way through this abomination of a maze!

CCAirWater, do games w What are some good examples of "Where the fuck do you go" kind of games?

Just started playing a simple isometric game called Tunic. It’s cute, and you play as a little button mashing fox creature with a sword in a language that’s gibberish as you find hidden paths in the isometric style. It’s frustrating for being so simplistic, because the hidden paths are hidden. I kinda like it so far tho. Just simple, relaxing, chill music, and cute AF artwork.

EveningPancakes,

Absolutely adored that game! It’s one of those that I wish I could replay without having remembers how I uncovered all the various secrets.

CCAirWater,

It is super, super cute. I started it on a whim and I love that it doesn’t really give ya anything. Like a souls-like game, it’s just ‘figure it out as you go’ but a cute fox and bug creatures.

rustyricotta,

Fantastic game. If you haven’t been already, you can tilt the camera slightly to get a peek at some of the hidden paths.

CCAirWater,

Yeah with the lock on button? When I figured out that holding the dodge button let me sprint, it blew my mind haha

NigelFrobisher, do games w What are some good examples of "Where the fuck do you go" kind of games?

Head Over Heels. Somehow I eventually managed to complete it, after much trial and error.

dutchkimble, do games w What are some good examples of "Where the fuck do you go" kind of games?

Myst, sometimes Max Payne, Doom 3, Tomb Raider

warm, do games w Day 291 of posting a Daily Screenshot from the games l've been playing

The game is great fun. There's loads of really fun mods too.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I’ve been considering modding it but i’m not sure how difficult it is to mod on Linux. I want to look into it though

FlashMobOfOne, do games w What are some good examples of "Where the fuck do you go" kind of games?
@FlashMobOfOne@lemmy.world avatar

Jedi Fallen Order has no fast travel and the map sucks, do you often end up lost or backtracking.

Divinity Original Sin is also one that doesn’t guide the player particularly well.

ComicalMayhem,

Jedi survivor is the exact same way

SkunkWorkz, do games w Day 291 of posting a Daily Screenshot from the games l've been playing

This game can also be played solo, for anyone curious. And even solo it’s fun to play just a bit harder since no one can revive you. It’s not like Lethal Company where it becomes impossible to solo after the first few rounds.

PieMePlenty, do games w What are some good examples of "Where the fuck do you go" kind of games?

Old DOOMs up till 64. Halo 1 was also very repetitive in its lookalike hallways and got me lost multiple times. I don’t miss the get lost mechanics of these games. Especially in doom where the function of the many look alike chambers was unknown to me so the architecture made no sense.

GiveOver,

I remember playing Assault on the Control Room on Halo 1 and one of the doors glitched and didn’t unlock. I must have walked around those hallways for hours trying to work out where I was supposed to go

ICastFist,
@ICastFist@programming.dev avatar

I think Hexen takes the cake among the “old Dooms”, since it has a hub map and you have to revisit some levels to toggle switches that became accessible after toggling another switch in another map.

neon_nova,

OMG! Yes! classic doom had some of the most frustrating level designs. I started to hate the game after being lost forever on some maps.

Duamerthrax,

Halo 1 was never difficult with Cortana telling you were to go and the waypoint on screen. Assault on the Control/Two Betrayals has arrows on the hallway floors and I never got turned around in The Library.

If you really want labyrinth level design from Bungie, the Marathon series is were it’s at and completely explains why there’s so much hand holding in Halo CE.

Potatar, do games w Game design question : how to make a "trapped" player character?

You write a very very very deterministic and guessable AI for the knight.

Your princess sets the scene, then you watch helplessly as your knight fails or succeeds with the given help. So… a stop motion puzzle game

Angry_Autist, do games w What are some good examples of "Where the fuck do you go" kind of games?

The original Bard’s Tale

Me and my best friend literally spent a month of near nightly playing trying to get through the first in-town dungeon

Daggerfall also fits the bill

andros_rex,

The problem with Daggerfall is that the dungeons are procedurally generated. I have spent hours digging through a dungeon, hugging the right wall and spam clicking on every surface for a hidden door, to eventually give up and hotkey through all the spawn spots, to find the quest target in a disconnect glitched out dungeon segment.

HelixDab2,

I would love to see a complete remake of Daggerfall with the same randomly generated dungeons; I’m not sure that the random landscape and dungeon generation would work with the way games are programmed now though.

Come to think of it, re-doing Morrowind, Arena, Battlespire, and Redquard would be neat, too.

Rhaedas, do gaming w The whole album has a clear, crisp sound.
@Rhaedas@fedia.io avatar

Pictures that you can hear.

sundray, do gaming w The whole album has a clear, crisp sound.

They make me feel a flood of emotions.

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