16 is absolutely fantastic. I haven’t read any reviews for it so I don’t know what they are saying but I had an absolute blast playing it. Had a smile on my face from beginning to end. Well, I enjoyed it atleast I found the ending very sad.
Add a Sniper Elite like xray slow mo for when you hit enemies with a long range shot or ricochet so you can appreciate breaking the pelvis of a mentally ill man with a boxing glove arrow after aiming for his balls.
I was playing Project Zomboid because my friends were playing. Turns out they were just waiting for a Star Citizen patch and abandoned PZ when the patch dropped.
I won’t play Star Citizen until they fix optimization issues. Right now it’s a buggy mess with 8 to 10fps.
Any rgg game is a game I buy. It’s dumb but I love them, especially the action ones where you actually fight (versus the more persona combat oriented ones like 7 and 8). This one is not exceptionally good but the boat parts at least add something new. It’s not bad at all (so far, I’m only a few hours in) but tbh if you don’t like these games you won’t suddenly like this one and if you’re new to the series this definitely isn’t the jump in point
Zainspirowałaś mnie, abym się przyjrzał bliżej Ghostowi. Dla określonych przez Ciebie potrzeb, wygląda to rzeczywiście najlepiej. UX jest jakby pomiędzy Wordpressem a DokuWiki. Z naszego punktu widzenia - budowy infrastruktury dla społeczności - wyklucza go całkowity brak możliwości tworzenia instancji wieloblogowych.
Przynajmniej na razie pozostaniemy przy Wordpressie.
Nie. Chodzi mi o to, że jeśli chcemy mieć np. pięć blogów pod Wordpressem, to instalujemy Wordpressa raz, z jednym (dużym) zestawem wtyczek, szablonów i czego tam jeszcze, a każda osoba blogująca sobie z nich wybiera i w ograniczonym zakresie konfiguruje własny blog. Bezpieczeństwo, aktualizacje i inne “grube” zarządzanie jest wykonywane z jednej konsoli (patrz obrazek). Największą taką instalacją jest oczywiście wordpress.com.
Z jednej strony oznacza to, że oczywiście kolektyw hostujący łatwo może każdemu pojedynczemu blogowi “wyciągnąć wtyczkę”, ale z drugiej - że stawianie kolejnych blogów oznacza niewielki jedynie przyrost zużycia zasobów serwera - a co najważniejsze pracy zespołu administrującego.
Z Ghostem i innymi “jednomiejscowymi” platformami jest inaczej. Pięć blogów ghostowych, to pięć oddzielnych instalacji, pięć oddzielnych konsol administracyjnych etc., etc.
I finished Final Fantasy 7. Compared to Remake or Rebirth this thing just moves, and doesn’t constantly waste your time. However, that also leaves little time for character interaction or development, so that’s where the new games are much better.
Next was Mushroom 11. I played it about halfway almost 10 years ago, and finally decided to go back and finish it. This is a game, where you control some mushroom blob, by erasing parts, causing it to regrow somewhere else, e.g. you erase the backside, and the blob regrows in the front, which makes you move forward. The first three levels are great, but the four levels after that, sometimes require precision, that the game just isn’t build for. I still like the concept, but it really can be frustrating.
Then I started playing through Final Doom’s TNT: Evilution episode. It took me a bit to get my FPS legs back and the first half dozen or so levels were a bit rough, but nothing too bad. I’m playing on Ultra-Violence and with a Pistol Start, so a lot of times, I have to re-play the beginning a couple of times, to get oriented, and look for weapons, while the game just throws Shotgunners and Chaingunners at you to shred you.
Lastly, I returned to Final Fantasy III (Pixel Remaster). The game is basically a bigger and improved FF1, with most of the changes in FF2 removed, for the better I think. The characters are back to being a cardboard cutout though, just like FF1. That’s the one thing FF2 did really well, compared to these first games.
Bloons Tower Defense 6. I’m mildly ashamed but it’s easy to pick up and put down when I’m busy. I can’t dedicate large blocks of time for gaming anymore
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