There is always a need for those 3, 5 or 10 hour games. Something short and sweet instead of the mindless grind of a live service game. I recommend looking in your backlog for something different every now and then.
I’ve had that one in my library since it originally came out and I’ve been wanting to play it ever since, but haven’t found time. I understand they’ve added quite a bit since the early days!
I have been thinking about some old survival game that I used to play that doesn’t exist anymore recently, maybe it’s time I give The Long Dark some real playtime!
I’ve been doing this for decades. I just get bored easily. But every now and then I find a game that works for me and I spend 1000s of hours playing it. At this point I probably have a 1000+ games and 70% of them I played 2 to 4 hours…
If you want a Battlefield game that actually revolves around teamwork and communication, I suggest Squad.
The team largely started off modifying BF2 into Project Reality… eventually became their own studio and made their realism / teamwork version of BF2 in UE.
Its not as milsim as the Arma series, but its not as casual as Battlefield.
This actually sounds like depression. Being unable to find joy, and then unsuccessfully searching for it in places where you used to find it. I would consider talking to a professional if you can.
If we are going down this path, I’d actually recommend touching grass first (proverbially), before a sinking time and money into a professional. It’s an easy, non-committal step, that may do wonders.
Not disagreeing with you necessarily, but ADHD also fits the bill. I’m very much a happy person at the moment, I wouldn’t change anything in my life, yet I subscribe to what OP says. Games are too long, too boring to grab my attention long enough.
I managed recently to complete GTA V because I found the story hilarious, and I only managed that by skipping all side missions. That’s the only long / AAA game I’ve managed to finish in recent years.
What helps me is understanding that if I get 5h of enjoyment out of a game rather than getting to the intended 50h playtime, that’s also valid. 5h of fun also counts as fun and this is a game, not work, so there’s no pressure to finish it.
Mainly Banishers Ghosts of New Eden. I don’t have much money at the moment due to almost 4 months of unemployment, just got a new job and with my first paycheck from 4 days of work I got that, plus the new humble bundle, a couple coloring packs cause I like the pixel coloring books, and a couple games that were $2-3 each: a zelda clone called Blossom Tales, The Snow Fable: Mystery of the Flame (I also like hidden object adventure games), a lovecraftian 2d platformer called The Last Case of Benedict Fox, and adventure game version of Sherlock Holmes: Hound of the Baskervilles and a Wipeout clone called Flashout 3.
You should go into Nier: Automata thinking it’s a game about a hot chick fighting a bunch of robots. The only spoiler you should know is that the end isn’t the end, and you need to play it again.
You should go into Spec Ops: the Line thinking it’s a game about a cool special forces team fighting a bunch of terrorists or something. The only spoiler you should know is that it’s supposed to feel like a generic third person shooter.
Haha I stopped playing Nier Automata after finishing it once. Yeah, yeah I heard it’s not the end, but the gameplay really isn’t good enough to go through it again. Right now I’d give it a 7/10, but if you force me to do it all again I am going down to 3/10. I think it feels incredibly cheap to do this gimmick.
For you, a little extra spoiler: the next ending also isn’t the end, there’s a lot more. I will admit that playing the second run is a big grindy at first, but it quickly differentiates itself from your first run by the time you get to the first boss. Also, in the second run, the side quests are crucial.
An extra-extra spoiler: there’s a lot to dig your teeth into, philosophically, that makes the whole rigmarole worth it.
An extra-extra spoiler: there’s a lot to dig your teeth into, philosophically, that makes the whole rigmarole worth it.
That’s a strong point for me, and the main reason I liked it as much as I did. Same reason I loved The Talos Principle, despite having to look up guides for the majority of the puzzles.
Ooh, yeah, Talos Principle! Perfect rec for someone who loved Nier and Portal. I haven’t played the sequel yet, but really really enjoyed the first game. I agree about some of the puzzles, though.
I love Nier! I’m thought the second play through would be a slog, but they kept it really interesting imo. And starting it up for a third time was wild. Even starting that game is part of the game mechanic, it’s so neat!
Not really, the out-of-combat movement was almost strictly 2D? And the first real fight did not teach me the controls in any way, I had no idea what was going on.
It’s a game that relies on shifting the gameplay mechanics based on where you are and what you’re doing. There are certainly 2.5D and top-down sections, but it’s a small part of the game overall.
For normal Factorio i would not absolutely agree,but for space age this is absolutely true. It takes a lot from you when you already know how to get started on the new planets.
I think they’re all games that seriously benefit from not knowing the lore or mechanics beforehand… you didn’t even contribute aside from being snide to me so how about you explain what I did wrong?
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