I’ve been mostly playing Etrian Odyssey, I’m at the 4th stratum.
I’ve also played a bit of Balatro which is really fun, but I’ve played too little to tell if it suffers from the usual issues I have with roguelikes (mainly the difficulty curve in a run).
Working my way through Baldurs Gate 2 ee. Never finished it back in the early 00s. Maybe this time I’ll rescue Imoen and figure out Jon Irenicus’ deal. Currently still side questing.
A friend of mine got me Gears of War 5, so I think that’ll be a good chunk of my game time this week. I haven’t really played Gears since the 360 days (I believe I may have played an hour or two of Gears 5 on my XB1 long ago before I moved to PC), so it’s great to get back into it!
As a plus, so far it seems to also run very well on my Steam Deck too.
My uneducated guess is that most of the time spent on any optimization has to go to console ports. With PC you can just tell people to get a better PC, but with Sony and Microsoft they will straight up refuse to sell your game if it doesnt run well enough (see: CP2077 on ps4 or BG3 on Xbox).
unreal has, at least since the 2010s, an engine that focuses on AAA looks and advanced features. 5 amped that up with nanite and other gpu stressful tech.
I personally found UE4 to be a bloated dev environment, but ymmv.
I heard from a game dev that UE isn’t an engine, but a framework. That means it doesn’t give you optimized, opinionated code, but gives you more “freedom” - yet forces each dev team to optimise by themselves.
bin.pol.social
Najstarsze