bin.pol.social

Glide, do games w Why do modern strategy games hate the grid?

I’vealways seen grids as a way to simplify what is otherwise a challenging mechanic to track and utilize. They function as something of a “good enough” for when you are willing to sacrifice accuracy for simplicity. And there’s something to be said for the way that simplicity can be appealing to the player, as it get some of the more fiddily mechanics out of the way and frees you up to focus on more substantial or engaging mechanics like character builds and team comps.

So, do I miss then when they’re replaced with the more intricate measurement systems that they were designed to simplify? Not really. But I can certainly see why some would feel that way.

MudMan, do games w Why do modern strategy games hate the grid?
@MudMan@kbin.social avatar

I like both, frankly. I get going with free positioning in BG3, mostly because that's how it is in both BG1&2 and Divinity OS 1&2, so it'd be a weird change. But also, it makes sense on CRPGs where you're trying to depict very fluid, dynamic "do what you want" situations more than tactical precision.

I do hate in BG3 when I accidentally step on something or a command to do something places a character on top of a hazard first, but... you know, table top jank captured, I suppose.

I will say that I'm not sure "immersion" is what the grid triggers for me one way or the other, though. Mostly grid tactical games are about optimization and precision while free roaming is about looser, fluid improvisation. If it's a full-on tactics game I'd prefer a grid for that reason, for narrative RPGs I can go either way.

I did like Midnight Suns quite a bit, although that's because I'm also a CCG guy and a superhero nerd, so that angle works for me. Weirdly, it was XCOM 2 that didn't quite do it for me compared to the first.

anakin78z,
@anakin78z@lemmy.world avatar

BG1&2 weren’t turn based, so I don’t think it’s quite the same thing. I did enjoy both of those games though, in their own right. What’s CCG?

MudMan,
@MudMan@kbin.social avatar

Hah, yeah, I guess they technically weren't. Could have fooled me, because if you didn't play those by pausing, queuing up every action and then only unpausing until you can queue up the next I don't know how your brain works. BG3 is basically a Divinity sequel, though, and it goes for that same improvised feel where you're supposed to go through the game chucking bags full of rotten fish at enemies instead of engaging with the actual combat rules. I agree that it's a very different feel in both, though.

CCG is "Collectible card games". I look at Midnight Suns as a card game with some positioning mechanics, more than a tactics game. It makes a lot more sense like that, in terms of the small puzzle-like encounters and the turn optimization and so on.

anakin78z,
@anakin78z@lemmy.world avatar

Oh gosh, I vaguely remember the pausing & queueing up action thing. I usually played 2 player, and I’m trying to remember if that paused everyone or not.

Yea, I saw Midnight Suns as a mashup between something like XCom and a CCG. I haven’t played too many CCGs, though I did enjoy Slay the Spire. I see the cards as adding some randomness to the game, but as far as the tactical positioning it doesn’t really change things for me. I remember the environment actually factoring in quite a bit… pushing people into things, or throwing things. I guess the lack of grid didn’t really hurt that, but I wonder if I would have enjoyed it more if the grid had been there. Ultimately I don’t know if it’s the grid itself, or just a fundamental shift in style of gameplay that leads to me not enjoying these games as much.

MudMan,
@MudMan@kbin.social avatar

Yeah, in Midnight Suns specifically I don't think the grid would have worked, because that game is built on grinding extra turns and extra damage from interactions, so you need to be able to line up things with each other. Like, you don't just want to hit, you want to hit so that the guy goes flying into an explosive that topples a thing that then falls on another guy. It's more of a puzzle game than anythign else sometimes. They even have a challenge mode in there with those sorts of setups.

I think it's perfectly fair to be mostly into grid tactics, it's almost a different genre. I don't think you can legitimately look at BG3 or Midnight Suns and suggest it's the same type of thing as Final Fantasy Tactics or even XCOM. There's connective tissue there, but it's like comparing, say, Devil May Cry and Tekken.

Moonguide, do games w Why do modern strategy games hate the grid?

Off topic, how’s Solasta? Halfway through my second playthrough of BG3, and looking for another crpg. I’m not new to the genre (played wasteland 2-3, PoE: DF and D2OS previously), but new to DnD.

On topic: I don’t know if I need it, honestly. I feel like I would appreciate knowing distances and where exactly my character will stand according to a grid, but I haven’t found it to be very necessary.

MudMan,
@MudMan@kbin.social avatar

Solasta is alright. Very "TTRPG in a computer" type stuff, if that's your bag. Not as cinematic or high budget as BG3, but it plays well enough.

Moonguide,

I don’t expect any other crpg to take a swing at BG3’s presentation in a very long time, honestly. Don’t need fancy graphics. Would it be a better introduction to someone looking into getting into dnd? Might be running a one shot soon, my first one.

MudMan,
@MudMan@kbin.social avatar

I may not be the right guy to answer that. What I played of it felt very... knowing. Tool-like. It really seemed to want you to know what you wanted to do with it, just in the way it presents itself. Once I got to playing it felt like a good one of those, though, it mostly didn't get in its own way as much as I feared it would.

I'm assuming you already played the Divinity Original Sin games if you're not considering rolling into those after BG3, right? Because those are pretty much more of that.

The other obvious "basically DnD" option is the Pathfinder duology, but those games go hard in ways I definitely would not recommend for "looking into getting" into anything. It's be ready to start over from an unwinnable scenario 30 hours in or stay away.

Moonguide,

Yeah, played dos2 as my first crpg, loved it to hell and back.

Saw pathfinder a while back but that one uses another system, right? Not 5e.

I’ll probably jump into Solasta, then. Thanks!

MudMan,
@MudMan@kbin.social avatar

Not 5e. I'm not a tabletop guy, but my read on Pathfinder from Osmosis is that it's DnD for the people that never got over 3 or 3.5. Like, literally it's based on DnD through that whole open format they were trying to shut down recently. You can tell in the videogames, too. In many ways they feel more like the old BG releases than BG3. If those games were unreasonably huge and had some wild campaign-wide mechanics.

Moonguide,

Hm, would you mind giving me an example of that whole open format thing? Not sure I understand the difference.

MudMan,
@MudMan@kbin.social avatar

We're getting into the weeds of DnD now and I'm not into the tabletop side of things enough to be that guy for you, so I suggest you google these things from better sources.

But basically, as I understand it there is an open license that allows people to make RPGs based on the DnD ruleset and actually sell them. Been there for ages, it's at the core of several other popular systems, including Pathfinder's "just keep playing 3rd edition forever" take. Hasbro tried to shut that down and monetize those derivatives as part of a wider push to milk the recent mainstream popularity of DnD (on the plus side that's also how we got BG3 and the new movie, so... take the good with the bad, I guess?).

Fan pushback was swift, strong and mainstream, so I believe they pulled back on those plans for now.

Moonguide,

Oh, I was unaware of the whole situation. Thanks! I’ll look up info online about it all.

ColdSilenceAtrophies,

The core rules of d&d (mechanics but not settings) are available under a free license (it was the Open Gaming License, or OGL, although I have a feeling it’s a different license (Creative Commons , maybe?) now following the backlash from earlier this year when Wizards tried to scrap the OGL and replace it with a worse license)

Pathfinder was originally based on the d&d 3.5e ruleset. I’m not sure how far it has diverged from that, as I’ve played neither. Solasta is based on d&d 5e (the latest version of the rules), but is in a non-d&d setting of their own creation. BG3 is also based on 5e (although less strictly than Solasta), but also has the D&D license, so can use the Forgotten Realms/Sword Coast setting

Personally, I enjoyed Solasta, and think it’s a great representation of combat on 5e. The writing and story aren’t amazing, and it lacks the crazy amount of freedom/choices of BG3, but mechanically, it’s a great implementation of 5e rules.

anakin78z,
@anakin78z@lemmy.world avatar

I friggin love Solasta. Our tabletop D&D game kind of fell apart, and this was the first thing I found that gave me that D&D vibe. My wife liked it right away, too, so this gave us some quality together play time.

The graphics & acting probably don’t come close to BG3, but I honestly don’t care. The battles are very fun. I think the UI is easier to understand and use than BG3, at least to start. Main actions, bonus actions, spells, etc. are all very clearly marked. Another fun feature is that you can create characters outside of games, and level them up, too. I’ve spent a good amount of time just making characters, looking for interesting results. At in person games I tend to always play the same kind of character, but being able to explore lots of different classes in an easy way was a big unexpected bonus of the game.

There’s also a ton of user created content.

It often goes on sale for $15. Definitely worth checking out.

MudMan,
@MudMan@kbin.social avatar

I'll say this, of all the DnD-like CRPGs it's the one I hear mentioned the least, and it absolutely deserves to be a lot more visible because it's far from the worst of those.

Moonguide,

I’m convinced, getting it tonight and starting it as soon as I finish my dark urge playthrough. Thanks! Kinda wanna give a go to the character I prepared yesterday, a rock gnome bard who hates rich people and dual wields a hammer and sickle. (Ik two weapon fighting sucks in 5e).

dingus, (edited ) do piracy w Visions of a larger plunder
@dingus@lemmy.ml avatar

Closed-source AI models.

Books3 corpus would like you to know that all the data in it is from copyrighted books. It has reportedly been widely used in closed-source AI LLMs. “Rules for thee, not for me” shit. They’ll break copyright and then copyright what they made from it.

huggingface.co/datasets/the_pile_books3

Books3 is literally everything from the Bibliotik private tracker for books.

So yeah, fuckin roll out the cannons, mateys, let’s sink these hypocritical fuckers.

Even_Adder,

You’re allowed to train on copyrighted works, it isn’t illegal for anybody. This article by Kit Walsh does a good job of breaking it down. She’s a senior staff attorney at the EFF.

dingus,
@dingus@lemmy.ml avatar

I didn’t say it was illegal, I said it was hypocritical.

Even_Adder,

Oh, my bad.

aldalire,

This has the same vibe as Github (owned by microsoft) training its AI Copilot on repositories under the GPL license, which specifically forbids any work based on it not be made proprietary. Literally a blatant disregard for the license, but it’s ok because it’s a mega-corporation doing it

bungle_in_the_jungle, do games w Sea of Stars Review Thread | (90/100 OpenCritic)

Man I’m so hyped for this!

ogeist, do piracy w Need help to make a super simple setup for my mom !

My TV setup is:

-Chromecast with Google Tv

-Novaplayer (Netflix like catalog with info parser)

-synology NAS (To store the downloaded content)

How you get the programs in the NAS is up to you, doesn’t need to be a NAS

Grangle1, do games w Why do modern strategy games hate the grid?

I prefer grids myself, I’ve never gotten very far in gridless strategy games I’ve played (Mario+Rabbids, Valkyria Chronicles) because I just have too hard a time keeping track of what I can do with any given unit when I don’t have the grid for reference. That said, I can understand the appeal to some as an immersion enhancement, as others have said, and as something of a “modernization” of turn-based strategy allowing for more freedom of movement. Cool if you enjoy that kind of thing in strategy, but just not my jam. I was raised on Fire Emblem in the genre, lol.

utopianrevolt, do games w Sea of Stars Review Thread | (90/100 OpenCritic)

This year will easily go down as one of gaming’s best, if not THE best.

TheOneCurly, do piracy w Visions of a larger plunder
@TheOneCurly@lemmy.theonecurly.page avatar

Unless they start offering on-prem or there are some very high profile server hacks I don’t see that being possible. Unlike media and client software they don’t need to provide the core functionality to end users, just the output.

aldalire,

I agree. As for the how, it’s gonna be tricky to say the least

dingus,
@dingus@lemmy.ml avatar

You can start by using the same data sources they do. Several had admitted to using Books3.

huggingface.co/datasets/the_pile_books3

metaStatic,

let me just check how much supercompute I have and ... oh, zero.

dingus,
@dingus@lemmy.ml avatar

Well, let’s just assume we have a can opener.

Blackdoomax, do games w Why do modern strategy games hate the grid?

They could just make an option to unable/disable it. I like grids :)

MudMan,
@MudMan@kbin.social avatar

I feel like a lot of design decisions downstream are dependent on that choice. You could absolutely lock gridless combat to a grid, but I don't think it'd feel the same.

I'm trying to remember a game that has done that, because I'm pretty sure there's at least one.

simple, (edited ) do games w Sea of Stars Review Thread | (90/100 OpenCritic)

Super impressive reviews so far. I think we can expect the average score to go down slightly more as more mainstream journalists find the time to play it, but still huge props for getting such high praise.

Edit: The average rating has since gone from 95 to 90

Of course this had to come out in the most busy time of the year… I’m already trying to finish Blasphemous 2 before starfield comes out…

ono, (edited ) do games w Why do modern strategy games hate the grid?

I find grids helpful when I’m the game master, because they simplify the job of fairly resolving distance and AoE mechanics, and speed the game along. Also in big strategy games, because they allow me to plan ahead on a map with many (often stacked) units without unfair surprises.

I’m enjoying the gridless approach here, though. The computer handles the geometry crunching, there aren’t too many actors for me to keep track of, and the freedom of movement lets me play with tactics that would be impossible on a grid.

Worth noting: I don’t think D&D has ever required a grid, so it might be inaccurate to say this game has gotten rid of it.

anakin78z,
@anakin78z@lemmy.world avatar

Fair enough. I started with 3.5 and the PHB does have a section on the battle grid, though of course it’s never listed as a requirement, only an aid. I think there are certain times the grid really helps the strategy, both in tabletop and video game scenarios. Something as simple as ‘I want to block this doorway’. With the grid, it’s very obvious which squares need to be occupied. With a GM at the table I suppose you could just say ‘I block the doorway’. But, at least so far, every time I’ve tried to block a doorway in BG3 (limited play time, granted), they’ve just moved right past me, making me look rather foolish, and usually leading to my early demise.

ono,

I haven’t seen that yet. I wonder if the game is internally using 5e’s tumble or overrun actions. (DMG page 272)

Sol0WingPixy,

I don’t think so - I’ve been playing since early access and you can block doors, it just usually takes 2 people to do so.

Putting Jump on a bonus action basically fills the role of tumbling through enemy (and ally) spaces.

anakin78z,
@anakin78z@lemmy.world avatar

I’ve played more BG3 now, and maybe I’m an idiot, but I can’t figure out how to block anything. E.g. I’ll stand at the top of a ladder to block enemies from climbing up, but they’ll happily climb up and walk right through me. Or standing on a narrow beam, and somehow they go to stand next to me on the narrow side to push me off? What am I missing? How are you able to block any space?

almar_quigley, do gaming w What are your favourite classic fighting games?

I love most of these but one I don’t think anyone knows about is Bloody Roar on PS1. Typical fighter but each character could also transform into a different beast mode with a new move set. Tons of fun although I don’t think it’s aged well at all.

embit,

Oh I remember it had good music. And there was a bat lady and a chameleon guy.

Pxtl,
@Pxtl@lemmy.ca avatar

That was BR2. BR1 was kinda distinct because instead of the bat lady it had a heavyset middle-aged warthog woman - most anime-styled fighting games only include female characters for T&A (like the bat lady).

DelvianSeek, do games w Why do modern strategy games hate the grid?

Ultimately, the world is not a grid. So while grids may be great for pure strategy games like XCom (and I really enjoyed XCom, not knocking it at all), I think a lot of people would say that for more story-focused games like RPGs, they break the immersion. Thus, BG3 (which I’m also really enjoying) does not use one. Neither do any of the party-based RPGs that I can think of off the top of my head. For me personally, it depends on the game. I am perfectly happy without one in BG3. But I enjoyed having one for XCom, and more recently for Warhammer 40k Mechanicus. I would offer that as a suggestion if you are looking for a gridded turn-based strategy game.

anakin78z,
@anakin78z@lemmy.world avatar

Warhammer 40k Mechanicus Oh damn, it’s -76% off right now on Steam. Yes, I think I will be checking it out, thank you!

GreenMario,

Do it.

JJROKCZ,

It’s really is a good game, especially if you’re a 40k fan

bionicjoey,

Serve the Omnissiah well young adept

BorgDrone,

The world isn’t turn based either.

anakin78z,
@anakin78z@lemmy.world avatar

Waves 3D printed wand… Magic also no workie in real world 😖

0nXYZ,

Not when you hold it….

Potatos_are_not_friends,

You comment.

Then I comment.

Then you deliver a burn.

Then I submit.

lemmyvore,

I’m really confused as to why everybody’s saying BG3 doesn’t have a grid. It’s not visible, but it’s there. BG3 is obviously built around a grid of hexagonal prisms as its basic building block and it shows in everything, including combat and level design. They’ve done a great job with graphics and animations to make them smooth and make it seem like the grid is not there, but it is.

tomi000,

Of course the ground itself needs some kind of abstraction, there is no actual computing in the real numbers. Thats not the kind of grid OP is talking about though, they mean a grid where a character uses up a single tile.

peto, do games w Why do modern strategy games hate the grid?

Grids certainly don’t slow me down, though they do reduce the spectacle and I suppose lower immersion. They certainly make me more aware that I am playing a game rather than taking actions in a world that actually exists. I’d say this is a feature rather than a bug though as they are often used in games that I want to be handling in that analytic piece moving fashion.

anakin78z,
@anakin78z@lemmy.world avatar

Yea, the games I mentioned are all turn based, so I’m not sure that immersion is really what I’m looking for. I will say that the opening combats in BG3 felt very chaotic, and I guess more immersive, but I also felt like I made a lot of dumb mistakes because I was treating it more like a shooter/hack & slash, rather than thinking my moves through.

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