I played a lot back when it came out. I picked up the DLC on release day and reset my progress. Such a good game. Even when I’m not playing (like now) I’m thinking and reading up on strategies.
I remember being stuck at one point as a kid. Eventually I gave in and ordered the official hint book. Mind you, that meant physically mailing a paper and I guess the money to the company and then waiting several weeks for the reply.
I finished the game two days before the book arrived (use physics book with horse). But it was still worth it. The book also contained a novelization of the story written by Bernard. Title: My Physics Adventure or It’s Never Too Late To Stop Polution So Let’s Start Yesterday
I can understand the frustration but I don’t see that as much when I’m playing more indie games. Are you playing more quintuple a titles, if so have you considered going for more independent stuff instead? I could give some recommendations
Any stealth game with a forced overt section should have a warning.
Examples:
Deus Ex: Human Revolution - Optional stealth game, but the boss battles just drop you in a room with the boss fully aware of you and that’s the fight.
Assassin’s Creed: Odyssey - Optional stealth, except for the battles for power where you can flip control of an area. No stealth allowed.
It’s only bad when the game isn’t a stealth game and also has shittastic stealth mechanics.
It’s worse when it’s the opposite, like Deus Ex: Human Revolution where the game is meant to be played in stealth, but then the boss battles are straight up FPS style shootouts when most players probably didn’t put points into combat skills or armor because they’re supposed to be a sneaky spy.
I honestly think the most egregious bullshit that has to do with stealth is Elden Ring and Sekiro. They have decent enough stealth mechanics, but they also have enemies that straight up don’t give a fuck that you’re in stealth so you’re never actually able to sneak around the entire time. It’s not that upsetting in ER, given it’s not the intended method of play, but in Sekiro you’re a literal god damn ninja who relies on being unseen. And iirc, Fromsoft also made Tenchu; one of the best stealth games of all time.
Unfortunately, FromSoft wasn’t on Tenchu until later in the series when it…wasn’t so great. Still, that Sekiro started as a Tenchu concept is why I picked up the game in the first place. And like Tenchu, effective stealth is there, it’s just especially challenging.
Now, Zelda: Skyward Sword is one I can’t defend (and one of the reasons I’m surprised OP is getting crushed for this post).
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