I think the rare missed game via patience is very worth the ability for all of us to keep pressure on game companies to keep gaming prices down/lower, by waiting for sales/out-of-early-access, etc.
I get that to some degree, but also look at it this way.
Developer A spends 10 years and lots of people’s time developing a heartfelt, memorable game, and prices it at $25 - keeping it at that price no matter what changes. Meanwhile, Developer B develops dozens of cheap games chasing crummy junk trends, and charges $60 initially for them, and discounting them down to $10 after two months. Theoretically, Developer A should deserve more of their money. But, many people will often see “83% off” and go for Developer B, even though the game refusing discounts is worth far more of people’s time.
I do think some people only really focus their wallet-voting in one direction. It should be not just avoiding expenditure on bad games, but also volunteering it on good games.
I finished Cassette Beasts a couple of days ago and now I can never go back to Pokémon.
I honestly can’t sing its praises enough.
Don’t even know if I can play any other monster tamers now. Still, I might pick up Coromon and/or Nexomon: Extinction or something else at some point, but man, Cassette Beasts absolutely spoiled me.
Highly recommend to anyone who’d like some chill vibes (with some dark moments to make for good contrast) and no significant stress in terms of strategy. Like, yeah, it technically matters when it comes to type advantages, but sometimes it’s just fun to fuck around and see what fusions you can come up with, regardless of type.
Oh, and if you like games where you aren’t restricted to gender norms and can romance anyone of any gender, also a good option.
I feel like if you enjoyed the vibe of games like Stardew Valley or Spiritfarer or (going old school here) Chrono Trigger, you’ll probably enjoy this, even if the gameplay is entirely different.
Honestly, even if you enjoy Pokémon but might be sick of it for whatever reason, it’s a nice change of pace as well. It has enough in common to feel familiar, but sets itself apart in a bunch of ways which make it stand entirely on its own.
Music is also great, though you might get sick of one song that repeats. And repeats. And repeats.
Just finished Observer: System Redux. It’s a cyberpunk/horror game made by a Polish studio. They did a good job using the medium to create a sense of dread and foreboding.
Also playing Aurora, the free 4x most people compare to Dwarf Fortress. A new release came out a few weeks ago and it’s fun to learn the new mechanics.
I’ve been thinking about giving Diablo 4 another shot… I haven’t played since release is the new season any good?
I've only played the current season (season 2) and it's very fun. However, it's almost over and the new season starts on the 23rd, so that's probably a better time to go back.
Alan Wake 2. I’ll spare any commentary on all the things it does well and that make it a one of the most ambitiously distinctive (AAA) games…ever? because that’s been well covered.
On the other hand, I am kinda surprised that the combat is as… deficient as it is. I never liked the combat experience in the first game. I don’t like how the enemies were programmed to run off screen to the sides of view, because Alan isn’t nimble enough to pivot direction sufficiently to track multiple enemies, and it just felt cheap and frustrating. Dodging is clunky too.
Control was the next Remedy game I played, and I thought the combat in that game was fantastic. The gunplay felt right, and the paranormal powers were weighty and responsive. Even the levitate power looks and feels fantastic; the animation is super cool and I love watching it.
So I had high hopes for Alan Wake 2, but the combat again feels too imprecise and unbalanced. Dodging is still clunky, projectiles clip through objects, etc.
Oh well. It’s a bummer, but in a game like this it’s well overshadowed by the strengths.
MS Solitaire, Space Pinball, and Minesweeper come to mind. They were not my favorites, but I know a few people who have a few hundred hours on one or more of those.
For me it's C&C Generals Zero Hour. I have had a copy since it released in 2003, it still works, and I still play it in single player mode at least once a week. It's great because it does not require a huge time commitment and campaign missions take about an hour or less to complete. To me it's one of the best RTS style games out there. My second favorite? C&C Red Alert 2 and Yuri's Revenge.
I have also very much enjoyed the Assassin's Creed series up to AC Odyssey.
Seconding the other response. This page should have everything you need to get the game into an optimal, playable state. Like a breath of fresh air when I launched it again. Brilliant work by those involved in the fixes.
I only played a couple hours yesterday, something like 5 games.
I like the gameplay: it’s relatively simple and for once my skills are not too shitty.
It seem to require quite a bit of cooperation and unfortunately, as I don’t have my group of friends anymore, I ended playing with randos which led to inconsistent games: one game I had a great team, the other we were too scattered to win.
Finally, I have to play a little bit more to form an opinion, but I’m afraid that the gameplay will be a bit too repetitive for me.
I spent way more time than I should have playing Dice in Kingdom Come: Deliverance.
Edit: I also just remembered the hacking system in BioShock had a very mini-game feel to it. I had a lot of fun with those too.
Diablo 3: Season 30 - Season 30 started this week, so I've been working on leveling up my monk and completing Chapter 1 objectives.
Alan Wake 2 - Finished the game, and now I'm debating on going thru again on The Final Draft (aka new game plus) instead of moving on to Dead Space. I heard the beginning and end were slightly different and that there were extra manuscripts and videos to be found, plus I only have two achievements left, so why not go for 100%? Besides, I loved it. Remedy has been building a universe, and I can't wait to see what they come up with next. There's nothing that I've played from them that I haven't loved so far.
::: spoiler 🔦💥
There is a bit towards the end where you play as Alan and you're going through the forest and it had the original music from the first game. I didn't think this game would make me tear up, but it did during that section. I would love to see the original Alan Wake overhauled with the new engine. It would be phenomenal.
:::
I've only just started doing the dungeons, since I've only been playing for two weeks, but so far I'm not a big fan. It feels like there's only a few environments, not enough monster density, and the occasional backtracking is also boring (pretty short though, to be fair).
Diablo 3 has technically even less variety with its rifts, since it's just kill demons until a boss spawns, but it's just packed, and I loved blasting through tons of enemies. Although in a multiplayer session, when one player is just destroying everything at mach 2, and you're just waddling behind them, that's arguably worse (I played mostly solo or some friends, doing public sessions to farm bounties or materials).
The open world events, Helltide or Blood Harvest are a bit like the D3 rifts, just not as many enemies, but still really fun. It's a bummer that you can't just keep doing that, if you want to keep progressing your character.
Getting better Sigils is kind of a pain, since it's just RNG drops. I could easily do higher tier dungeons, but have to wait for them to drop. At least you're kinda guaranteed to get at least one Sigil on your current level I guess, so you don't have to move down. Now that I'm writing this, I gotta check if I can craft some higher tier ones, last time I was missing some materials, maybe it's not as bad.
Yeah I'm not a huge fan of the Nightmare Dungeons myself; the only reason to go through them is get glyph upgrades. It seems they rotate which dungeons become Nightmare ones each season, so I've been slowly working on a list of which I can go through the fastest so I can focus on other stuff.
iirc the Tree of Whispers is a guaranteed drop for sigils, but from what I've found they're usually lower tiered then what I want so I end up salvaging them anyway.
I was also dumb with getting higher level Sigils. The first option at the crafter was for some special thing, where I didn't have all the mats back then, and the next one was 20-25 (incidentally my own tier, when I first looked), but I just didn't scroll down. I can in fact craft up to tier 100, so at least that part doesn't seem as bad. Skipping a bunch of these lower tiers should speed up leveling the glyphs at least a bit.
Neverwinter Nights on my phone. Third or fourth playthrough (first ones were on PC). Absolutely cooks the battery, but entertains for hours while travelling as long as I can plug in. I really wish BeamDog would have spent a little more time optimizing it.
Next will be Icewind Dale and will be my first playthrough I think. Then I might go back to NWN for some of the community quests.
Do the NWN games offer better combat feedback than the 2e Infinity Engine games? It was a real pain point in Baldur's Gate 1 and 2 (especially 2) that it would just tell me something didn't work without telling me why it didn't work, and modern RPGs will show you the full dice rolls so that you can understand why.
I feel like these conversations get dominated by games with the fewest explicit flaws rather than the ones that have the most to offer but it’s my firm belief that no piece of art can be truly great which is not also kind of annoying. Not because annoyingness is inherent to greatness but because greatness and annoyingness are both the products of an underlying willingness to take creative risks.
So in that spirit, my answer is Steambot Chronicles.
Nobody’s ever heard of it; I’ve been singing its praises since 2006, and I’ve never met another person in real life who’s heard of it. It’s an amazing game set in a slightly-steampunk world where cars have only recently been invented, but giant steam-powered mechs were invented around the same time as well. The story’s interesting, but the real fun comes from how much freedom the game gives in how you want to play it:
You can customize your character’s clothes, you can be a good guy, you can be a jerk who charges his friends for every little favor, you can just straight-up be a villain, you can hustle pool, you can play in a band with a bunch of different instruments, each with their own mini game associated with playing them, you can extort or save an orphanage, you can buy and decorate an apartment, then play a dating sim with some of the characters, and that’s all before you factor in the giant mech, which you can customize with a bunch of different pieces and use to fight in a colosseum, explore ruins for treasure, excavate fossils to save a museum, fight giant bosses, transport goods and passengers, and even turn it into an airplane to fly around in.
And that’s all in a PS2 game! Sure, all of the features are limited by both the hardware and the inclusion of so many other features, but they’re all fun, and the graphics look great. I rarely play any game more than once, and I’ve played this game well over a dozen times. It’s helped by the different endings depending on how you play your character, but even the parts that are the same between playthroughs are still fun every time. It’s my favorite game of all time by a huge margin.
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