Thank you! Generally when i just take screenshots when i see something that looks cool or has a story behind it. Games with a dedicated photo mode or a UI hider make it a whole lot easier though
Szmer, lemmy i reddit działają bardziej tematycznie. Czyli jeśli jest o rowerach to wrzucasz na !rowerki jeśli jest o linuksie to wrzucasz na !linux a jeśli o czymś innym to !dump
I love Steam but I’ve always felt like the refund policy was a bit of a joke. I feel like the time limit should be flexible, being a bit longer for games that have long tutorials or a bunch of intro cutscenes.
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Plastic cases, discs, etc are expensive and degrade over time. Consoles will break down. 50 years from now there’ll be too much history to keep making copies of everything worth saving. If we do want a video game preservation law, make it digital.
Emulation and piracy should be legal for games older than ~20 years, or if the parent company goes under. Online games should be required to make an offline mode patch before shutting down.
As a related example, my parents have a bunch of bookshelves packed with everything they bought over the years. And as a kid I never touched any of it because the books had become all gross and yellowed. Physical game archives will last a couple decades longer but in the end it’ll be the same result.
didnt even think about that… but how do university libraries for example then keep up their valuable - or even more interesting - their non valuable old inventory? Never thought that degration was THAT potent
CDs and DVDs are digital media. There is no degradation of the content when you convert a fragile physical disk into a dumped ISO, and the dumped ISO can be stored on an arbitrarily large number of devices. Stuff like physical books or analog media (vinyl records, for example) are worth caring about physical degradation for, but a “physical copy” of a PC software disc is just a more fragile way to store the exact same ones and zeroes that can be stored on actually resilient media.
Yes, the two hour limit affects game design. Based on what I’ve read about Blue Prince, it probably didn’t affect that one much at all. The business model always affects the game design. When games were expecting to be rentals, the first few levels would be front loaded with the best that the game had to offer, and then later levels would be more phoned in. In the arcades, games would be louder to catch more attention, they’d be harder to make you put in another quarter, they’d reduce downtime to get the next person on the machine, etc.
When games were expecting to be rentals, the first few levels would be front loaded with the best that the game had to offer, and then later levels would be more phoned in
Still happens today. First impressions matter, budgets are finite, and sometimes reviewers only play the first few parts.
sometimes reviewers only play the first few parts.
Not just the reviewers unfortunately, games shed players at every step, it's why most games are front-loaded and fall off the further you get into them.
I always find it interesting to see the percentages drop on Steam achievements when you progress through a game. The drop-off curve is very different from game to game. I always wonder about the people who drop off just before finishing the game.
I always wonder about the people who drop off just before finishing the game.
They probably don't want the game to end, there's a certain finality that comes with an ending. I've had this happen to me for a few games and books but i usually power through.
Yeah, the theory if front-loaded design is just reality of game development reality. No, D2 Ac4 wasn’t limited because of rentals - it was bad,because one year of crunch and still nit enough time does this to a product.
Halo1 last third is bad, because they did not have enough time, nit because they cared about rentals.
Game content dev generally starts at the beginning.
I want to thank people who were talking about Blue Prince because I was able to recommend it to a friend who loves puzzles. she’s enjoying it a lot.
I’ve been doing stuff in both Honkai: Star Rail and Zenless Zone Zero, but on the non-gacha front, I’ve started Disco Elysium. I haven’t gotten very far but I’m really enjoying it even if not knowing how bad I’m messing up makes me a bit anxious. I picked Inland Empire as my main skill(?) too.
otherwise, I’m planning on playing more Fields of Mistria, now that they’ve updated again. I love that game with a passion, and I can’t wait to see what more they add to it. I thought Stardew Valley was as good as it got, and while Fields of Mistria doesn’t have multiplayer (and that’s okay!) it ticks so many boxes for me, like for example, the shoujo laughs from Juniper spark so much joy. I don’t enjoy the mines in SDV, but in FoM, I definitely do!
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